Dungeon Crawl Stone Soup version 0.15.0-23-gc2b521c (webtiles) character file.
DrFeelgood the Warrior (Centaur Death Knight) Turns: 57932, Time: 09:42:07
HP 191/191 AC 42 Str 27 XL: 20 Next: 79%
MP 29/29 EV 4 Int 12 God: Yredelemnul [******]
Gold 2661 SH 5 Dex 14 Spells: 8 memorised, 15 levels left
rFire . . . SeeInvis . I - +7 demon trident (elec)
rCold + . . Clarity + a - +11 chain mail of the Chupacabra {Dex+3 Int+1}
rNeg . . . rCorr . Y - +0 buckler
rPois + rRot . (helmet restricted)
rElec + Spirit . n - +2 cloak
SustAb . Warding . O - +1 pair of gloves {Str+3}
rMut . Stasis . p - +6 centaur barding of Ziepledi {Dex+1 Int+2}
Gourm . v - amulet of clarity
MR +.... m - ring of protection from cold
d - ring of Shrezacw {Wiz rElec Str+1}
@: repel missiles, very quick, somewhat resistant to hostile enchantments,
extremely unstealthy
A: antennae 1, hooves 3, molten scales 1, blurry vision 1, breathe flames 1,
deformed body, dopey 1, speed 2, low mp 1, poison resistance, screaming 1, tough
skin 3, evolution 2
a: Animate Dead, Recall Undead Slaves, Injury Mirror, Drain Life, Enslave Soul,
Renounce Religion, Breathe Fire
}: 3/15 runes: barnacled, silver, gossamer
You are on level 13 of the Dungeon.
You worship Yredelemnul.
Yredelemnul is exalted by your worship.
You are not hungry.
You have visited 8 branches of the dungeon, and seen 44 of its levels.
You have also visited: Ice Cave.
You have collected 4966 gold pieces.
You have spent 2305 gold pieces at shops.
Inventory:
Hand weapons
D - an uncursed blowgun
(You took it off a kobold on level 8 of the Dungeon)
I - a +7 demon trident of electrocution (weapon)
(You took it off a merfolk impaler on level 1 of the Shoals)
Missiles
u - 6 curare-tipped needles
Armour
a - the +11 chain mail of the Chupacabra (worn) {Dex+3 Int+1}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your intelligence (+1).
It affects your dexterity (+3).
n - a +2 cloak (worn)
(You found it on level 5 of the Vaults)
p - the +6 centaur barding of Ziepledi (worn) {Dex+1 Int+2}
(You acquired it on level 2 of the Lair of Beasts)
It affects your intelligence (+2).
It affects your dexterity (+1).
x - a +2 helmet
(You found it on level 1 of the Vaults)
O - a +1 pair of gloves of strength (worn)
(You found it on level 5 of the Shoals)
Y - a +0 buckler (worn)
(You took it off a tengu reaver on level 4 of the Vaults)
Magical devices
b - a wand of slowing {zapped: 1}
(You found it on level 3 of the Vaults)
e - a wand of hasting (2) {!d}
(You found it on level 1 of the Shoals)
g - a wand of disintegration {zapped: 1}
(You took it off a merfolk on level 4 of the Shoals)
s - a wand of fire {zapped: 9}
(You found it on level 5 of the Vaults)
F - a wand of paralysis (1)
(You found it on level 3 of the Lair of Beasts)
H - a wand of fire
(You found it on level 5 of the Vaults)
K - a wand of confusion (2)
(You found it on level 4 of the Vaults)
R - a wand of disintegration (13)
(You found it on level 6 of the Lair of Beasts)
Comestibles
c - 6 bread rations
L - 4 meat rations
U - 8 rotting chunks of ice dragon flesh
Scrolls
h - 10 scrolls of fog
i - 15 scrolls of remove curse
r - 4 scrolls of blinking
B - 4 scrolls of fear
G - 2 scrolls of summoning
J - 6 scrolls of teleportation
M - 2 scrolls of recharging
V - 3 scrolls of silence
Jewellery
d - the ring of Shrezacw (left hand) {Wiz rElec Str+1}
(You bought it in a shop on level 4 of the Dungeon)
[ring of wizardry]
It improves your spell success rate.
It affects your strength (+1).
It insulates you from electricity.
f - an uncursed amulet of stasis
(You found it on level 5 of the Lair of Beasts)
m - a ring of protection from cold (right hand)
(You found it on level 15 of the Dungeon)
q - an uncursed ring of protection from cold
(You took it off an orc on level 3 of the Dungeon)
v - an amulet of clarity (around neck)
(You found it on level 4 of the Dungeon)
z - the ring "Thaupiwe" {-Tele rF+ MR+}
(You took it off an ogre mage on level 5 of the Vaults)
[ring of protection from magic]
It protects you from fire.
It affects your resistance to hostile enchantments.
It prevents most forms of teleportation.
A - an uncursed ring of see invisible
(You bought it in a shop on level 4 of the Dungeon)
C - the ring of Klamoask {Ice Dex+3 Slay+4}
(You took it off a frost giant on level 5 of the Vaults)
[ring of ice]
It enhances your ice magic, and weakens your fire magic.
It affects your dexterity (+3).
It affects your accuracy and damage with ranged weapons and melee attacks
(+4).
It makes you vulnerable to fire.
It protects you from cold.
E - an uncursed amulet of resist mutation
(You found it on level 5 of the Dungeon)
P - an uncursed ring of protection from magic
(You found it on level 5 of the Vaults)
Q - an uncursed ring of teleportation
(You found it on level 6 of the Lair of Beasts)
W - an uncursed amulet of resist corrosion
(You found it on level 4 of the Vaults)
X - an uncursed ring of fire
(You found it on level 4 of the Vaults)
Z - an uncursed ring of flight
(You found it on level 8 of the Lair of Beasts)
Potions
j - 2 potions of heal wounds
k - 6 potions of curing
l - a potion of flight
o - a potion of berserk rage
t - 2 potions of cancellation
w - 7 potions of restore abilities
N - a potion of cure mutation
Miscellaneous
y - a phial of floods
(You found it on level 1 of the Crypt)
Skills:
+ Level 19.0 Fighting
Level 3.7(10.1) Axes
- Level 14.0(14.2) Polearms
+ Level 14.1 Armour
- Level 1.3 Dodging
- Level 5.0 Shields
+ Level 8.0 Spellcasting
+ Level 10.8 Charms
- Level 14.0 Invocations
- Level 10.0 Evocations
You have 15 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #... 17% 1 None
b - Blink Tloc N/A 34% 2 None
c - Cure Poison Pois #......... 34% 2 None
h - Haste Chrm ####.... 50% 6 #######
k - Stoneskin Trmt/Erth #....... 34% 2 None
m - Repel Missiles Chrm/Air ###... 4% 2 None
v - Summon Butterflies Summ #....... 17% 1 None
C - Control Teleport Chrm/Tloc ###....... 26% 4 ####...
I haven't won with Yred yet, so I decided to give him a try. He's pretty fun. I lost a nice enslaved soul, while clearing Vault:5. Now, I need to find another creature to enslave.