What could be especially fun is if each Player civ was considered "being from a warrior culture", so that all the entities in a fortress had some militia training (Like everyone's squad of ten had 2-3 training at any one time.) That leaves 7-8 out of 10 doing regular fortress stuff, but no matter who gets caught next to the 'bold or gob (or other "warrior civ" invaders), they have a weapon with em and know how to use it. Also a good idea if one of your warrior elite adventurers eventually wants to lead an army to sack another Player's fortress and carry off their spoils, is to have points added to, say, by taking an ear off a still living but helpless foe as trophy, or from stealing an artifact. Treasure chambers could be built/excavated for just such war booty and the attacked Player would then not just be wiped out, but have to field an army missing half their ears, or nine-fingered or toothless something in revenge for the attack - go through that process a few times and the survivors will eventually be death hardened horrors to rival any monstrosity that stumbles up from the deep. All part of the fun of grooming sociopaths, is that dying's too good for 'em - better to make them (and the Players who will eventually have to deal with 'em) wallow in freakish gimpy misery for awhile.
So, let's use the points system suggested earlier combined with the Death Race 2000 one I posted earlier:
However, make them have full points for "creative maiming" (with a per turn open vote worth a further 10% of the turn's total score for really over the top creative sadism) and only half points for actual killing.
+50 for the eventual sociopath to be one of the starting 7.
+10 pt for each notable kill on the character prior to massacre.
+50 pts For each forgotten beast or titan maimed +10pts for every year the FB manages to survive after first showing itself. The meanest FB's will eventually rack up quite a score just by surviving.
+100 for dragons
+50 for maiming a baron/baronness
+100 for maiming a count/countess
+150 for maiming a duke/duchess
+300 for maiming a king/queen
+50 for each Weaponslord maimed, axe/mace/sword/crossbow, doesn't matter.
+50 for maiming invader generals/nobles
+500 for surviving the Circus (1 time per sociopath, otherwise it'll just be unfair)
+50 per artifact looted from the fort
Opponent's dwarves: A piece of their body taken as a trophy (only x1/2 if they are killed in the process):
+70 pt per male and +80 per female dwarf aged 12 and below.
+40 pt per male and +50 per female dwarf between the age of 13-19
+10 pt per male and +20 per female dwarf between the age of 20-29
+20 pt per male and +30 per female dwarf between the ages of 30-39
+30 pt per male and +40 per female dwarf between the ages of 40-49
+40 pt per male and +50 per female dwarf between the ages of 50-59
+50 pt per male and +60 per female dwarf between the ages of 60-69
+60 pt per male and +70 per female dwarf between the ages of 70-74
+100 pt per dwarf aged 75+
All members of non-Player civs:
+1 per trophy taken (+0 if they're killed in the process).
How's that look?