Is there a way to edit template or individual creatures to have different skin values ? From what i see in raws all of them use template...
Well, you can add new material and/or tissue templates, but then you'll need to modify the creatures' raws anyway, yeah. That's quite boring, but that's the only way.
Also does LAYER SIZE in armors have something to do with defense it provides ?
Yes, it does. It will be not very noticable with leather though (my tests were with iron plate). Except if you gonna give it a really high value.
Thanks.
1. Is there any good tutorial to edit creature raws without breaking them ?
Also can i mix template and individual ? I mean like creature will use template skin but after that i put [SOLID_DENSITY:1000] and it overwrites only density value from template ?
I noticed something like this in raws for stones but organics don't have such raws
2. That is very helpful. In my mod i am trying to go for more realistic approach with armor so for example dwarves/humans etc won't be able to wear 20 cloaks, 30 shirts and so on. So if i rework material size for each armor then i can give leather armors some huge LAYERSIZE values without making it unwearable. Since leather is light it shouldn't be a problem to get layersize huge value.
So basic armor in my mod will look like this: shirt -> aketon -> mail -> breatplate - > surcoat which will be max . So you will be able to wear only one of above sometimes max 2 (like in case of shirt.
Another question for you.
Does layer size for metal type armors have huge impact ? I mean if yes then this basically means i can create for example various kinds of chain mail. Chainmail shirt for example will be very thin and light where chainmail surcoat would be very thick providing huge defense but very heavy
NON RELATED TO ABOVE QUESTION.
Can i put [REACTIONCLASS] tag into weapons ? let's say i want all small and medium weapons with edge to have carve reaction class so that i can just type reaction class in REAGENT for later use when i want to tan hide or do something with meat.