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Author Topic: d20 Modern: Twelvebay Vice: The Meeting  (Read 11928 times)

Again_Dejavu

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #105 on: July 23, 2014, 03:26:19 pm »

My guy's a bit young :-\
Although nightclubs will attract the shady stuff he's involved with.
Guess he'll know them.
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Remuthra

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #106 on: July 23, 2014, 03:28:40 pm »

And 19 Charisma on the 80 year old means Barney in his old man disguise. Probably runs a strip joint.
Not all that far off, actually. I don't want to spoil the introduction I planned, though :P.
« Last Edit: July 23, 2014, 03:31:11 pm by Remuthra »
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Again_Dejavu

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #107 on: July 23, 2014, 03:32:05 pm »

And 19 Charisma on the 80 year old means Barney in his old man disguise. Probably runs a strip joint.
Not all that far off, actually. I don't want to spoil the introduction I planned, though :P.
You bastard I already read that. Now there won't be suspense. >:(
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Rolepgeek

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #108 on: July 23, 2014, 03:42:45 pm »

Meanwhile Moses is the terminator.

To give you an idea of how tough he is; Massive Damage Threshold is equal to your Constitution score.

If you take damage equal to or greater than your massive damage threshold, you have to make a DC 15 Fort save or get reduced to -1 hit points.

Moses has a massive damage threshold such that he cannot be dropped in that way by a 12-gauge shotgun blast(that isn't critting, that is). At level 1.

He also has enough HP that a typical pistol shot cannot bring him down with just one hit.

He's that fucking tough.

Fuck yeah rolling 18s is awesome. :P
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Remuthra

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #109 on: July 23, 2014, 03:43:27 pm »

And 19 Charisma on the 80 year old means Barney in his old man disguise. Probably runs a strip joint.
Not all that far off, actually. I don't want to spoil the introduction I planned, though :P.
You bastard I already read that. Now there won't be suspense. >:(
But how do you know how far off you were?

Rolepgeek

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #110 on: July 23, 2014, 03:48:23 pm »

So, uhh, how does Reputation work?

And if we're all going to have been in a friend's group (other than Remuthra, but he's the guy who probably commissions all this shit with his wealth and Charisma and elderliness and whatnot), we should probably work with each other in terms of backstory.

What kind of 'criminal' is Erik, for example? I mean, Moses is a Bouncer, but I used the Adventurer occupation because it fit most closely(meaning it was the only one with Brawl as a bonus feat and Intimidate as a skill), so you might not necessarily do illegal stuff...

Though with a Bouncer, a PI, and a criminal in the same group, it would make for a very good story of how we met...

My suggestion? Have him be an ex-criminal.

And hopefully older, since it would be pretty damn odd if we were including some kid in the group. But then again, maybe he's James Jamison's great-grandson.
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Remuthra

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #111 on: July 23, 2014, 03:50:56 pm »

So, uhh, how does Reputation work?
I believe it modifies the ability to find information and to influence others. It's added to various skills.

Rolepgeek

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #112 on: July 23, 2014, 03:55:16 pm »

So, uhh, how does Reputation work?
I believe it modifies the ability to find information and to influence others. It's added to various skills.
No I mean how do I calculate it?

Also, Tawarochir, I have to ask you a question. Will I reliably be able to use my Strength and/or Constitution bonus for Intimidate instead of Charisma? And will I receive a firearm as part of my equipment as an upper-middle class bouncer for what is probably a popular upper-class nightclub or something? Or will I receive armor, or what? It affects my feat choice.
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Again_Dejavu

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #113 on: July 23, 2014, 03:55:29 pm »

So, uhh, how does Reputation work?

And if we're all going to have been in a friend's group (other than Remuthra, but he's the guy who probably commissions all this shit with his wealth and Charisma and elderliness and whatnot), we should probably work with each other in terms of backstory.

What kind of 'criminal' is Erik, for example? I mean, Moses is a Bouncer, but I used the Adventurer occupation because it fit most closely(meaning it was the only one with Brawl as a bonus feat and Intimidate as a skill), so you might not necessarily do illegal stuff...

Though with a Bouncer, a PI, and a criminal in the same group, it would make for a very good story of how we met...

My suggestion? Have him be an ex-criminal.

And hopefully older, since it would be pretty damn odd if we were including some kid in the group. But then again, maybe he's James Jamison's great-grandson.
I'll admit I pictured my guy as not being part of the group in the very very beginning, rather having them meet due to him being a criminal and them being crimefighters.
Also, it's not my fault all your characters are so damn old :P
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Rolepgeek

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #114 on: July 23, 2014, 03:58:25 pm »

So, first off, 25 isn't old. It's still young adult by most reasonable definitions of the word(this game has weird definitions of age categories).

Secondly, what kinda place would have a 17 year old bouncer?

Thirdly, can you imagine some teenager being able to take bullets to the gut like a champ and still beat the crap out of you?

By the way, is there any way to improve the DC to save against Massive Damage that people have to make when I start using Knockout Punch? Like every X amount of damage above their threshold or something improves the DC by one?
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Remuthra

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #115 on: July 23, 2014, 04:00:24 pm »

So, uhh, how does Reputation work?
I believe it modifies the ability to find information and to influence others. It's added to various skills.
No I mean how do I calculate it?
As far as I know, it should be zero for you. Mine comes from class, occupation, and feat bonuses.

Scelly9

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #116 on: July 23, 2014, 04:21:53 pm »

So, approximately how screwed would I be if I went down to a 9 wealth bonus? I'd like a phone, but I'm only at 10 wealth at the moment, how vital is that 1 point for me?
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Remuthra

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #117 on: July 23, 2014, 04:22:58 pm »

So, approximately how screwed would I be if I went down to a 9 wealth bonus? I'd like a phone, but I'm only at 10 wealth at the moment, how vital is that 1 point for me?
Not at all :P.

Scelly9

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #118 on: July 23, 2014, 04:24:00 pm »

Alright, cool. Wealth is a weird way of managing purchasing stuff.
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Tawa

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #119 on: July 23, 2014, 05:01:56 pm »

Alright, starting items:

ADVENTURER: Outerwear of character's choice, backpack, 2 survival items of character's choice with DCs under 10, multipurpose tool
CRIMINAL: Lockpick set, multipurpose tool, case-by-case crafting kit
DILETTANTE: Formal attire, case-by-case items based on backstory & such
DOCTOR: Uniform, medical kit, pharmacist's kit, first aid kit x3
INVESTIGATIVE: Business attire, evidence kit (standard), multipurpose tool, .38 S revolver
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