Ireland:
39 food used to gain 1 free population
39 food used to gain 1 free population
40 food used to gain 1 free population
Tile (13,18) claimed
Tile (15,17) claimed
Farm built at (7,23)
Farm built at (10,21)
Arklow grows to size 4
Abbeyvale shrinks to size 4
New York grows to size 3
Military Academy built in Irada
Royal Army moves to (14,19)
Cináed's host moves to (11,19)
Cathal's host has razed Northumbria's village on (14,17)!
Mercia:
51 food used to gain 1 free population
52 food used to gain 1 free population
Library built in Irontown
Bank built in York
Aqueduct built in Birmingham
Mercian Militia moves to (27,25)
Battle fought at (22,24):
Mercia army 80 attacking (2 units)
Pictland army 115 defending (1 units) with defense bonus 25%
Spearmen (106) destroyed
Attackers win
Mercia army 81 moves to (25,20)
Northumbria:
City Castercliff built at (22,20)
Farm built at (21,21)
Last hope renamed to Whitehaven
Stone Wall built in Whitehaven
Ireland has razed your village on (14,17)!
Wessex:
44 food used to gain 1 free population
Tile (22,33) claimed
Road built at (25,31)
Farm built at (31,30)
Sane's Outpost grows to size 3
Knights raised in Winchester
Bowyers built in Londinium
Training Field built in Center plain
Healers raised in Southern Trek
Bowmen raised in Shorine
Crossbowmen (100) moved to Wessex army 96
Spearmen (99) moved to Wessex army 76
Spearmen (101) moved to Axer raider
Wessex army 107 is empty and is disbanded
Wessex army 108 is empty and is disbanded
Wessex army 109 is empty and is disbanded
Egbert moves to (24,32)
Wessex army 85 moves to (25,30)
Axemen raider moves to (27,28)
Wessex army 96 moves to (24,32)
Wessex army 95 moves to (24,32)
Wessex army 53 moves to (24,33)
Wessex army 90 moves to (26,31)
Wales has razed your village on (18,35)!
Wales has razed your village on (20,33)!
Wales has razed your village on (21,33)!
Wales:
33 food used to gain 1 free population
Farm built at (19,32)
Farm built at (18,32)
Farm built at (17,31)
Farm built at (21,29)
Farm built at (21,30)
Farm built at (20,28)
Farm built at (16,31)
Farm built at (16,29)
Hunter's Camp built at (16,30)
Farm built at (18,24)
Road built at (19,27)
Haverfordwest grows to size 3
Army Wales army 111 created
Wales army 111 renamed to Lampeter Garrison
Welsh Finest renamed to Welsh First Mobile
Cyngen ap Cadell moved to Lampeter Garrison
Lampeter Warriors moved to Lampeter Garrison
Wales army 99 moves to (19,26)
Welsh First Mobile moves to (18,28)
Wales army 100 has razed Wessex's village on (18,35)!
Wales army 105 has razed Wessex's village on (20,33)!
Wales army 92 has razed Wessex's village on (21,33)!
Pictland:
67 food used to gain 1 free population
Farm built at (20,4)
Tile (21,10) claimed
Spearmen raised in Manchester
Spearmen raised in Narsis
Aqueduct built in Mott Fergusa
Aqueduct built in Conniston
Skirmishers moved to Raiders
Harrying Horsemen moves to (24,22)
Riders moves to (22,15)
Distant Dustcloud moves to (24,27)
Raiders moves to (18,19)
Battle fought at (22,24):
Mercia army 80 attacking (2 units)
Pictland army 115 defending (1 units) with defense bonus 25%
Spearmen (106) destroyed
Attackers win
For the wincons below: a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon. Ireland is considered 'taken over' by a non-Irish power if they're the only one with size 5 cities and greater on it (and have a size 6 city on it themselves) and Ireland doesn't control more then 50% of the Island.
Irish Kingdom: Take over 80% of Ireland
Mercia: Defeat the other Anglo-Saxon nations (Northumbria, Wessex) OR Defeat the Britons (Picts/Welsh/Irish).
Wessex: Hold Winchester until the Danes come. You can lose and retake it, but if it's ever destroyed or if it's owned by a foreign nation in 865AD, you'll lose.
Wales: Survive until the Danes come. This means 'have at least one Welsh territory and one Welsh unit alive' in 865 AD.
Pictland: Defeat the Anglo-Saxon Nations (Northumbria, Mercia, Wessex) OR take over Ireland
Northumberland: Defeat the Picts OR take over Ireland
The game can end prematurely if one faction wipes out all other factions, which is also considered a win. Win conditions are only checked in 865 AD and you only can win if you're not defeated.