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Poll

How should I handle initiative?

Post turn once all players post.
- 0 (0%)
Post turn when the player with first initiative posts, then second, third, etc.
- 5 (100%)

Total Members Voted: 5


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Author Topic: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)  (Read 34296 times)

Sirus

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #360 on: December 31, 2014, 07:25:15 pm »

You can't view imgur stuff? O_o
Why not?
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Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #361 on: December 31, 2014, 07:32:50 pm »

A while back, my sister went on a Youtube/Snapchat binge. We have satellite internet, which meant that two or three days of using it ate up like 80% of the bandwidth we have. To make sure that we didn't go over accidentally while waiting for it to go back down, my father put imgur on the proxy so that we didn't load imgur images by accident.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #362 on: December 31, 2014, 07:41:26 pm »

damn, I love imgur tho...
give me link to another host and I'll use that instead

Tawa

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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #364 on: December 31, 2014, 07:54:38 pm »

Can't seem to access it right now, so here's a photobucket mirror

Spoiler: map (click to show/hide)

Yes, I know, my custom maps are beautiful c:

Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #365 on: December 31, 2014, 08:00:59 pm »

No photobucket either.

HOWEVER, my father has now agreed to remove the imgur limitations due to the bandwidth regained during my five-week absence

HOORAY and NEVER MIND
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Nerjin

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #366 on: January 01, 2015, 06:36:38 pm »

So... Why did that end my turn? I didn't do anything other than talk.
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Silthuri

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #367 on: January 01, 2015, 06:42:59 pm »

How far from the ground are the windows? Would it be possible for Aland to lower everyone to the ground safely?
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¯\_(ツ)_/¯

PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #368 on: January 01, 2015, 06:48:49 pm »

So... Why did that end my turn? I didn't do anything other than talk.
Oh, I thought you were done. Make your action.

How far from the ground are the windows? Would it be possible for Aland to lower everyone to the ground safely?
Around 10 storeys. I think Anderson might be able to negate his falling damage with his power points because of his race, but im not sure.

Sirus

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #369 on: January 01, 2015, 06:57:03 pm »

10 stories is about 100 feet. I don't have nearly enough power points to negate that kind of damage; we'd have to climb down ropes instead O_o
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Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #370 on: January 01, 2015, 07:17:54 pm »

* Tawarochir pulls out his grappling hook

Did somebody say "rope"?
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Nerjin

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #371 on: January 01, 2015, 11:27:28 pm »

I have Spider Climb. I can carry people down I believe if that might be safer. I don't trust Ropes and characters climbing down them for some reason (Tawa...)
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #372 on: January 01, 2015, 11:30:42 pm »

Whatever floats you guys' boats. Just keep in mind that you got a princess to protect and an entire platoon bashing at the doors  :P

Also if someone doesn't post their action, I'm moving on.
« Last Edit: January 01, 2015, 11:36:12 pm by PrivateNomad »
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GiglameshDespair

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #373 on: January 01, 2015, 11:44:40 pm »

Well, if we assume we want to save the king and the princess...
the magician is a lot more expendable.

As for disguising the princess, we have two options.
1. Tirriam uses her hat of disguise to appear like the princess. The genuine article is hidden as best we can. Advantages: attacks may be diverted towards Tirriam instead of the squishy princess. If they're trying to capture her, however, and they're not sure which, they may hold off on attacking both so they can make sure.
Downsides include the clever ones may figure it's not the princess chucking divine magic about and go for the real one.

2. the princess takes the hat of disguise and uses it to appear like not princess. Advantages: the only priority target is the king, which helps protect the rest of the party. Tirriam isn't a tank. Downsides: the enemy might think her someone disposable and kill her.


As for a platoon, we could probably beat that if we were clever. What AoE effects do we have? A vial of sleepsmoke or two could take out a lot of them if they bunched up.
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Nerjin

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #374 on: January 01, 2015, 11:48:01 pm »

I think the Breath weapon goes through multiple guys so that might be useful. Assuming the door is only 5' wide.

Also: Dudebro Nomad... Chill. Give us some time. It's been like... A day in real life. Two at the tops. Forum games are slow. Besides, you need to use your dramatic timing better. You need to wait for our characters to frantically finish their plan and, just before all goes well and we have the Princess safe and stuff, BOOM they burst down the door.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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