Roll 2 - Rediscovery
"Yes, did you find the guy?" Philbert says as he tries some Nutrient Mix 4C. When Zaynab talks, go looking for the bridge, where a captain would presumably be, and try to remember general ship layout.
[Taste-test: 5] You open one of the canisters to find that it sticks inside the container, much like a jar of peanut-butter. Scooping out a chunk with your finger, you taste the nutrient mix and immediately spit it out and try to brush the taste off of your tongue. It takes like a mix between dirt and rubber. And to think humans are expected to have this fed intravenously to them!
New Miniquest: Exquisite Taste (Test different foods: 1/3)[Find captain's quarters: 1+1/7 = ~2] You find nothing, but Zaynab points out that the floor plan is trilaterally symmetrical. While she examines the end of one hall, you examine the other and find some sort of elevator. Strange to call it that, but you suppose fast transportation must be worth the extra weight. You enter the machine and notice that it has chairs oriented perpendicular to the 'floor' in the previous chambers. Pressing the only button available, 'HAB-RING,' you find that as the elevator descends, the gravity slowly increases until you come to a stop at section 'C' of the grav-ring.
Noticing a string of open doors, you continue until you come across Vex.
After everyone dispersed, saving her the need to introduce herself, she slunk of quietly in search of alcohol.
[The search begins: 2+1/7 = ~3] Whether late or just lucky, you don't run into any of the other crew. Good, as for now you have work to do.
You float around the halls, looking for closets and storage rooms, or perhaps the cargo bay if there is one. You find a storage room containing several rows of white cylinders labelled with a 'nutrition facts' sticker but without any particular label or designation.
Grab a clamping arm and a pack of disinfectant wipes. Go explore further.
You grab a grabber and some cleaning wipes.
Now well-equipped for his journey, Shine sets off. These items will surely find their use. But not in the way he thinks.Well, that was ominous. You're used to it.
[Explore!: 5] You stumble upon a room full of tall machines, humming with fans. The room itself has dimmed lights, but glows a pale violet--the shade of UV lamps.
Each machine is labelled 'AIR SCRUBBER' and is fixed with dozens of tubes and pipes linking it to ports across the room.
New Miniquest: Taken for Granted (Locate basic life-support facilities: 1/3)Look for a captain's quarters or a bridge with Philbert.
[The race is on: 5] You point out that the floorplan is, in fact, rotationally symmetrical. Since the cryo bays are at the center, lone facilities such as the bridge should also be locaed around the center... which means there must be access tunnels somewhere to float through. You and Philbert split up to cover more ground, and you find a machine labelled 'Elevator.' Since there isn't anywhere else to go, you opt to activate the transport, and find that it takes you 'down.' That is, it brings you to the ship's grav-ring, where the rotation of the ship creates roughly 1 G of gravity.
You arrive at point 'A', but unfortunately the halls up here lack labels. Or more specifically, there are plates where the labels should be, but the text seems to be missing. Hm.
Opting to go in the direction you designate 'forward,' you navigate your way across the curved floor grate and find what seems to be a launch control station, linked to the hangar. You must be getting close. There seems to be an awful smell coming from one of the rooms...
New Miniquest: Photographic Memory (Find cryo hub, points A, B, C, and launch bay: 2/5)Vex curses under his breath and head down the other hall still look for the bridge.
[Curse: 2] You fail to curse, instead muttering 'puppies' in a failed attempt to vent your frustration.
You smell... food in the distance, it seems. ((roll hidden))
[Find the captain: 3+3/9 = ~4] As you make your way through the rooms, one of the other crew members catches up to you. It's the fat guy. Does he have food with him?
Anyway, together you move forward, eventually coming to a section of the grav ring labelled 'SENSOR CONTROL A.' The smell is getting stronger, but it doesn't smell like food anymore. You don't know what exactly it smells like, but perhaps it is food that's been spilled.
Explore the grav deck now. See if there's anyone walking around. If not, poke around a bit more.
You stumble through the halls, knocking just to make sure you know if someone's there. You find nothing but room after room with blank labels... It's so easy to get lost here. You wonder why the signage isn't more complete, perhaps the designers were quick to launch it?
Eventually, a much faster woman comes up to you from behind. It's Zaynab, who seems to be taking a more direct approach without closing the doors behind herself.
You stumble upon some launch controls, most likely linked to the hangars, complete with surveillance footage of the hangar bay. Everything seems quiet, for now, although you smell something a few rooms away. Something like... rotten flesh? Some animal must have gotten into the ship before launch. Poor thing.
Characters
Attributes: 1
0
1
3
Traits:Nearsighted (No bonuses from attributes, traits, styles, and statuses when not wearing glasses.)
Fragile (-1 to injury recovery rolls.)
Space Engineer (+1 to ship/station maintainence and construction.)
Starship Pilot (+1 starship agility.)
Inventory:Glasses
Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Attributes: 3
0
0
2
Traits:Crooked Arm (-1 to lifting.)
Born with a Silver Spoon (-1 all actions when in poor health.)
Psychiatrist (Psychiatry-related actions are minor actions.)
Soothing (+1 Diplomacy while while interacting with someone that is injured.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Photographic Memory (Explore main sections of ship: 1/5)
Attributes: 1
2
2
1
Traits:PTSD (When surrounded by 3 or more enemies, roll a dice. If the result is 1, gain a -1 penalty for a number of turns equal to the number of attackers.)
Alcoholic (Gain a stacking penalty without alcohol, starting at -1 at 5 turns and increasing to -3 at 15 turns. Drinking is a major action.)
Kleptomaniac (+1 to stealing small objects. -1 to all other actions if you are able to.)
Vegetarian (-1 to eating meat. +1 to eating vegetables.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Statuses:Dependence (-1 to all actions. Increases to -2 in 5 turns.)
Attributes: 1
1
3
0
Traits:Ignorant (-1 to actions requring extensive training.)
Butterfly of DOOM! (Getting a 2, 3, or 4 gives you a -1 penalty for a random roll in the future.)
Almighty Janitor (Gain access to secret info about people, specifically the blackmailable kind.)
Hitchhiker (Your life seems to be narrated.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Long Grabber
Disinfectant Wipes (x30)
Miniquests: Taken for Granted (Locate basic life-support facilities: 1/3)
Statuses:Ominous Butterfly [1] (Gives a -1 to a random action)
Attributes: 1
2
0
1
Traits:Jumpy (After being startled, gain a -1 penalty for your next action.)
Fat (-1 agility.)
Cook (+1 to preparing food and identifying common spices.)
Security Guard (+1 to counter-agression and capturing opponents in flight.)
Inventory:Miniquests:On the Case (Find missing persons: 0/1)
Exquisite Taste (Test different foods: 1/3)
Attributes: 0
0
2
2
Traits:Weak (-1 Force during physical actions)
Structural/Mechanical Engineer (+1 to structure/machine maintainence and construction.)
Visionary (Each time you roll below a 4, gain one point. At 6 points, you may spend all points to roll an automatic 5 (regardless of modifiers) on your next Wisdom-related action.)
Inventory:Square-Framed Glasses
Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Bridge Modules Installed:-Dashboard (basic)
-Navigation Board (damaged)
Current Transponder Setting:
Anaxagoras
Independent Colonial Vessel
Primary Systems
Radiator Temperature: 45°C
FuelFuel Supply: -Hydrogen: 90,000 tonnes
-Hex: 3,000 kg
DrivePropellant Usage: 50 tonne/sec
Hex Usage: 1.5 kg/sec
Current Mass/Dry Mass: 150,000 / 60,000 tonnes
DeltaV Capacity: 45800 m/s
ReactorOutput (min/current/max): 1MW /
1MW / 1GW
Current Fuel Usage: 25 kg/yr
Fuel Time Remaining: 120 yr
Damage Report: Primary Sensor Boom -
HealthyImpact Shield -
HealthyGravRing A -
Healthy - Crew Cabin -
Healthy - Hydroponics -
Healthy - Sensors -
Healthy - Elevator -
HealthyGravRing B -
Healthy - Crew Cabin -
Healthy - Manufacturing -
Healthy - Equipment Storage -
Healthy - Sensors -
Healthy - Elevator -
HealthyGravRing C -
Healthy - Crew Cabin -
Healthy - Bridge -
Healthy - Sensors -
Healthy - Elevator -
HealthyLife Support Bay -
Healthy - Cryonics Bay -
Healthy - Water Treatment -
Healthy - Atmosphere Control -
HealthyCargo -
HealthyHangars -
HealthyPower Conduit -
HealthyMain Structural Pylon -
HealthyPower Conduit -
HealthyRadiation Shield -
HealthyHazardous Materials Storage -
HealthyPropellant Tanks -
HealthyReactor Core -
HealthyRadiator Assembly -
Healthy - Radiator Fin A -
Healthy - Radiator Fin B -
Healthy - Radiator Fin C -
Healthy - Radiator Fin D -
HealthyDrive -
Healthy
Secondary Systems
Habitability:Oxygen Pressure: 21 kPa (SAFE)
Cabin Temperature: 21°C
CrewCurrent Reserve: 10,000 crew (250 supplies/yr)
Currently Active: 7 crew (7 supplies/yr)
SuppliesTotal Supplies: 8,900 tonnes
Recycling Pool: 100 tonnes
Total Spare Parts: 1,000 tonnes
Supply Use: + 170 tonne/yr (hydroponics)
- 257 tonne/yr (crew)
y Use: - 1 tonne/yr (maintenance)
Supply Time Remaining: ~102.3 yr