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Poll

How should I handle initiative?

Post turn once all players post.
- 0 (0%)
Post turn when the player with first initiative posts, then second, third, etc.
- 5 (100%)

Total Members Voted: 5


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Author Topic: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)  (Read 33602 times)

GiglameshDespair

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [4/5]
« Reply #330 on: December 28, 2014, 10:34:58 am »

Any level adjustment for class tiers?

Couldn't see this answered anywhere.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [4/5]
« Reply #331 on: December 28, 2014, 10:36:40 am »

No LA for class tiers.

GiglameshDespair

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [4/5]
« Reply #332 on: December 28, 2014, 11:17:29 am »

Huh. Unusual.

Not really sure what to make... I'll give it some thought.

What does the team actually need? A caster? More meatshields?
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Sirus

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [4/5]
« Reply #333 on: December 28, 2014, 11:49:29 am »

Probably could use a caster or a healer. We've got a lot of melee fighting ability already but we're short on magic of any kind.
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Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [4/5]
« Reply #334 on: December 29, 2014, 12:26:00 am »

Huuurrry

GiglameshDespair

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [4/5]
« Reply #335 on: December 29, 2014, 03:04:14 am »

http://www.myth-weavers.com/sheet.html#id=74645

In progress.

The castiest of clerics I could make.

EDIT: Important question: If I summoned a creature, and milked it for poison, the poison should remain after the creature disappears, right? After all, someone poisoned by a summoned creature doesn't stop being poisoned after the creature poofs.
« Last Edit: December 29, 2014, 04:05:46 am by GiglameshDespair »
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [4/5]
« Reply #336 on: December 29, 2014, 09:23:19 am »

Seems logically sound to me.
Alright, posting in the IC thread now after I add players to OP

GiglameshDespair

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #337 on: December 29, 2014, 03:37:23 pm »

Right, sheet should be completed.

Tirriam of Zhulari, the wandering know-it-all from Xerxes.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #338 on: December 29, 2014, 03:38:26 pm »

Right, sheet should be completed.

Tirriam of Zhulari, the wandering know-it-all from Xerxes.
Sounds good to me! You can be with everyone else, or if you want, we can find another way to introduce Tirriam.

Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #339 on: December 30, 2014, 03:59:00 pm »

Hey, do you mind if I reroll my HP? I didn't get a single roll above 4 and I think I had a few 1's.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #340 on: December 30, 2014, 04:06:26 pm »

Hey, do you mind if I reroll my HP? I didn't get a single roll above 4 and I think I had a few 1's.
Go for it.

Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #341 on: December 30, 2014, 04:13:59 pm »

Well, invisiblecastle is down.

I can wait.
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GiglameshDespair

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #342 on: December 30, 2014, 05:37:00 pm »

You could roll with the dnd dice roller and screenshot the results. That's why I did (because Invisible Castle was down for me, too.) Or someone else could roll for you.
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Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #343 on: December 30, 2014, 06:07:55 pm »



I'll be adding this.
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Nerjin

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #344 on: December 30, 2014, 11:18:41 pm »

So what I'm taking away from this is that Tirriam is actively hostile towards the rest of the group and shouldn't be trusted.
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