((I have RETURNED!!! Neither projects, nor exams, nor women guilt-tripping me into playing Europa Universalis IV with them can keep me from delivering my updates!))
Im merely a...traveler from a distant place. What has happened to this place? And who might you be?
"I am Remont, sir, an acclaimed writer of guides and manuals. We currently stand in my home town of Arclight, which was renowned across the entire continent for the strange and mysterious treasures that it produced, as well as the floating island that once loomed above it. Now though, it has been taken over by this corruption, and the island that once floated above it now lies in the center of town. While I do not know the root of this evil, I was on my way to visit someone who may know more than I do before that beast that you just slew attacked me. Say... I know that as a traveler in a place like this, you're probably on some sort of urgent mission, but if it's not too out of your way do you think that you could escort me across this maze? I fear that I don't have much to reward you with at the moment, but I've written down a few notes on the 'local' monsters that might help us if we encounter them."Go to a balcony and check whether or not I am on the highest floor of the building
You head through one of the open doors and out onto a balcony to look up, and find that you're actually only on the second floor out of five. This strikes you as a bit odd, since the stairs that you just climbed definitely end at this floor, but you don't have much time to think about it as something looking like a large eyeball with a pair of feathery wings and bird legs comes and perches on the railing, staring at you intently before hopping up to sit on your shoulder like a parrot. While it currently doesn't seem to be trying to eat you, brainwash you, spray you with acid, or otherwise cut short your wondrous looting experience, you never be too careful with this sort of thing.
KEEP LIVING. Action PMed.
Distract the knight! Block him, and try to knock his key out of his hands!
My combat skill is terrible, but I won't die!
Run around the knight, trying to get its attention while dodging its attacks. Maybe throw my hat at its face for distraction! ((I will find a use for that thing I swear!))
"Drop the keyblade you goddamn Sora wannabe!"
Fire at his knees.
"Shit look at the size of 'em"
Forgot to send you a PM.
Ah well, Actions!
(Gatekeeper spd: 1+4)
(Toboggan spd: 4+6)
(Jaenna spd: 5+1)
(Austin spd: 2+6)
(Belkin spd: 5+2)
(Billy spd: 5-1)
(Toboggan dex: 1-6)
(Jaenna dex: 4-6)
(Austin dex: 6+4)
(Gatekeeper spd: 2+4)
(Belkin dex: 3+2)
(Gatekeeper spd: 6)
(Gatekeeper dex: 6)
(Jaenna spd: NA) If I read your action right, you're intentionally blocking it.
(Gatekeeper str: 2+6)
(Jaenna end: 5+6)
(Gatekeeper end: 2+6)
(Billy dex: 2+1)
(Toboggan spd: 6+6)
Sprinting naked through the courtyard like a some sort of streaker, Toboggan leaps through the air and flies gracefully over Jaenna's head while making a few frantic grasps towards the gauntlets, before landing and rolling to a stop a short distance away. Austin meanwhile decides that he's going to find a use for his hat or die trying, and tosses it straight at the Gatekeeper's head. Miraculously, lands right on top of the eye-slit in the helmet and sticks there, buying time for Belkin to line up a shot with his gunlance, which still goes about a foot wide of its target thanks to the recoil. Then, in a blind rage, the Gatekeeper swings its blade at Jaenna, slamming against her gauntlets in a shower of red gems which immediately fly like bullets right into the knight's sword arm, taking it off at the shoulder. As the severed limb hits the ground, the corruption flows off of it like water, leaving behind a regular-size right gauntlet made from patterned steel, as well as the knight's key, which is still the same size as it was before. Taking advantage of the Gatekeeper's shock, Jaenna picks up this blade, keeping it safe for the moment, although her gauntlets are clumsy enough that she could drop it at any moment. Then Persus runs in, screaming something about how this map is only big enough for one lootless vagabond and throwing a mean left hook right past Toboggan's head.
Ops.
Finding my item utterly useless, I wander in the direction of the Dungeon. Perhaps, being closer to death might provide me with means of survival.
You walk into the courtyard, fidgeting with your necklace in an attempt to make it do something. Interestingly, you feel some sort of very small magical response from it as the Gatekeeper's arm gets blown off. It's nothing major, but maybe if it were to die while you're nearby...
((Your combat skills are negative...yay, loot for me.))
"How was I supposed to know? My emeralds couldn't get anywhere near the coat."
3.2.1. LIFT OFF!
(Beirus aff: 3+6+6+10)
As Smartmouth begrudgingly puts the coat on over her suit, you raise your staves again, forming an emerald roof over your platform to keep you safe from projectiles before making the entire structure rise into the air. While the handling on it's somewhat clunky, you feel like you shouldn't have any trouble keeping it aloft, and you're soon hovering above the castle courtyard, looking down at the battle below.
Aim staff at NAV, if he doesn't mind.
Aim staff at wall. Invoke.
Stop living.
Player: NAV
Name: Surieb
Looks: Completely red
Stats:
Strength: ------
Endurance: ------
Dexterity: -----
Speed: +++++
Affinity: ++++++
Luck: ++++++
Say, would you mind helping me out? I rolled a 1 on my loot roll, so I'm at a bit of a disadvantage.
(Flimsy aff: 5+6)
You point your staff at a nearby wall and let loose with a torrent of yellow light. A sizable cluster of yellow gems sprouts from where your blast hit, and you can see fat bolts of electricity arcing between the crystalline points, threatening to zap anybody who gets too close.
Jaenna:
Loot: Red glass gauntlets
Health: Fine
Location: Ruined Palace (DUNGEON)
Toboggan:
Loot: Rainbow trenchcoat
Health: Fine
Location: Ruined Palace (DUNGEON)
Beirus:
Loot: Maaaagic cape, fancy pith helmet, Smartmouth, crabclaw scepter, hungry scimitar, some perfume, tuning fork blades, THE TOWER, Cat o' scorpion tails
Health: Fine
Location: Floating above Ruined Palace
Flimsy Wizard:
Loot: Topaz bone staff
Health: Fine
Location: Fallen Island
Belkin:
Loot: Gilded gunlance
Health: Fine
Location: Ruined Palace (DUNGEON)
Hakkar:
Loot: Pearl necklace
Health: Fine
Location: Ruined Palace (DUNGEON)
Stickman:
Loot: Windy rifle, Birdie
Health: Fine
Location: Jungle of Flesh
Billy Snow:
Loot: Bagduy staff
Health: Fine
Location: Ruined Palace (DUNGEON)
Austin:
Loot: Warm hat
Health: Fine
Location: Ruined Palace (DUNGEON)
Jenkins 2a:
Loot: Shield on a stick, Remont
Health: Fine
Location: Tanglemaze
Fallen Island:
The island that the first portion of the game took place on, which has since fallen to rest in the center of a ruined and corrupted city. Most of the features that were present on it have been consumed by corruption, but there are still a few patches of jagged emeralds on it in some areas. In the center of the island is an enormous white stele, which seems to be the source of the corruption which has overtaken the nearby areas. This area serves as the spawn point for new players, but is also incredibly dangerous, both due to spawncampers and the local wildlife.
Ruined Palace Gates:
To the west of the fallen island lies the ruins of a great palace, which has all-but collapsed from the weight of the corruption that has grown on it. From the gates in front of it, one can see that a few of the upper portions are miraculously unaltered, but at the rate that the corruption is spreading, one can only wonder how much longer these towers will last.
Tanglemaze:
A short distance to the east of the fallen island lies the tanglemaze, a twisting mess of corrupted houses that now look and act more like a labyrinth than a housing development. As its name would suggest, it's very easy to get lost in, but most of the monsters inhabiting it have no trouble navigating it, being tall or agile enough to climb over the walls instead of going around them. Because of these dangers, looters travelling through the tanglemaze are advised to keep one eye on the walls above them and the other on the road behind them.
Jungle of Flesh:
Looking like it may have once been a business district of some sort, the jungle of flesh is an area of corrupted hotels and skyscrapers, located to the north of the fallen island. The corruption has hit this area of the city worse than others, and many of the buildings have been almost completely grown over, without so much as a window visible through the thick layers of white flesh, which have begun to form a sort of canopy over the streets. Some of the buildings near the edges of the area are still accessible, however, they are frequently used as roosts by the many types of monsters that make the jungle of flesh their home.
RUINED PALACE:Behind the gates of the ruined palace is a large walled-off courtyard, which has barely managed to resist the corruption that rages outside. To the left of the gates is a building that looks like it may have once housed the castle guard, but the most prominent feature of the area is the immense palace at the far end, which is at least a hundred feet high, with a large tower at the top of it that rises another hundred feet still. Looking at it, you remember the reason why you came here in the first place: It must be filled to the brim with goddamned loot!
Red - Jaenna
Orange - Belkin
Blue - Austin
Purple - Hakkar
Pink - Toboggan
Brown - Billy Snowe