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Should the map be rendered unusable, what path should the game take?

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Author Topic: Looter's Delight 3: STILL ALIVE  (Read 49433 times)

+!!scientist!!+

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Re: Looter's Delight 3: Knight-Time
« Reply #405 on: October 29, 2014, 02:07:21 am »

Run around the knight, trying to get its attention while dodging its attacks. Maybe throw my hat at its face for distraction! ((I will find a use for that thing I swear!))

"Drop the keyblade you goddamn Sora wannabe!"
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"what are all these shapes? Why are they moving around. What do they want from me?"

BadLemonsXI

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Re: Looter's Delight 3: Knight-Time
« Reply #406 on: October 29, 2014, 02:10:55 am »

Fire at his knees.
"Shit look at the size of 'em"
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I make comic things with my avatar for some reason.
No avatar is safe from my editing
\/\/It might be alive? Its been a year >_> 02-Nov-2017\/\/
¤Co-Gm'ing The Fear Master B-Movie ISG¤

Check out my Pixel art!

Persus13

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Re: Looter's Delight 3: Knight-Time
« Reply #407 on: October 29, 2014, 10:29:59 am »

Forgot to send you a PM.

Ah well, Actions!
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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taat

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Re: Looter's Delight 3: Knight-Time
« Reply #408 on: October 31, 2014, 03:22:02 am »

Go to a balcony and check whether or not I am on the highest floor of the building
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Hypothesis: I will kill all dwarves in a horrible fashion

Sarrak

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Re: Looter's Delight 3: Knight-Time
« Reply #409 on: October 31, 2014, 05:30:19 pm »

Ops.

Finding my item utterly useless, I wander in the direction of the Dungeon. Perhaps, being closer to death might provide me with means of survival.
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

NAV

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Re: Looter's Delight 3: Knight-Time
« Reply #410 on: November 01, 2014, 04:44:39 pm »

Aim staff at NAV, if he doesn't mind.

Stop living.
Spoiler: New character (click to show/hide)
Say, would you mind helping me out? I rolled a 1 on my loot roll, so I'm at a bit of a disadvantage.
I do actually mind, because I've changed my mind and decided to keep living.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Beirus

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Re: Looter's Delight 3: Knight-Time
« Reply #411 on: November 01, 2014, 05:01:46 pm »

Aim staff at NAV, if he doesn't mind.

Stop living.
Spoiler: New character (click to show/hide)
Say, would you mind helping me out? I rolled a 1 on my loot roll, so I'm at a bit of a disadvantage.
I do actually mind, because I've changed my mind and decided to keep living.
Yay! Also, you're still an effective meatshield without the trenchcoat. You can try to block attacks with your meat. Meant to point that out earlier.
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Because everything is Megaman when you have an arm cannon.

Elephant Parade

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Re: Looter's Delight 3: Knight-Time
« Reply #412 on: November 01, 2014, 05:03:37 pm »

Aim staff at NAV, if he doesn't mind.

Stop living.
Spoiler: New character (click to show/hide)
Say, would you mind helping me out? I rolled a 1 on my loot roll, so I'm at a bit of a disadvantage.
I do actually mind, because I've changed my mind and decided to keep living.
Edited.
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Wwolin

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Re: Looter's Delight 3: Knight-Time
« Reply #413 on: November 03, 2014, 08:10:47 am »

((Just here to announce that there may not be an update this week, due to the three large projects that I have to work on for college.))
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I meant we'd start stabbing the walls and floor for points and not just for science.

Beirus

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Re: Looter's Delight 3: Knight-Time
« Reply #414 on: November 03, 2014, 09:26:00 pm »

((Good luck with the projects, Wwolin.))
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Because everything is Megaman when you have an arm cannon.

BadLemonsXI

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Re: Looter's Delight 3: Knight-Time
« Reply #415 on: November 13, 2014, 03:49:09 am »

((How are the projects going?))
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I make comic things with my avatar for some reason.
No avatar is safe from my editing
\/\/It might be alive? Its been a year >_> 02-Nov-2017\/\/
¤Co-Gm'ing The Fear Master B-Movie ISG¤

Check out my Pixel art!

TamerVirus

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Re: Looter's Delight 3: Knight-Time
« Reply #416 on: November 13, 2014, 09:58:24 am »

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What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

+!!scientist!!+

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Re: Looter's Delight 3: Knight-Time
« Reply #417 on: November 14, 2014, 08:36:35 pm »

((...please don't let this die. :())
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"what are all these shapes? Why are they moving around. What do they want from me?"

Wwolin

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Re: Looter's Delight 3: Still alive
« Reply #418 on: November 18, 2014, 12:07:29 am »

((I have RETURNED!!! Neither projects, nor exams, nor women guilt-tripping me into playing Europa Universalis IV with them can keep me from delivering my updates!))

Im merely a...traveler from a distant place. What has happened to this place? And who might you be?

"I am Remont, sir, an acclaimed writer of guides and manuals. We currently stand in my home town of Arclight, which was renowned across the entire continent for the strange and mysterious treasures that it produced, as well as the floating island that once loomed above it. Now though, it has been taken over by this corruption, and the island that once floated above it now lies in the center of town. While I do not know the root of this evil, I was on my way to visit someone who may know more than I do before that beast that you just slew attacked me. Say... I know that as a traveler in a place like this, you're probably on some sort of urgent mission, but if it's not too out of your way do you think that you could escort me across this maze? I fear that I don't have much to reward you with at the moment, but I've written down a few notes on the 'local' monsters that might help us if we encounter them."

Go to a balcony and check whether or not I am on the highest floor of the building

You head through one of the open doors and out onto a balcony to look up, and find that you're actually only on the second floor out of five. This strikes you as a bit odd, since the stairs that you just climbed definitely end at this floor, but you don't have much time to think about it as something looking like a large eyeball with a pair of feathery wings and bird legs comes and perches on the railing, staring at you intently before hopping up to sit on your shoulder like a parrot. While it currently doesn't seem to be trying to eat you, brainwash you, spray you with acid, or otherwise cut short your wondrous looting experience, you never be too careful with this sort of thing.

KEEP LIVING. Action PMed.
Distract the knight! Block him, and try to knock his key out of his hands!
My combat skill is terrible, but I won't die!
Run around the knight, trying to get its attention while dodging its attacks. Maybe throw my hat at its face for distraction! ((I will find a use for that thing I swear!))

"Drop the keyblade you goddamn Sora wannabe!"

Fire at his knees.
"Shit look at the size of 'em"
Forgot to send you a PM.

Ah well, Actions!
(Gatekeeper spd: 1+4)
(Toboggan spd: 4+6)
(Jaenna spd: 5+1)
(Austin spd: 2+6)
(Belkin spd: 5+2)
(Billy spd: 5-1)

(Toboggan dex: 1-6)
(Jaenna dex: 4-6)

(Austin dex: 6+4)
(Gatekeeper spd: 2+4)

(Belkin dex: 3+2)
(Gatekeeper spd: 6)

(Gatekeeper dex: 6)
(Jaenna spd: NA) If I read your action right, you're intentionally blocking it.
(Gatekeeper str: 2+6)
(Jaenna end: 5+6)

(Gatekeeper end: 2+6)

(Billy dex: 2+1)
(Toboggan spd: 6+6)

Sprinting naked through the courtyard like a some sort of streaker, Toboggan leaps through the air and flies gracefully over Jaenna's head while making a few frantic grasps towards the gauntlets, before landing and rolling to a stop a short distance away. Austin meanwhile decides that he's going to find a use for his hat or die trying, and tosses it straight at the Gatekeeper's head. Miraculously, lands right on top of the eye-slit in the helmet and sticks there, buying time for Belkin to line up a shot with his gunlance, which still goes about a foot wide of its target thanks to the recoil. Then, in a blind rage, the Gatekeeper swings its blade at Jaenna, slamming against her gauntlets in a shower of red gems which immediately fly like bullets right into the knight's sword arm, taking it off at the shoulder. As the severed limb hits the ground, the corruption flows off of it like water, leaving behind a regular-size right gauntlet made from patterned steel, as well as the knight's key, which is still the same size as it was before. Taking advantage of the Gatekeeper's shock, Jaenna picks up this blade, keeping it safe for the moment, although her gauntlets are clumsy enough that she could drop it at any moment. Then Persus runs in, screaming something about how this map is only big enough for one lootless vagabond and throwing a mean left hook right past Toboggan's head.

Ops.

Finding my item utterly useless, I wander in the direction of the Dungeon. Perhaps, being closer to death might provide me with means of survival.

You walk into the courtyard, fidgeting with your necklace in an attempt to make it do something. Interestingly, you feel some sort of very small magical response from it as the Gatekeeper's arm gets blown off. It's nothing major, but maybe if it were to die while you're nearby...

((Your combat skills are negative...yay, loot for me.))

"How was I supposed to know? My emeralds couldn't get anywhere near the coat."

3.2.1. LIFT OFF!

(Beirus aff: 3+6+6+10)

As Smartmouth begrudgingly puts the coat on over her suit, you raise your staves again, forming an emerald roof over your platform to keep you safe from projectiles before making the entire structure rise into the air. While the handling on it's somewhat clunky, you feel like you shouldn't have any trouble keeping it aloft, and you're soon hovering above the castle courtyard, looking down at the battle below.

Aim staff at NAV, if he doesn't mind.

Aim staff at wall. Invoke.

Stop living.
Spoiler: New character (click to show/hide)
Say, would you mind helping me out? I rolled a 1 on my loot roll, so I'm at a bit of a disadvantage.
(Flimsy aff: 5+6)

You point your staff at a nearby wall and let loose with a torrent of yellow light. A sizable cluster of yellow gems sprouts from where your blast hit, and you can see fat bolts of electricity arcing between the crystalline points, threatening to zap anybody who gets too close.

Spoiler: Players (click to show/hide)
Spoiler: Locations (click to show/hide)
Spoiler: DUNGEONS (click to show/hide)
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I meant we'd start stabbing the walls and floor for points and not just for science.

+!!scientist!!+

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Re: Looter's Delight 3: STILL ALIVE
« Reply #419 on: November 18, 2014, 12:34:46 am »

((Is my hat still on the eye slit? do I have it? WHERE IS MY ONE PIECE OF DAMN LOOT?))

Times like these call for a man of ACTIONS!!!
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"what are all these shapes? Why are they moving around. What do they want from me?"
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