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Author Topic: Crawl 0.15 Tournament - It begins! (TOURNAMENT ENDED)  (Read 27296 times)

Dr Feelgood

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Re: Crawl 0.15 Tournament - It begins! (Registrations closed! Come wish us luck!)
« Reply #315 on: September 10, 2014, 08:35:00 am »

Quote
Dungeon Crawl Stone Soup version 0.15.0-25-gd84c1e8 (webtiles) character file.

1566172 DrFeelgood the Slayer (level 25, 240/240 HPs)
             Began as a Centaur Death Knight on Sept 7, 2014.
             Was the Champion of Yredelemnul.
             Escaped with the Orb
             ... and 3 runes on Sept 10, 2014!

http://crawl.akrasiac.org/rawdata/DrFeelgood/morgue-DrFeelgood-20140910-130238.txt

Quote
Games won / played    3 / 3 (100.00%)

Yred is very fun. I should have tried him sooner. I usually left my pets parked in an empty part of the level to prevent kill-stealing, but they kept getting into fights offscreen by the time I reached the depths. I probably would've reached level 27, if I didn't use my army to kill everything in Zot. I love hasted bone dragons. :) Enslave Soul is useful for getting nice supporting pets, like orc high priests and troll shamans, who can haste/heal/strengthen your other pets. Sadly, all of my pets died on Zot:5, due to several ancient liches swarming me.
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tompliss

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Re: Crawl 0.15 Tournament - It begins! (Registrations closed! Come wish us luck!)
« Reply #316 on: September 10, 2014, 08:47:24 am »

Sadly, all of my pets died on Zot:5, due to several ancient liches swarming me.
No 't'->'r' retreat to keep most of those alive ?
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Dr Feelgood

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Re: Crawl 0.15 Tournament - It begins! (Registrations closed! Come wish us luck!)
« Reply #317 on: September 10, 2014, 09:52:17 am »

Sadly, all of my pets died on Zot:5, due to several ancient liches swarming me.
No 't'->'r' retreat to keep most of those alive ?

My bone dragons got paralyzed. The rest couldn't handle multiple, hasted ancient liches. I retreated upstairs and recalled them, but most were already gone. Only two of my pets, a bone dragon and an enslaved soul, were left after killing the 12 ancient liches. The last two died against an orb of fire, while clearing out the Orb chamber. I could've kept those two alive, but I didn't feel like retreating.
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Antioch

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Re: Crawl 0.15 Tournament - It begins! (Registrations closed! Come wish us luck!)
« Reply #318 on: September 10, 2014, 03:30:29 pm »

Spoiler (click to show/hide)
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You finish ripping the human corpse of Sigmund into pieces.
This raw flesh tastes delicious!

Mindmaker

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Re: Crawl 0.15 Tournament - It begins! (Registrations closed! Come wish us luck!)
« Reply #319 on: September 10, 2014, 03:35:41 pm »

That's a lot of OOFs.
During most of my visits in Zot I never see more than 2-3 of them.
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Antioch

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Re: Crawl 0.15 Tournament - It begins! (Registrations closed! Come wish us luck!)
« Reply #320 on: September 10, 2014, 04:52:57 pm »

Victory!

15 runes including a total 27 lvl ziggurat clearing!

made possible by:

1700 chain lightning casts
4600 mana channels
1300 iron shots
500 necromutations
560 tornado's
270 firestorms
and 6 wands of healing



Code: [Select]
Dungeon Crawl Stone Soup version 0.15.0-25-gd84c1e8 (webtiles) character file.

8730762 Antioch the Meteorologist (level 27, 227/227 (232) HPs)
             Began as a High Elf Air Elementalist on Sept 7, 2014.
             Was the Champion of Sif Muna.
             Escaped with the Orb
             ... and 15 runes on Sept 10, 2014!
             
             The game lasted 20:51:54 (201671 turns).

Antioch the Meteorologist (HEAE)                  Turns: 201671, Time: 20:51:54

HP 227/227 (232) AC 33     Str 12      XL: 27
MP  50/50        EV 33     Int 30      God: Sif Muna [******]
Gold 14052       SH  9     Dex 18 (19) Spells: 13 memorised,  1 level left

rFire  + + .     SeeInvis +     z - +9 bastard sword (freeze)
rCold  + + .     Clarity  +     s - +6 mottled dragon armour
rNeg   + . .     rCorr    .     I - +3 buckler of Insecurity {SInv Stlth+}
rPois  .         rRot     .     T - +2 helmet {Int+3}
rElec  +         Spirit   .     q - +1 cloak "Rousym" {MR+ Str+4 Stlth+}
SustAb .         Warding  .     E - +5 pair of gloves of the Moon {+Rage +Fly rC+ Stlth-}
rMut   .         Stasis   .     w - +2 pair of boots "Cakif" {rF+ rN+ MR+ Str+2 Dex-3}
Gourm  .                        f - cursed amulet "Atwen" {Clar rF+ Str-1}
MR     ++++.                    W - ring "Shelyom" {rElec rC+ EV+5 Str-2}
                                l - ring of Vitality {HP+15 Regen}

@: deflect missiles, incredibly resistant to hostile enchantments, unstealthy
A: talons 1, screaming 1
a: Channel Energy, Forget Spell, Renounce Religion, Evoke Berserk Rage, Evoke
Flight
0: Orb of Zot
}: 15/15 runes: decaying, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer


You escaped.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.

You visited 18 branches of the dungeon, and saw 97 of its levels.
You visited Pandemonium 2 times, and saw 29 of its levels.
You visited the Abyss 2 times.
You completed 1 Ziggurat, and saw 27 of its levels.
You also visited: Bailey, Ice Cave and Volcano.

You collected 17130 gold pieces.
You spent 3078 gold pieces at shops.

Inventory:

Hand weapons
 z - a +9 bastard sword of freezing (weapon)
Armour
 q - the +1 cloak "Rousym" (worn) {MR+ Str+4 Stlth+}
   (You acquired it on level 3 of the Realm of Zot)   
   
   It affects your strength (+4).
   It affects your resistance to hostile enchantments.
   It makes you more stealthy.
 s - a +6 mottled dragon armour (worn)
 w - the +2 pair of boots "Cakif" (worn) {rF+ rN+ MR+ Str+2 Dex-3}
   (You acquired it in Pandemonium)   
   
   It affects your strength (+2).
   It affects your dexterity (-3).
   It protects you from fire.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
 E - the +5 pair of gloves of the Moon (worn) {+Rage +Fly rC+ Stlth-}
   (You found it on level 7 of Gehenna)   
   
   It protects you from cold.
   It lets you fly.
   It lets you go berserk.
   It makes you less stealthy.
 I - the +3 buckler of Insecurity (worn) {SInv Stlth+}
   (You found it on level 5 of the Vaults)   
   
   It enhances your eyesight.
   It makes you more stealthy.
 T - a +2 helmet of intelligence (worn)
Magical devices
 d - a wand of fire (7)
 g - a wand of teleportation (2)
 p - a wand of heal wounds (0)
 A - a wand of heal wounds (3)
 J - a wand of digging (8)
 K - a wand of heal wounds (0)
 L - a wand of frost (10)
Comestibles
 b - a meat ration
 c - 8 bread rations
 H - 6 royal jellies
 Q - 23 fruits
Scrolls
 a - 16 scrolls of enchant weapon
 i - 5 scrolls of teleportation
 k - 11 scrolls of magic mapping
 m - 4 scrolls of recharging
 n - 33 scrolls of remove curse
 o - 3 scrolls of enchant armour
 t - 8 scrolls of fear
 y - 7 scrolls of identify
 C - 9 scrolls of blinking
 F - 8 scrolls of holy word
 Z - a scroll of fog
Jewellery
 f - the cursed amulet "Atwen" (around neck) {Clar rF+ Str-1}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [amulet of clarity]
   
   It provides mental clarity.
   It affects your strength (-1).
   It protects you from fire.
   It has a curse placed upon it.
 l - the ring of Vitality (left hand) {HP+15 Regen}
   (You found it on level 21 of a ziggurat)   
   
   [ring of regeneration]
   
   It affects your health (+15).
   It increases your rate of regeneration.
 x - the ring "Ogoaloeth" {SustAb Dex+4 Int+2}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [ring of sustain abilities]
   
   It sustains your strength, intelligence and dexterity.
   It affects your intelligence (+2).
   It affects your dexterity (+4).
 B - a cursed ring of teleportation
 D - the cursed ring of the Komtur {rF+ rC++ rN+ AC+1}
   (You found it on level 4 of the Dungeon)   
   
   [ring of protection]
   
   It affects your AC (+1).
   It protects you from fire.
   It greatly protects you from cold.
   It protects you from negative energy.
   It has a curse placed upon it.
 M - an uncursed amulet of faith {unknown}
 O - the ring "Chynoaky" {+Rage +Fly Str+4 Stlth-}
   (You took it off a yaktaur captain on level 4 of the Vaults)   
   
   [ring of loudness]
   
   It affects your strength (+4).
   It lets you fly.
   It lets you go berserk.
   It makes you less stealthy.
 P - the ring of Eternal Night {Dex+3 Int+3 Stlth+, unknown}
   (You found it on level 24 of a ziggurat)   
   
   [ring of stealth]
   
   It affects your intelligence (+3).
   It affects your dexterity (+3).
   It makes you more stealthy.
 U - a cursed amulet of resist mutation
 V - the ring "Xeish" {rF+ rC+ AC+4 Str-1 Slay+4}
   (You found it on level 4 of the Spider Nest)   
   
   [ring of protection]
   
   It affects your AC (+4).
   It affects your strength (-1).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+4).
   It protects you from fire.
   It protects you from cold.
 W - the ring "Shelyom" (right hand) {rElec rC+ EV+5 Str-2}
   (You found it on level 4 of the Lair of Beasts)   
   
   [ring of evasion]
   
   It affects your evasion (+5).
   It affects your strength (-2).
   It protects you from cold.
   It insulates you from electricity.
 X - the amulet of the Jester {Inacc rF+, unknown}
   (You found it on level 25 of a ziggurat)   
   
   [amulet of inaccuracy]
   
   It reduces the accuracy of all your attacks.
   It protects you from fire.
 Y - the amulet of Sharchidy {rMut Dex+2 Int-3}
   (You found it on level 21 of a ziggurat)   
   
   [amulet of resist mutation]
   
   It protects you from mutation.
   It affects your intelligence (-3).
   It affects your dexterity (+2).
Potions
 e - 25 potions of curing
 h - a potion of restore abilities
 j - 7 potions of resistance
 r - 3 potions of invisibility
 u - 5 potions of porridge
 v - 8 potions of cure mutation
 N - a potion of mutation
 R - 10 potions of cancellation
Books
 S - a Grand Grimoire   
   
   Spells                             Type                      Level
   *Aura of Abjuration                Summoning                    6
   Forceful Dismissal                 Summoning                    6
   Summon Greater Demon               Summoning                    7
   Malign Gateway                     Summoning/Translocation      7
   Summon Horrible Things             Summoning                    8
Magical staves
 G - an uncursed staff of wizardry


   Skills:
 * Level 25.0 Fighting
 - Level 19.4 Long Blades
   Level 1.2 Maces & Flails
 - Level 17.1 Armour
 - Level 21.3 Dodging
 - Level 4.5 Stealth
 - Level 8.0 Shields
 O Level 27 Spellcasting
 O Level 27 Conjurations
 - Level 20.0 Hexes
 - Level 8.6 Charms
 - Level 10.0 Summonings
 - Level 16.2 Necromancy
 - Level 20.0 Transmutations
 - Level 26.0 Fire Magic
   Level 1.0 Ice Magic
 O Level 27 Air Magic
 - Level 6.1 Earth Magic
   Level 1.0 Poison Magic
 - Level 18.4 Invocations
 - Level 14.9 Evocations


You had one spell level left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Fire Storm            Conj/Fire      ########..   3%          9    ####...
b - Haste                 Chrm           #######.     3%          6    None
c - Haunt                 Necr/Summ      #######...   2%          7    None
g - Chain Lightning       Conj/Air       ########..   1%          8    ##.....
h - Iron Shot             Conj/Erth      #######...   1%          6    None
i - Tornado               Air            ########..   2%          9    ####...
j - Summon Small Mammal   Summ           ####         0%          1    None
l - Necromutation         Trmt/Necr      #######...   2%          8    ##.....
m - Regeneration          Chrm/Necr      #######...   0%          3    None
n - Blink                 Tloc           N/A          1%          2    None
o - Deflect Missiles      Chrm/Air       #######...   1%          6    None
p - Aura of Abjuration    Summ           #######...   1%          6    None
q - Discord               Hex            ########..   1%          8    ##.....


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:6             Orc (4/4) D:9
    Elf (3/3) Orc:3          Lair (8/8) D:10          Swamp (5/5) Lair:5
 Spider (5/5) Lair:4        Slime (6/6) Lair:7       Vaults (5/5) D:13
  Crypt (3/3) Vaults:3       Tomb (3/3) Crypt:3      Depths (5/5) D:15
   Hell (1/1)                 Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:5

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
D:8 [   D:13 (   Orc:2 }   Orc:4 (*=[   Elf:1 [   Elf:3 *   Vaults:2 (
Vaults:5 *   Depths:1 %   Depths:3 :   Depths:5 **

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4
Pandemonium: Depths:3 Depths:4

Annotations:
D:1 exclusion: downstairs
D:2 Sigmund
D:3 exclusion: downstairs
D:4 exclusion: downstairs
D:7 exclusions: downstairs and sky beast
D:8 Erolcha, Joseph
D:10 exclusion: downstairs
D:13 exclusion: downstairs
D:14 exclusion: downstairs
Orc:2 exclusion: upstairs
Orc:3 exclusion: oklob plant
Elf:1 exclusion: 2 downstairs
Elf:2 exclusion: 2 downstairs
Lair:3 exclusion: downstairs
Lair:6 exclusion: 2 downstairs
Lair:7 exclusion: 2 downstairs
Swamp:1 exclusion: 2 downstairs
Swamp:2 Wiglaf
Swamp:4 exclusion: downstairs
Zot:4 exclusion: downstairs


Innate Abilities, Weirdness & Mutations

You have sharp toenails.
You occasionally shout uncontrollably at your foes.


Message History

The ice devil is severely wounded.
You block the ice devil's attack.
You slash the ice devil!
The ice devil is almost dead.
The ice devil barely misses you.
You hit the ice devil but do no damage.
The ice devil is almost dead.
You hit the ice devil but do no damage.
The ice devil is almost dead.
The ice devil completely misses you.
You hit the ice devil but do no damage.
The ice devil is almost dead.
The ice devil completely misses you.
You slice the ice devil!!
You kill the ice devil!
You see here 15 stones.
There is a staircase leading out of the dungeon here.
Char dumped successfully.
You can't go down here!
You have escaped!

####.#   #.#%###.#'##.......#
#....#   #.#.# #.#.#...>....#
#....#####.#.# #.#.#........#
#....'.....#.# #...#........#
#....#####.#.#######........#
##..##   #.#................#
 ##.#################.......#
  #..PPPPPPPPPPPPPPP..#######
  #.....(...@...(...).#
  ##.PPPPPPPPPPPPPPP.##
   ###################

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |    17 |       |       |       |       |       |       |       |       ||    17
       Quarterstaff      |     4 |    14 |    19 |    57 |   403 |       |       |       |       ||   497
       Great sword       |       |       |       |       |    23 |   206 |    40 |    26 |       ||   295
       Demon blade       |       |       |       |       |       |    55 |   114 |       |       ||   169
       Staff             |       |       |       |       |       |       |    22 |    84 |    30 ||   136
       Bastard sword     |       |       |       |       |       |       |       |    97 |  3775 ||  3872
       Flamberge         |       |       |       |       |       |       |       |       |     8 ||     8
 Fire: Blowgun           |       |       |     3 |    30 |     2 |       |       |       |       ||    35
 Cast: Shock             |    84 |   172 |   346 |   580 |   191 |    15 |     6 |       |       ||  1394
       Static Discharge  |       |     8 |    70 |   121 |   200 |    25 |       |       |       ||   424
       Lightning Bolt    |       |       |     5 |   137 |   461 |   160 |    58 |     9 |    13 ||   843
       Swiftness         |       |       |     2 |     2 |     4 |     4 |       |       |       ||    12
       Repel Missiles    |       |       |     1 |     1 |     2 |     4 |       |     7 |     5 ||    20
       Summon Lightning  |       |       |       |    29 |     2 |       |       |       |       ||    31
       Throw Icicle      |       |       |       |       |    18 |    65 |       |       |       ||    83
       Conjure Ball Ligh |       |       |       |       |    54 |   128 |    79 |       |       ||   261
       Chain Lightning   |       |       |       |       |    37 |    91 |   102 |   141 |  1403 ||  1774
       Summon Small Mamm |       |       |       |       |     1 |     1 |       |     3 |     7 ||    12
       Poisonous Cloud   |       |       |       |       |       |    90 |    56 |    29 |       ||   175
       Iron Shot         |       |       |       |       |       |    94 |   225 |   327 |   690 ||  1336
       Tornado           |       |       |       |       |       |     1 |    37 |    99 |   429 ||   566
       Stone Arrow       |       |       |       |       |       |       |   212 |    38 |     5 ||   255
       Sublimation of Bl |       |       |       |       |       |       |     3 |       |       ||     3
       Necromutation     |       |       |       |       |       |       |     3 |   101 |   395 ||   499
       Regeneration      |       |       |       |       |       |       |     1 |     8 |    55 ||    64
       Fire Storm        |       |       |       |       |       |       |       |       |   273 ||   273
       Haunt             |       |       |       |       |       |       |       |       |    96 ||    96
       Haste             |       |       |       |       |       |       |       |       |    62 ||    62
       Discord           |       |       |       |       |       |       |       |       |    40 ||    40
       Blink             |       |       |       |       |       |       |       |       |    28 ||    28
       Aura of Abjuratio |       |       |       |       |       |       |       |       |    21 ||    21
       Deflect Missiles  |       |       |       |       |       |       |       |       |    17 ||    17
       Control Undead    |       |       |       |       |       |       |       |       |    14 ||    14
Invok: Channel Energy    |       |       |       |       |     1 |     3 |     7 |   763 |  3823 ||  4597
       Forget Spell      |       |       |       |       |       |       |     2 |       |     7 ||     9
 Abil: End Transformatio |       |       |       |       |       |       |       |     1 |     6 ||     7
       Evoke Flight      |       |       |       |       |       |       |       |       |    17 ||    17
       Stop Flying       |       |       |       |       |       |       |       |       |    12 ||    12
       Evoke Teleportati |       |       |       |       |       |       |       |       |     8 ||     8
Evoke: Wand              |       |       |     3 |     6 |    16 |    15 |    10 |    24 |    52 ||   126
       Fan of gales      |       |       |       |       |     1 |     2 |       |       |       ||     3
       Rod               |       |       |       |       |       |       |       |     1 |       ||     1
  Use: Scroll            |     1 |     3 |     7 |    17 |    16 |    21 |    13 |    24 |   103 ||   205
       Potion            |       |     1 |     2 |     2 |    17 |     7 |     3 |     6 |    47 ||    85
 Stab: Sleeping          |       |       |     1 |     2 |     4 |     1 |       |     1 |     8 ||    17
       Distracted        |       |       |       |       |     2 |     1 |       |       |    21 ||    24
       Petrified         |       |       |       |       |       |       |       |       |     3 ||     3
       Confused          |       |       |       |       |       |       |       |       |     1 ||     1
       Betrayed ally     |       |       |       |       |       |       |       |       |     1 ||     1
  Eat: Chunk             |     3 |     9 |    24 |    43 |    88 |   100 |    69 |    22 |    33 ||   391
       Beef jerky        |       |       |     2 |     2 |     2 |     2 |     1 |     2 |     8 ||    19
       Meat ration       |       |       |       |     4 |     5 |     4 |     1 |     4 |    19 ||    37
       Royal jelly       |       |       |       |     1 |     1 |     2 |     1 |       |     7 ||    12
       Pizza             |       |       |       |     1 |     1 |     2 |       |     1 |     7 ||    12
       Fruit             |       |       |       |       |     4 |     4 |     5 |     1 |     1 ||    15
       Bread ration      |       |       |       |       |     1 |     7 |    11 |     4 |     9 ||    32

Well that's enough dungeon crawl for this year.
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tompliss

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Re: Crawl 0.15 Tournament - It begins! (Registrations closed! Come wish us luck!)
« Reply #321 on: September 11, 2014, 04:29:09 am »

All those victories...
And I'm the least scoring from the Blacksmiths. Not even have a rune yet :(
I really ought to play more.

Draconian really feel squishy, especially as a melee-focused berserker...
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Moron

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Re: Crawl 0.15 Tournament - It begins! (Registrations closed! Come wish us luck!)
« Reply #322 on: September 11, 2014, 03:00:27 pm »

Another win:
http://crawl.lantea.net/crawl/morgue/Train/morgue-Train-20140911-194200.txt

Almost certainly my last of the tournament as I won't have time for another one before the end.

Still, 2 wins out of 6 games is pretty good, and I wasn't playing the most high-powered combos. A bit annoying that my centaur didn't make it though.

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vogonpoet

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Re: Crawl 0.15 Tournament - It begins! (Registrations closed! Come wish us luck!
« Reply #323 on: September 12, 2014, 12:09:34 am »

meh. Apart from my lajataur, all mybest dudes keep getting killed in Lair. Thats kinda embarassing. I get careless, go to read a tele scroll tp save my punk ass, then realise i dont have any tele scrolls, and boom, yak horn to the stomach,dead. Sad
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tompliss

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Re: Crawl 0.15 Tournament - It begins! (Registrations closed! Come wish us luck!)
« Reply #324 on: September 12, 2014, 01:15:22 am »

And another death for me.
I don't think I4ll be able to get a win, this tournament either... :(
Those water nymphs in the Shoals hit way harder than I though.
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Graven

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Re: Crawl 0.15 Tournament - It begins! (Registrations closed! Come wish us luck!)
« Reply #325 on: September 13, 2014, 03:07:17 am »

Every time I need to play a character over more than two sessions, I immediately die during the first 5 minutes of the third.

Every single time.

And there's basically no way to win over 2 sessions when each move takes ~5 secs.

I'm the worst Crawl  :(
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vogonpoet

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Re: Crawl 0.15 Tournament - It begins! (Registrations closed! Come wish us luck!)
« Reply #326 on: September 13, 2014, 02:19:34 pm »

Why did I start a SpEn? Sure, tis a power combo, one I have won once before, but I have to be so careful, everything is taking twice as long as my MiGl did. Looks like I won't have time to kill this guy off before the tourney ends :(.
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Moron

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Re: Crawl 0.15 Tournament - It begins! (Registrations closed! Come wish us luck!)
« Reply #327 on: September 13, 2014, 06:16:00 pm »

OK, any idea how to play a Fedhas worshipper? I've never really tried worshipping him before, but saw an altar on D:2 and thought it was worth a shot…

Also, how does Invocations affect his abilities, and what level is it worth training it to?
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UristMcDwarf

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Re: Crawl 0.15 Tournament - It begins! (Registrations closed! Come wish us luck!)
« Reply #328 on: September 13, 2014, 08:49:28 pm »

Good luck, everyone!
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Dr Feelgood

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Re: Crawl 0.15 Tournament - It begins! (Registrations closed! Come wish us luck!)
« Reply #329 on: September 14, 2014, 07:52:45 am »

OK, any idea how to play a Fedhas worshipper? I've never really tried worshipping him before, but saw an altar on D:2 and thought it was worth a shot…

Also, how does Invocations affect his abilities, and what level is it worth training it to?

Fedhas, like Yred, is pretty powerful in a regular game.

You can walk/fire through plants, which is useful for escaping or attacking. You can turn regular plants into oklobs and wandering mushrooms. Wandering mushrooms make nice bodyguards, since they have confusion-brand melee attacks and Fedhas' pets are permanent.

Oklobs are like stationary acid turrets. The rate that they spam their acid attack depends on invocations. At low invocations, they fire infrequently. At high (14+) invocations, they fire rapidly. Several rapid-firing oklobs will kill most enemies in a few turns. And Fedhas will sometimes protect them from attacks.

Sunlight drys up water and makes enemies easier to hit, like Corona. Growth is a panic button that surrounds you with plants. It requires a lot of fruit.

You can create giant spores from corpses for aoe confusion bombs. Rain creates a circle of water around you and grows random plants and fungi. It's your main method of creating oklobs and wandering mushrooms, since piety is easier to repenish than fruit. If you find an acquirement scroll ask for food to get fruit.
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