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Author Topic: Cities: Skylines, The Sim City we all wanted! New Industry DLC!  (Read 116871 times)

Zanzetkuken The Great

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #420 on: March 19, 2015, 12:03:19 am »

I find St.Louis's interchange that covers two sides of the river to be a bit more confusing than that.
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umiman

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #421 on: March 19, 2015, 12:33:50 am »

The smaller the roundabout, the worse it is in this game as it seems to make the cars drive slower due to the sharp turns. Also there's no space for cars to merge in so you end up with a massive traffic jam that never ends.

Cthulhu

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #422 on: March 19, 2015, 01:15:33 am »

There's a reddit post somewhere by a traffic engineer on how he made his entire city basically traffic-free, but I can't seem to find it.

One thing I'm wondering about, and I've really wondered about in all games like this, is scalability.  How do I build a small town on my way to a big city without the small down's design getting in the way of the big city's?  Since I obviously can't just build the entire thing from the ground up to be gigantic without infinite money.
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Skyrunner

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #423 on: March 19, 2015, 01:28:08 am »

I don't know about other things, but residential has very little traffic, so you basically only use a ton of 2 way 2 lane roads everywhere and it's fine. I usually put industry a bit away from the city so the traffic jams are less severe.
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Cthulhu

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #424 on: March 19, 2015, 01:34:13 am »

Real cities use a tiered system.  Two-lane roads are for residential areas and are basically an extension of your driveway, the only traffic should be to/from your house.  Then the bigger roads connect to these and to the commercial areas, and the biggest highways lead in and out  and between big areas of the city.
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Mipe

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #425 on: March 19, 2015, 02:28:02 am »

There's a reddit post somewhere by a traffic engineer on how he made his entire city basically traffic-free, but I can't seem to find it.

One thing I'm wondering about, and I've really wondered about in all games like this, is scalability.  How do I build a small town on my way to a big city without the small down's design getting in the way of the big city's?  Since I obviously can't just build the entire thing from the ground up to be gigantic without infinite money.

Look to the right. It's been added to the sidebar - look for "How To Manage Traffic"
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sebcool

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #426 on: March 19, 2015, 09:44:47 am »

I've been spending the last few days experimenting with city layouts. Don't really have any screenshots yet, but I've found out that massive roundabouts and lots of one way roads work wonders for traffic flow.
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Urist McScoopbeard

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #427 on: March 19, 2015, 09:46:37 am »

I've been spending the last few days experimenting with city layouts. Don't really have any screenshots yet, but I've found out that massive roundabouts and lots of one way roads work wonders for traffic flow.

People keep saying that, but when I have implemented that services like trash collection and firefighting go to shit and never reach their locations in a timely manner.
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sebcool

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #428 on: March 19, 2015, 10:11:10 am »

Well, yeah. You have to be more careful about where you place your services. What I do is basically imagine the whole system as a stream. Services that send out vehicles are built upstream of where they need to go, and things like schools are built downstream of the residences. Residences are built downstream to the main entrance, and commercial downstream of residential, so that the residents can shop easily. Industries have to have two way roads, in my experience, since they sometimes deliver to each other, and the entrance to the district should be built downstream of the residences and closest to the exit, so they don't obstruct traffic.

All I can really say is to get a hang of how traffic flows and how to manipulate it. The good thing about one-ways is that it's really easy to make traffic go where you want it, and public transport is a breeze. Most of my traffic problems happen when my heavy traffic decides to take a shortcut that was not meant for those loads, which is easily solved by moving or removing a few intersections, or by replacing them with elevated roads. My most complex design right now is basically a giant oval roundabout with flat sides, built around a highway, with concentric half-circles of one way roads expanding out the sides, and with strategically placed intersections to shorten the trip without obstructing the flow. It's big, pretty, and works really, really well (except for deathcare. Fuck deathcare). I'll post screenshots later.

Edit: Actually, I've posted the entire city. Enjoy: http://steamcommunity.com/sharedfiles/filedetails/?id=410329999&searchtext=
« Last Edit: March 19, 2015, 11:51:14 am by sebcool »
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Antioch

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #429 on: March 19, 2015, 10:37:34 am »

One way traffic is also great for clearing up bottlenecks. Have a jammed highway off-ramp? Designate one way routes leading away from the jam, it really helps.
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Skyrunner

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #430 on: March 19, 2015, 11:28:21 am »

My city's stagnated at 40k population, and I can't tell how to make it grow :(
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forsaken1111

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #431 on: March 19, 2015, 11:36:17 am »

My city's stagnated at 40k population, and I can't tell how to make it grow :(
Zone more residential or high density residential
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sebcool

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #432 on: March 19, 2015, 11:38:35 am »

I've uploaded my city to the workshop, if anyone wants to have a look.

Behold! The city of Zapon: http://steamcommunity.com/sharedfiles/filedetails/?id=410329999&searchtext=zapon
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tompliss

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #433 on: March 19, 2015, 11:59:39 am »

Am I the only one building multiple mini cities in my city ?
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forsaken1111

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #434 on: March 19, 2015, 12:00:43 pm »

Am I the only one building multiple mini cities in my city ?
I do that too.
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