Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4

Author Topic: The Sociopath's Hunting Lodge  (Read 5179 times)

The Master

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: The Sociopath's Hunting Lodge
« Reply #30 on: July 27, 2014, 07:26:55 am »

I think once .5 comes out we can begin work on this again!
Logged
Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Timeless Bob

  • Bay Watcher
    • View Profile
Re: The Sociopath's Hunting Lodge
« Reply #31 on: July 27, 2014, 05:21:01 pm »

Yes!
Logged
L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

BadLemonsXI

  • Bay Watcher
  • Lemons'o Doom.
    • View Profile
    • My DeviantArt page.
Re: The Sociopath's Hunting Lodge
« Reply #32 on: July 27, 2014, 07:15:13 pm »

(/o [] o)/ Wooooo hope it works.
Logged
I make comic things with my avatar for some reason.
No avatar is safe from my editing
\/\/It might be alive? Its been a year >_> 02-Nov-2017\/\/
¤Co-Gm'ing The Fear Master B-Movie ISG¤

Check out my Pixel art!

Kiefatar

  • Bay Watcher
    • View Profile
Re: The Sociopath's Hunting Lodge
« Reply #33 on: July 28, 2014, 10:33:10 am »

Need some sort of scoring system. Taking my one plan to the next stage... assuming you go and start a fortress to eventually massacre, maybe some sort of scoring system can be implemented.

+5 for the eventual sociopath to be one of the starting 7.
+1 pt for each dwarf killed (children are worth 0)
+1 pt for each notable kill on the character prior to massacre.
+5-25 for each forgotten beast or titan slain varies based on type. Dust/Webs being the most valuable
+10 for dragons
+5 for killing a baron/baronness
+10 for killing a count/countess
+15 for killing a duke/duchess
+30 for killing a king/queen
+5 for each Weaponslord slain, axe/mace/sword/crossbow, doesn't matter.
+5 for killing invader generals/nobles
+50 for surviving the Circus
+5 per artifact looted from the fort

Who's the best killer!?
Logged

Alev

  • Bay Watcher
    • View Profile
Re: The Sociopath's Hunting Lodge
« Reply #34 on: July 28, 2014, 12:17:54 pm »

Need some sort of scoring system. Taking my one plan to the next stage... assuming you go and start a fortress to eventually massacre, maybe some sort of scoring system can be implemented.

+5 for the eventual sociopath to be one of the starting 7.
+1 pt for each dwarf killed (children are worth 0)
+1 pt for each notable kill on the character prior to massacre.
+5-25 for each forgotten beast or titan slain varies based on type. Dust/Webs being the most valuable
+10 for dragons
+5 for killing a baron/baronness
+10 for killing a count/countess
+15 for killing a duke/duchess
+30 for killing a king/queen
+5 for each Weaponslord slain, axe/mace/sword/crossbow, doesn't matter.
+5 for killing invader generals/nobles
+50 for surviving the Circus
+5 per artifact looted from the fort

Who's the best killer!?
Sounds cool. We need something for hamlet depopulation, though.
Logged

Timeless Bob

  • Bay Watcher
    • View Profile
Re: The Sociopath's Hunting Lodge
« Reply #35 on: July 28, 2014, 10:20:29 pm »

Why not use the Deathrace 2000 scoring system:


It seems apparent that our citizens are staying off the streets, which may make scoring particularly difficult, even with this year's rule changes.
To recap those revisions:
10 points per decade after age 19 (20-29 = 10 points, 30-39 = 20 points, ect...)
Women are still worth 10 points more than men in all age brackets
Teenagers now rack up 40 points
Toddlers under 12 now rate a big 70 points,
The big score: anyone, any sex, over 75 years old has been upped to 100 points.
« Last Edit: July 28, 2014, 11:36:45 pm by Timeless Bob »
Logged
L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

Arcvasti

  • Bay Watcher
  • [IS_ALREADY_HERE] [FRIENDSHIPPER:HIGH]
    • View Profile
Re: The Sociopath's Hunting Lodge
« Reply #36 on: July 28, 2014, 10:32:13 pm »

PTW
Logged
If you expect to live forever then you will never be disappointed.
Spooky Signature
To fix the horrid default colour scheme, follow the below steps:
Profile> Modify Profile> Look and Layout> Current Theme> (change)> Darkling

Timeless Bob

  • Bay Watcher
    • View Profile
Re: The Sociopath's Hunting Lodge
« Reply #37 on: July 28, 2014, 11:37:56 pm »

I think a world where each sociopath comes from a different civ might be fun too.
Logged
L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

The Master

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: The Sociopath's Hunting Lodge
« Reply #38 on: July 31, 2014, 09:58:44 pm »

Let's keep brainstorming! There's nothing saying we have to start right now! Let's figure out exactly what we're going to do. I like the scoring system idea a ton!
Logged
Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Timeless Bob

  • Bay Watcher
    • View Profile
Re: The Sociopath's Hunting Lodge
« Reply #39 on: August 01, 2014, 04:24:17 pm »

Just tried out advmode on a fort lost to several tantruming dwarves - they actually come out and hunt you outside the fortress IN "THE WILDS"!
Logged
L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

The Master

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: The Sociopath's Hunting Lodge
« Reply #40 on: August 04, 2014, 05:15:33 pm »

I think it's time we got started! It seems that saves have become forward-compatible now, so that means we can start and not have to stop later if a crucial bug is fixed! Bob, work your magic and gen a world!
Logged
Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Timeless Bob

  • Bay Watcher
    • View Profile
Re: The Sociopath's Hunting Lodge
« Reply #41 on: August 05, 2014, 04:31:52 am »

Behold!  I give you the World of Ur!

https://www.dropbox.com/s/zokmc9h69sznjc7/Ur.zip

This world was made for battles to the finish!  (Literally!) 
We'll be starting from the very dawn on the world's history.  There are ninety-nine other civs sharing this world with the twenty-nine dwarven ones.  So, there are enough dwarven civs to have one reserved for each Player and then some.  We can start some dwarven wars of conquest over each-other's civs.  Dwarf fighting dwarf, eyegouging and beard pulling... fun for the whole family!
Logged
L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

Meatshield

  • Bay Watcher
    • View Profile
Re: The Sociopath's Hunting Lodge
« Reply #42 on: August 06, 2014, 02:16:36 am »

I think if there's going to be a scoring system you should also base it on the adventurer's weapon. Fucking Scimitars are over-powered. One hit kills every time with only a skilled sworddwarf.

But yeah sounds interesting. Do traps that are set up in fort affect the adventurer? If so booby trap the hell out of the trophy room, then the building itself will collect trophies.
Logged
Jarloth Steellungs is my current dwarf wrestler, who enjoys breaking everyone's knees and elbows and then working his way down from fingers to toes to ankles to wrists to arms to legs to gouging the eyes. And if he has a knife (though he prefers sharp rocks) he'll remove their ears, nose and tongue but only after kicking their teeth out.

Timeless Bob

  • Bay Watcher
    • View Profile
Re: The Sociopath's Hunting Lodge
« Reply #43 on: August 06, 2014, 03:57:09 am »

What could be especially fun is if each Player civ was considered "being from a warrior culture", so that all the entities in a fortress had some militia training (Like everyone's squad of ten had 2-3 training at any one time.)  That leaves 7-8 out of 10 doing regular fortress stuff, but no matter who gets caught next to the 'bold or gob (or other "warrior civ" invaders), they have a weapon with em and know how to use it.  Also a good idea if one of your warrior elite adventurers eventually wants to lead an army to sack another Player's fortress and carry off their spoils, is to have points added to, say, by taking an ear off a still living but helpless foe as trophy, or from stealing an artifact.  Treasure chambers could be built/excavated for just such war booty and the attacked Player would then not just be wiped out, but have to field an army missing half their ears, or nine-fingered or toothless something in revenge for the attack - go through that process a few times and the survivors will eventually be death hardened horrors to rival any monstrosity that stumbles up from the deep.  All part of the fun of grooming sociopaths, is that dying's too good for 'em - better to make them (and the Players who will eventually have to deal with 'em) wallow in freakish gimpy misery for awhile.

So, let's use the points system suggested earlier combined with the Death Race 2000 one I posted earlier:
   However, make them have full points for "creative maiming" (with a per turn open vote worth a further 10% of the turn's total score for really over the top creative sadism) and only half points for actual killing.

+50 for the eventual sociopath to be one of the starting 7.
+10 pt for each notable kill on the character prior to massacre.
+50 pts For each forgotten beast or titan maimed +10pts for every year the FB manages to survive after first showing itself.  The meanest FB's will eventually rack up quite a score just by surviving.
+100 for dragons
+50 for maiming a baron/baronness
+100 for maiming a count/countess
+150 for maiming a duke/duchess
+300 for maiming a king/queen
+50 for each Weaponslord maimed, axe/mace/sword/crossbow, doesn't matter.
+50 for maiming invader generals/nobles
+500 for surviving the Circus (1 time per sociopath, otherwise it'll just be unfair)
+50 per artifact looted from the fort

Opponent's dwarves: A piece of their body taken as a trophy (only x1/2 if they are killed in the process):

+70 pt per male and +80 per female dwarf aged 12 and below.
+40 pt per male and +50 per female dwarf between the age of 13-19
+10 pt per male and +20 per female dwarf between the age of 20-29
+20 pt per male and +30 per female dwarf between the ages of 30-39
+30 pt per male and +40 per female dwarf between the ages of 40-49
+40 pt per male and +50 per female dwarf between the ages of 50-59
+50 pt per male and +60 per female dwarf between the ages of 60-69
+60 pt per male and +70 per female dwarf between the ages of 70-74
+100 pt per dwarf aged 75+

All members of non-Player civs:
+1 per trophy taken (+0 if they're killed in the process).

How's that look?
« Last Edit: August 06, 2014, 04:34:30 am by Timeless Bob »
Logged
L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

ICBM pilot

  • Bay Watcher
  • D'awwww
    • View Profile
Re: The Sociopath's Hunting Lodge
« Reply #44 on: August 06, 2014, 04:34:12 am »

I think if there's going to be a scoring system you should also base it on the adventurer's weapon. Fucking Scimitars are over-powered. One hit kills every time with only a skilled sworddwarf.

But yeah sounds interesting. Do traps that are set up in fort affect the adventurer? If so booby trap the hell out of the trophy room, then the building itself will collect trophies.
Scimitars are almost exactly the same as short swords so they shouldn't be doing that. What is it made out of?
Logged
On the plus side, they managed to kill off 20+ children
Pages: 1 2 [3] 4