Anyway of trying to avoid monastery battles? It's like there's only 1% left and then they instant kill when the walls fall is quite annoying.
This is fixed in the latest version.
Would it be possible to read the Marine/Planet/Ship names out of a doc for the game, instead of being baked into it? The Google Doc with names is nice but it'd be cool to be able to add our own to the lists just by editing a file.
That would be very simple, but it would take a LOT of grunt work and copy/pasting. I'd have to more or less cut like 3000 names from a document and convert them to INI. Not saying I won't, but before that happens I would need some volunteers.
Evidently someone was working on an improved UI for Duke, then Life got in the way.
Happened to two different artists, actually.
Also new patch notes:
0.64Warning: Old saves are no longer loadable, due to behind-the-scenes array changes.
Major Changes:
Fortress Monasteries have been given additional defenses which are used in Fleet or local Ground battles. The amount of weapons start relatively low, but increase over time. This rate is boosted if you have the Crafters or Tech-Brothers Advantage, and the maximum number of weapons is increased by the Siege Masters Advantage.
Chapter Initialization script has been updated. New chapters start with less Dreadnoughts, and Terminators, but have spare sarcophagi.
Loading/Unloading system has been updated. Marines should no longer teleport. Report any bugs this may have generated.
Mechanicus Minor Artifacts, in trade, have been added.
Select All (selection size) has been updated.
The Penitorium has been added (mostly).
Space Hulks have been completed.
Ancient Ruins have been completed.
Other Changes:
Crusades have been given a range indicator for maximum fleet range.
Restored dialogue options to the first Eldar quest.
Removed some debugging stuff that I left in. Oops.
Perils of the Warp frequency has been halved.
The rare 'Exterminatus across the sector' bug has been fixed.
Star systems should no longer have blank names.
Apothecaries/Techmarines are working again within ships.
Tyranid forces now save correctly.
Various bugfixes.