Ireland:
36 food used to gain 1 free population
37 food used to gain 1 free population
37 food used to gain 1 free population
Tile (10,21) claimed
Tile (7,23) claimed
Farm built at (6,21)
Farm built at (8,19)
Farm built at (6,22)
Library built in Abbeyvale
Army Ireland army 104 created
Cathal moved to Ireland army 104
Ireland army 104 renamed to Cathal's host
Ireland army 79 renamed to Cináed
Cináed renamed to Cináed's host
Swordsmen (74) renamed to Cináed
Cathal's host moves to (14,17)
Cináed's host moves to (11,20)
Royal Army has conquered New York!
Mercia:
51 food used to gain 1 free population
Road built at (23,25)
Tile (30,25) claimed
Newcity grows to size 3
Pikemen raised in Lincoln
Stone Wall built in Irontown
Pikemen (82) moved to Mercian Militia
Pikemen (82) renamed to Mercian Chargebreakers
We Have Reserves moved to Coenwulf's Band
Moar Archers moved to Coenwulf's Band
Spearmen (89) moved to Coenwulf's Band
Healers (84) moved to Coenwulf's Band
Spearmen (89) renamed to Meat Shields
Healers (84) renamed to Apothekaries
Longbowmen (88) moved to Mercia army 80
Mercia army 93 is empty and is disbanded
Mercia army 94 is empty and is disbanded
Reinforcements is empty and is disbanded
Mercia army 87 is empty and is disbanded
Mercia army 81 moves to (26,22)
Mercia army 80 moves to (23,26)
Mercian Militia moves to (26,27)
Northumbria:
28 food used to gain 1 free population
Road built at (21,18)
Training Field built in Peebles
Last hope grows to size 4
Royal Army has conquered New York!
Wessex:
43 food used to gain 1 free population
44 food used to gain 1 free population
Tile (26,30) claimed
Tile (26,31) claimed
Spearmen raised in Sane's Outpost
Library built in Center plain
Crossbowmen raised in Winchester
Spearmen raised in Nothingham
Bowmen raised in Londinium
Crossbowmen (79) moved to Egbert
Healers (70) moved to Egbert
Spearmen (59) moved to Egbert
Healers (86) moved to Wessex army 95
Catapult (92) moved to Wessex army 90
Wessex army 60 is empty and is disbanded
Wessex army 91 is empty and is disbanded
Wessex army 97 is empty and is disbanded
Wessex army 98 moves to (27,34)
Wessex army 96 moves to (24,34)
Axemen raider moves to (25,29)
Wessex army 95 moves to (22,34)
Wessex army 53 moves to (24,34)
Wessex army 90 moves to (27,32)
Wales:
Road built at (17,35)
Road built at (21,32)
Road built at (19,30)
Hunter's Camp built at (19,31)
City Haverfordwest built at (15,30)
City Aberaeron built at (12,38)
Foundry built in Wrexham
Hanging Gardens built in Lampeter
Army Wales army 105 created
Crossbowmen (81) moved to Wales army 105
Wales army 105 moves to (20,33)
Wales army 92 moves to (21,33)
Wales army 100 moves to (18,35)
Wales army 99 moves to (18,28)
Welsh Finest moves to (19,30)
Pictland:
66 food used to gain 1 free population
Barracks built in Caern Michaels
Bank built in Mott Fergusa
Engineer's Guild built in Conniston
Training Field built in North Tor
Training Field built in Narsis
Knights (96) renamed to Mounted serjeants
Pictland army 101 renamed to Riders
Spearmen (97) renamed to Macintosh Clansmen
Pictland army 102 renamed to Moar Scots!
Army Pictland army 103 created
Pictland army 103 renamed to Harrying Horsemen
Outriders moved to Harrying Horsemen
Harrying Horsemen moves to (27,21)
Distant Dustcloud moves to (28,26)
Riders moves to (22,14)
Moar Scots! moves to (26,19)
For the wincons below: a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon. Ireland is considered 'taken over' by a non-Irish power if they're the only one with size 5 cities and greater on it (and have a size 6 city on it themselves) and Ireland doesn't control more then 50% of the Island.
Irish Kingdom: Take over 80% of Ireland
Mercia: Defeat the other Anglo-Saxon nations (Northumbria, Wessex) OR Defeat the Britons (Picts/Welsh/Irish).
Wessex: Hold Winchester until the Danes come. You can lose and retake it, but if it's ever destroyed or if it's owned by a foreign nation in 865AD, you'll lose.
Wales: Survive until the Danes come. This means 'have at least one Welsh territory and one Welsh unit alive' in 865 AD.
Pictland: Defeat the Anglo-Saxon Nations (Northumbria, Mercia, Wessex) OR take over Ireland
Northumberland: Defeat the Picts OR take over Ireland
The game can end prematurely if one faction wipes out all other factions, which is also considered a win. Win conditions are only checked in 865 AD and you only can win if you're not defeated.