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Author Topic: Wizard's End  (Read 7817 times)

Crimson

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Re: Wizard's End
« Reply #75 on: July 01, 2014, 09:05:37 pm »

Unconsciously jolt shock myself into consciousness.
« Last Edit: July 01, 2014, 09:36:15 pm by Crimson »
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smurfingtonthethird

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Re: Wizard's End
« Reply #76 on: July 01, 2014, 09:09:07 pm »

Cover myself in metal armor.
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RIP Moot ;-;7 Sigtext!

blazing glory

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Re: Wizard's End
« Reply #77 on: July 01, 2014, 09:21:42 pm »

Urinate on one of the trees.
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NRDL

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Re: Wizard's End
« Reply #78 on: July 01, 2014, 09:37:07 pm »

Hug the tree that's still standing.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

BFEL

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Re: Wizard's End
« Reply #79 on: July 02, 2014, 07:31:15 am »

Take control of the tree's shadows, making them smash into the trees repeatedly.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Coolrune206

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Re: Wizard's End
« Reply #80 on: July 02, 2014, 08:11:22 am »

Unconsciously jolt shock myself into consciousness.
6: With a gasp, you wake up. Your vision is blurred, and you can't see much, but one thing is clear... one of your friends is on fire! You have to help!

Cover myself in metal armor.
2: You try to summon some metal armor, but nothing happens. Maybe some more practice would help?

Urinate on one of the trees.
3: You lift your leg on the still standing tree, but you are forced to hop away when Nix, on fire, stumbles over and gives the tree a bear hug.

Hug the tree that's still standing.
4: You run up to the tree and embrace it, causing fire to race away up the tree. It groans and starts shuffling away, downhill, its roots slowly crawling as it heads to a large lake previously concealed behind its trunk.

Take control of the tree's shadows, making them smash into the trees repeatedly.
1: It doesn't work, and the fleeing witchwood hits you in the head, probably accidentally, with a root as it tries to scramble away.

Quote from: Witchwood 1
Flee from the group.
2: It tries to shuffle away by moving its roots, but it is making no real progress. You could probably destroy it if you are in the mood for deforestation.

Quote from: Witchwood 3
Roll away while the attackers are distracted.
5: With a quick series of pushes via moving branches, the tree spins off down-hill, and you lose sight of it quickly.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

smurfingtonthethird

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Re: Wizard's End
« Reply #81 on: July 02, 2014, 08:14:48 am »

Recover my copper axe. Laugh at the silly trees.
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RIP Moot ;-;7 Sigtext!

NRDL

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Re: Wizard's End
« Reply #82 on: July 02, 2014, 08:17:45 am »

Fireball the remaining tree.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

blazing glory

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Re: Wizard's End
« Reply #83 on: July 02, 2014, 08:28:27 am »

Try to turn into a proper werewolf.
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BFEL

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Re: Wizard's End
« Reply #84 on: July 02, 2014, 08:43:28 am »

Wonder aloud if Witchwood would make good magical staves...
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Crimson

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Re: Wizard's End
« Reply #85 on: July 02, 2014, 09:39:36 am »

"Why is there someone on fire?!

Get a little closer to see what is going on while trying to recover my vision.
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Coolrune206

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Re: Wizard's End
« Reply #86 on: July 02, 2014, 10:20:35 am »

Recover my copper axe. Laugh at the silly trees.
5: You quickly rip out your little hatchet, and laugh maniacally. The tree cowers in fear.

Fireball the remaining tree.
1: You try to concentrate on creating a firebolt, but you realize something hurts. AHHH! THE CLOAK OF FIRE IS BEGINNING TO BURN!!!

Try to turn into a proper werewolf.
5: With a quick bit on concentration, you stand up on your hind legs, and you feel your build changing. Muahahahah! You are now a werewolf! You feel like the alpha of a pack!

Wonder aloud if Witchwood would make good magical staves...
6: You talk about it with such an evil gleam in your eye that the witchwood can only cower, and begin to flee before you.

"Why is there someone on fire?!

Get a little closer to see what is going on while trying to recover my vision.
1: You try to walk a bit, but you trip over another root, and are sent sprawling over the ground. Ah, well. At least you're still conscious.

Quote from: Witchwood 1
Flee!
6: The final witchwood flees so fast that it rips up a few smaller saplings around it. You've certainly sent a message to all the trees that would wish to kill you; Not today!
...
...
Now to deal with your injuries. Half of you have been whipped with vines, most of you are scratched with branches, one of you is aflame, another is a werewolf, and one is barely conscious.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

NRDL

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Re: Wizard's End
« Reply #87 on: July 02, 2014, 10:21:50 am »

Will the fire to shut off.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Crimson

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Re: Wizard's End
« Reply #88 on: July 02, 2014, 10:40:53 am »

Remain on the ground until I'm fully conscious and my vision is back. Stand up once it is so.
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BFEL

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Re: Wizard's End
« Reply #89 on: July 02, 2014, 11:54:37 am »

Throw a bolt of water at Mr. Pyro if he doesn't turn it off himself, otherwise just start healing whoever needs it most.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.
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