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Author Topic: The Dark Age - A Vanigo Empire Game - The Dark Age Has Ended  (Read 80487 times)

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 34
« Reply #405 on: September 28, 2014, 11:14:29 am »

Speaking of which, the turn can be run whenever you're ready, NQT, everyone posted.
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 35
« Reply #406 on: September 28, 2014, 12:13:39 pm »

Spoiler: 848 AD (click to show/hide)
Spoiler: Battle Report (click to show/hide)

As the High King Conchobar continues slaughtering the hapless Northumbrian settlers, King Egbert and Cyngen ap Cadell make parley with a gift of five good horses. Beyond this, there was only war. Once more the Mercians tried to stop the Wessex raiders, leaving a field strewn with axemen pierced by volley after volley of Mercian arrows. York was again a site of struggle, this time with harrying Pict raids which too were cut down by the longbowmen of that town.

But foremost of all the battles was the one that killed a king. On a crisp autumn morning, Coenwulf's Band rode to retake the mines from King of the Picts, Causantin and his armies long encamped there.

From the mines, the many Huscarls rode out to meet the vast Mercian forces but were quickly cut down. The great clans that had raised their banners with the Mac Fergusa waded into the fray but were cut down by the superior numbers. First the Mac Dougals then the Mac Alistairs and then Causantin's own cousin-brothers of the Mac Fergusa. The vengeful men of the Macintosh were able to cut some Anglemen before being being skewered by some jumped up spearmen. The Mac Farlane and finally the Mac Dougals all perished that day until only Causantin Mac Fergusa remained. He gazed upon the hordes of Mercians before him.

He cried a guttural roar as he bull rushed his life foe, King Coenwulf. Savagely pushing aside some Mercian raiders, he met arms with his rival. Coenwulf had slashed Causantin a great rent in his side and was moving for the kill when a volley of arrows rained down (from a unit that would be known as the Pict Piercers). When Coenwulf looked beyond his shield again, the Causantin Mac Fergusa was bleeding out in the mud.

"Ye may have taken my men and my life, but you'll take my..." gurgled the Pict king as he choked and died outside the mine that had long been his base.


Turn 35: 849AD

Player interface
Admin Interface

Spoiler: Win Conditions (click to show/hide)

Mercia - Rolepg
Wessex - Varee
Northumbria - Evil Marahadja (Currently auto'd by the mod)
Wales - Zanz
Ireland - Lemon10
Pictland - Kashyyk
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Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 35 - Another King Dies
« Reply #407 on: September 28, 2014, 12:48:09 pm »

We both said 4 horses, not 5.  Or at least, we should have...

Edit: Also, Vanigo, if you are still watching this thread, could you add to the terrain paint area, another option to paint claims?  It would be really helpful in setting up scenarios.

Edit2: Earlier game map, with countries, before prebuilt improvements
« Last Edit: September 28, 2014, 02:25:14 pm by Zanzetkuken The Great »
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Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 35 - Another King Dies
« Reply #408 on: September 28, 2014, 02:52:20 pm »

Spoiler (click to show/hide)
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 35 - Another King Dies
« Reply #409 on: September 28, 2014, 04:01:02 pm »

Spoiler (click to show/hide)

Today...is a good day.

Your time is coming, Wessex. Please feel free to surrender at any time.
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 34
« Reply #410 on: September 28, 2014, 04:20:49 pm »

Zanz, I like the internal narrow ocean on your map: these kind of soft-borders are nice as they encourage cleverer naval tactics. Would you start with tiny settlements like normal or have existing countries?

Existing countries in order to be able to balance resource intake.  I would like to have 10, but if I don't get that many players I will need to combine a few or redesign the country shapes.
10 players would be a nightmare. The fastest you could run a turn (even if everyone stayed interested and posts as soon as they can) would be two days at the minimum. More likely the turns would average around a week. And with 10 players some people would get less interested due to the turns taking so long, which would further delay each turn.
Spoiler: Ireland turn 35 (click to show/hide)
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 35 - Another King Dies
« Reply #411 on: September 28, 2014, 05:05:45 pm »

...two days at the minimum.

How do you figure that out?
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 35 - Another King Dies
« Reply #412 on: September 28, 2014, 06:08:28 pm »

Part extrapolation from the faster turn times we see for 4-6 players, part guesswork. With 6 people, it is very rare to be done within a day, although it is possible. With 5 people its significantly more likely, and 4 people can (if they have similar time zones) finish multiple turns in a day. I can only imagine how much more difficult it would be to get 10 people to get a turn done within a day, and far more likely even if people posted quickly it would take two. And that is assuming that everyone stays interested and posts fairly quickly.

Re: The Map: The east lacks stone, and the west lacks wood. I assume that this is to be fixed by trading, and since the game is going to start with setup nations it should be sufficent.
Food differences for the already set up nations are more pressing however. I assume they too are meant to be fixed by trading (as many of the nations with good food income lack both wood and stone), but for some nations (the dwarves especially) it seems a pretty big handicap to overcome. Of course, there are still improvements on the tiles to be implemented (and in the cities?), so that should change the balance somewhat.
I also think more then 6 players is subpar due to the fact that it increases the time turn takes, but if you really want to have 9/10, its your map and you will be running it, so it's up to you.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Vanigo

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Re: The Dark Age - A Vanigo Empire Game - Turn 35 - Another King Dies
« Reply #413 on: September 28, 2014, 07:26:44 pm »

Re: The Map: The east lacks stone, and the west lacks wood. I assume that this is to be fixed by trading, and since the game is going to start with setup nations it should be sufficent.
Food differences for the already set up nations are more pressing however. I assume they too are meant to be fixed by trading (as many of the nations with good food income lack both wood and stone), but for some nations (the dwarves especially) it seems a pretty big handicap to overcome. Of course, there are still improvements on the tiles to be implemented (and in the cities?), so that should change the balance somewhat.
Even worse off are the goblins, orcs, and especially the wolves, who have no resources at all.
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Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 35 - Another King Dies
« Reply #414 on: September 28, 2014, 08:10:53 pm »

Even worse off are the goblins, orcs, and especially the wolves, who have no resources at all.

The orcs have access to 2 iron resources with 1 wood bonus, the goblins have 2 wood bonuses and 1 iron, and the wolves have access to an iron, a horse, and one bonus wood.  In addition, all are 10 above the next highest in production of the lowest productive one, once a couple tweaks are made.
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Vanigo

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Re: The Dark Age - A Vanigo Empire Game - Turn 35 - Another King Dies
« Reply #415 on: September 28, 2014, 08:40:53 pm »

The orcs have access to 2 iron resources with 1 wood bonus, the goblins have 2 wood bonuses and 1 iron, and the wolves have access to an iron, a horse, and one bonus wood.
I didn't mean literally zero resources. One or two wood a turn is a teeny tiny trickle. Even building a mine or a horse pasture takes two wood, and basic spearmen take four. And let's not forget that smithies take two stone - the orc and goblins can get stone by building quarries on hills, but the wolves don't even have any hills!

And did you realize that the southern dwarves have no iron? With no wood or iron, they literally can't build any units.

Quote
In addition, all are 10 above the next highest in production of the lowest productive one, once a couple tweaks are made.
I... have no idea what this is supposed to mean.
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 35 - Another King Dies
« Reply #416 on: September 28, 2014, 08:53:40 pm »

I'm guessing trade and alliances are meant to be a major part of the map.
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Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 35 - Another King Dies
« Reply #417 on: September 28, 2014, 09:17:07 pm »

The orcs have access to 2 iron resources with 1 wood bonus, the goblins have 2 wood bonuses and 1 iron, and the wolves have access to an iron, a horse, and one bonus wood.
I didn't mean literally zero resources. One or two wood a turn is a teeny tiny trickle. Even building a mine or a horse pasture takes two wood, and basic spearmen take four. And let's not forget that smithies take two stone - the orc and goblins can get stone by building quarries on hills, but the wolves don't even have any hills!

And did you realize that the southern dwarves have no iron? With no wood or iron, they literally can't build any units.

Southern dwarves I missed, and have been fixed with the newest incarnation I am working on.

Also, I am going to be giving a small pool of starting resources where there are lower amounts, but for the most part, Trade and Alliances are going to be a larger factor of this map than others have had.

Quote
Quote
In addition, all are 10 above the next highest in production of the lowest productive one, once a couple tweaks are made.
I... have no idea what this is supposed to mean.

Meant food, it looks like I made a typo.



Edit: Most current map

The corners are used only for balancing the income of some of the nations food.  They otherwise act as water squares, since the rivers allow passage of ships.  However, if a unit attempts to conquer any of the land out there, it would be smited out of existence.
« Last Edit: September 28, 2014, 09:46:13 pm by Zanzetkuken The Great »
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 35 - Another King Dies
« Reply #418 on: September 29, 2014, 07:30:04 am »

Spoiler (click to show/hide)
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 35 - Another King Dies
« Reply #419 on: September 29, 2014, 01:30:32 pm »

I feel its necessary to point out to Zanz that although he has posted quite a bit this turn, he hasn't actually submitted one.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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