Well, in my first attempt at running this I had problems with the ranged units, which i will see if I can fix/figure out.
But the results were kind of interesting anyway:
* Dwarven Javelineers unleash several rounds of hell, and are very effective. Unfortunately, all other ranged units drop their gear and charge to fight by shield-bashing.
* The Orcish Champion Olog is pierced by multiple javelins and goes down almost immediately, he dies before swinging his maul a single time (finished off quickly by a single hammer shot to the skull)
* The Dwarven Champion Adamantine Axeman faces off with 3 Uruks who all charge at him early on. He knocks one Uruk down, swings and missed the second, has his ankle crushed by the third. He never gets up again, although they have to hew him many times to finish him off.
* The Dwarven Champion Crossbow drops his ammo and sadly, is essentially useless.
* The Orcish Champion Sword-orc charges down and destroys several dwarves, able to strike deeply through even the steel plate armor. Early in the battle his lamellar cloak protects him from a javelin strike which strikes hard enough to propel him from the force of the blow, but he hops up shortly with no permanent injury.
* Orc tomahawks are turned away by armor every time, only bruising.
* Orcs and dwarves dodge and parry blows at similar rates.
* Orc macuahuitls deliver killing or severely disabling blows a little less than half of the time that a blow lands, mostly of the crushing type, but are deflected by armor otherwise.
* Orcs use a leg sweep or shield bash generally can break arms or legs. Dwarfs are disarmed or go down in pain.
* Dwarf roundhouse kick or shield bash generally bruise muscle or dent bone. Common orcs and snaga go down in pain but Uruks fight through it with seemingly no ill effect.
* Dwarf axes regularly deliver severe, but not disabling, wounds.
* Dwarf hammers deliver severe strikes on almost every hit, but only kill when they strike the head or neck, and dazed/broken Uruks are able eventually to recover.
* Uruks use "charge" attack several times to good effect.
* Dwarves enter battle trance 2 times to good effect.
* Dwarves win the initial phase of the "line battle" between grunts, the Hammers and Javelins easily crushing the common Orcs and Snaga.
* Tide turns toward Orcs especially as the Uruks and Ronin close to engage the Javelineers.
* Javelin bayonettes fail to pierce armor including inability to finish off two wounded Uruks who are stabbed many times in the helm/mask.
* Orcs win with 8 survivors, including 4/5 Uruks and the Ronin.Analysis:
Uruks are tough enough to shake off dented and even broken bones and keep fighting, and that ultimately seems to be the determining factor. Although, I wonder if it could have gone much differently if the champion Axe-dwarf had survived the initial clash, or if the champion Swords-orc had not been lucky enough to shake off the javelin to the gut.