THE SMART HERO
[/size]Ability: Intelligence
[/size]Hit Die: 1d6
[/size]Action Points: Smart heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
[/size]Class Skills: The Smart hero’s class skills (and the key ability for each skill) are: Computer Use (Int), Craft (chemical, electronic, mechanical, pharmaceutical, structural, visual art, writing)
[/size](Int), Decipher Script (Int), Demolitions (Int), Disable Device (Int), Forgery (Int), Investigate (Int),
[/size]Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, earth and life sciences, history, physical sciences, popular culture, streetwise, tactics, technology, theology and philosophy) (Int), Navigate (Int), Profession (Wis), Read/Write Language (none), Repair (Int), Research (Int), Search (Int), and Speak Language (none).
[/size]Also, the starting occupation selected can provide additional class skills to choose from.
[/size]Skill Points at 1st Level: (9 + Int modifier) x4.
[/size]Skill Points at Each Additional Level: 9 + Int modifier.
[/size]Starting Feats
[/size]In addition to the two feats all characters get at 1st level, a Smart hero begins play with the Simple Weapons Proficiency feat.
[/size]Talent:
[/size]Savant: Computer use
[/size]Doctor
[/size]A doctor can be a physician (general practitioner or specialist), a surgeon, or a psychiatrist.
[/size]Prerequisite: Age 25+.
[/size]Skills:Treat injury, Computer use
[/size]Wealth Bonus Increase: +4.
[/size]16
[/size]13
[/size]12
[/size]11 11
[/size]18
[/size]13
[/size]Wealth 4
[/size]Hitdice 5