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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


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Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1269630 times)

DreamerGhost

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Re: Roll to Magic: Turn 160 New players and Sucessful rituals
« Reply #5295 on: May 22, 2016, 04:58:25 pm »

Turn 161

Head towards the tower.

Duritarium was both unnerved and intrigued by the Tower; it was both mysterious and slightly menacing. It could be sold as top tier wizard bait; although all wizards would agree that they had no interest in the thing. Then they'd all try to steal it in the night. There was a bit too much of it here to steal though, so Duritarium chose to inspect it from up close instead. The purple walls turned out to have something akin to a purple fog sticking to them. Durtarium was unable to find out much more since the gates inside were closed and locked.

Act One. Scene Four. Mista J. discovers the absolute curse that is artist's block...

"Oh. Goodness."

Mista J...walks off. Uncaring. Unmotivated. Unfulfilled. He continues to explore the castle, however, in search of his muse. No essences.

Spoiler (click to show/hide)

Mista J. was feeling something akin to depression. All the joy in his life was drained. All the great ideas, all of his ability to move with grace and style unique to him was gone. He shuffled out of the room with the mage and dragged himself to the room he had skipped previously, the one with strangely open door. Inside, he found a mirror as tall as he was. He looked into the mirror and his sad reflection gazed back at him. Then the reflection reached outwards and punched Mista J. in the face.

Gah! Well, that sure ruined my good mood. I'll have to take a note of this... Thing. It might come in handy if I can create another one.
Chorkinaan targets a thin strip of this mistake which he is wearing, which runs all the way down whichever side of it is currently on his front side, and gives it a "very cold" melting point. With luck this will cause the strip to melt away, thus cleaving this armor-net-thing down one side and allowing it to fold open. If this succeeds, Chorkinaan removes the "armor" and uses both essences to try and create that scabbard again. Otherwise, Chorkinaan attempts to struggle free.

Either way, Chorkinaan makes a mental note of how he created what he just created. If he has any physical actions left, he also walks towards the bigholder fiasco.


And suddenly, someone else appears. Wait, look at that armor... This has to be the guy.

Oh! Um, hey! Are you that guy who walked into that tower a while ago wearing a similar-looking suit to the one you have on now? If so, I've been meaning to have a conversation with you! Um... Could you please come over here? I'm a little tied up.
Spoiler (click to show/hide)

Chorkinaan was not feeling optimistic about his chances to wriggle free. He was also not optimistic about what would happen if he tried to simply break free. This was going to be the third time in last ten minutes where he'd use magic to deal with nonsense caused by magic. The bindings split neatly in half as parts of them evaporated into mist, releasing Chorkinaan. The scabbard project was not going as well, however, as what Chorkinaan had conjured would have difficulties holding a pin. Oh well, he wasn't planning on keeping his sword sheathed anytime soon, as his childhood hero Professor Jiksap was going to fight some Uber Beholder and that was not something he'd want to miss.

2 more essences, have my birds scout the area
Spoiler (click to show/hide)

Seva ordered his flock of search parrots to spread out and search for anything of interest. Mostly, they found fruits in the trees. Some of them found peanuts. A few found gigantic swamp frogs which ate the parrots. None of them found any trace of Ilium. The results were not that great, unless one felt hungry for some frog legs.

HahHAHAAAhaHHaaHaAaa! At last, my voice is free! All can now hear the high-amplitude sound waves of the new and improved Professor Jiksap!

Jiksap is elated to finally be able to speak properly with other people again, thanks to the IronMage suit. He also enjoys being able to experience the world like any regular human being would, albeit from within a sweet metal exterior. This is true science. It was now time to test his new power! Or something.

Leave the castle in search of ADVENTURE!, which probably lies in the north-east! Three essences along the way.


Spoiler (click to show/hide)

Jiksap rushed out of the Tower and towards the eldritch fields. His armor felt like second skin, he felt fantastic and he almost ran past the place, giant beholder and all. The Beholder was acting surprisingly benign, though its central eye was glowing menacingly. Then, everything caught fire.

Really? Kahel could not believe, how pitiful and powerless he became after losing his trusty staff to the portal fluctuations... If not for the previously-cast enchantments, he would be already dead.

Jet it while retreating back to the lake. Try to bait the jelly-flamethrower thing there, to make the battle safer.

Spoiler (click to show/hide)

Kahel was feeling empty. The specific area in which he was feeling empty was the one in which his staff whispered him megalomaniacally. He wondered if he missed the voices less than the actual power. He wandered as he ran towards the water, the jellyfish trailing after him. It used fire so it would be useful to have water to use against it; it made sense enough to Kahel. Another spike flew past him and he responded with water jets. This time the stream flew off at great enough speed to cut off a few tentacles. The two arrived at the beach without about a third of jellyfish tentacles and about half of Kahel's water.

"What should we do now?"
Convert the red eye again to electricity, but this time with 1 +1/+1 essence.
I make the napalm jelly absent
  Sorry i started to think, what would happen if i tried to make the eyes absent again
The good news is that we appear to reinforcements in the form of skeletons. The bad news is after 1000 eyes dies, they will probably come after us. (Groans)
Skeliborn

Action:
Fix the dakka-cannon's trigger

Summon an antimagic glass wall slightly towards the bigholder.
Dodge, hope not to get burned.
Spoiler (click to show/hide)

Skeliborn focused on his dakka-cannon, trusting fully that his allies would be able to deal with the Beholder. The trigger extended outwards in length by about meter and a half and formed a serrated claymore. Pulling that with naked hands could prove troublesome, but it could be pulled.

Meanwhile, Nihilum was busy clearing the napalm jelly from around them, forming an area with little chance to actually catch fire. This proved exceptionally useful, as Eterna again thunderformed the Beholders red eye, causing arcs of electricity and ignition of the napalm. In about five seconds, everything burned, including the water. The clearing around the mages remained, but it severely limited their ability to dodge.

Gambler conjured a glass wall of antimagic in hopes that it would help if the Beholder fired anything towards the dakka-cannon. He looked it over, congratulated himself over a job well done as the wall created a shield just low enough for the cannon to fire over it and looked around to see why everything was red. He found himself in a circle of flames, about two meters off the edge with only his wall protecting him from the heat.

Above them all, Beholder's central eye began glowing with pale white light.

{Skeletal warriors have arived but you can't see them over the flames}
{Skeletal archers arrive next turn.}

Spoiler: Boss Beholder (click to show/hide)

"Hello... Would you care to explain some things to me? Although, I can't be sure you can speak, or even think."
Regard mannequin, be prepared for violence. Form 3 essences if it speaks or fails to notice me.
Spoiler (click to show/hide)

Cuberac awkwardly raised his hand to greet the mannequin. It raised a hand in return and walked off back into the Tower. This seemed a sign enough that he wasn't in any immediate danger, so Cuberac relaxed and had a look around. The inside of the walls was just as the outside. Tower was also just as purple, but it was unlocked. Cuberac was too busy being a nosy tourist that he hardly even noticed that bones in his maimed arm began to move gently.

"You're okay? I was so worried!"
Talk to tree.
Start replenish my summoning essences, 3 of them.


Spoiler (click to show/hide)

James, Grundar and the fire tree-house, the tree friends were reunited once more. James walked over to the tree and placed the hand on the bark to commune with the tree. What he heard was the most obviously fake despair he'd ever encountered. "Nooooooo, I was finally away from all the wizardry.” It sounded practiced. The leaves that had suffered from being in vacuum began recovering rapidly and recovering their yellow and red patterns.

Feed it three +2/+1 chaotic curse essences, then. Put on all three rings, and then conjure up five more essences, stopping early if something unpleasant happens.

Spoiler (click to show/hide)

Gloomy watched as Mista J. departed in a sad shuffle, looking approvingly at Mista's back. Good riddance and better yet, it made him feel himself again. There were too many mages here who didn’t appreciate exactly how much damage a good curse could cause. Maybe this would change now. He fed his book few more sparks of power and focused some himself. At the very end, magic slipped out of his grasp, but to Gloomy's delight, was eaten by the Tome. With the amount of power it was collecting, it should be able to use some half decent magic soon.


Well, arrive, make three Essences, and get away from things that might be trying to kill me.

Spoiler (click to show/hide)

Portal flared to life again, surprisingly soon after its last activation. When light subsided, left on the arcane pedestals was Magus N.A, specialist army mage from forces lost to temporal bombs. Before his disappearance, he was known for his skill of tampering with magic of all kinds, and if his skill was at least half of the rumors, he was a force to be reckoned with.

Magus looked around in the reflexive military way; quick scan for danger, followed by through scan of ambushes followed by a more relaxed look over of actual terrain. He found himself on a plain, with clearly artificial landscape surrounding him. Mountains to the north were far too close to the southern swamps and western lake for any two to be feasible naturally. The eldritch purple Tower to the east only reinforced his conviction. There was nothing obviously dangerous yet, so Magus spent his time freely observing the surroundings some more.


Spoiler: Map (click to show/hide)
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

DreamerGhost

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Re: Roll to Magic: Turn 161 Time to get out of here... Oh wait.
« Reply #5296 on: May 22, 2016, 05:00:17 pm »

PM's will be processed tomorow.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Elephant Parade

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Re: Roll to Magic: Turn 161 Time to get out of here... Oh wait.
« Reply #5297 on: May 22, 2016, 05:15:37 pm »

Feed the tome all five chaotic +2/+1 essences. Create another resistance ring, along with four essences, stopping (as always) if anything awful happens.
« Last Edit: May 23, 2016, 04:48:02 pm by Elephant Parade »
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star2wars3

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Re: Roll to Magic: Turn 161 Time to get out of here... Oh wait.
« Reply #5298 on: May 22, 2016, 06:05:44 pm »

Long time no see Professor Jiksap. Don't suppose you could mount this dakka-cannon on a plane or something. Sort of impossible to aim this right now and we may need to adjust where its pointed at eventually.

Speaking of which...

READY. AIM. FIRE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Skeliborn

Action:

FIRE!!!!!!!!!!!!!!!!!!!!!!!!!/hold the trigger in the on position using the flat side of vortex bane so as to avoid destroying my hands.
((Dakka-cannon round 2 begin))
« Last Edit: May 24, 2016, 01:02:04 pm by star2wars3 »
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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

DAPARROT

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Re: Roll to Magic: Turn 161 Time to get out of here... Oh wait.
« Reply #5299 on: May 22, 2016, 06:23:08 pm »

make essences until one collapses
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

FallacyofUrist

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Re: Roll to Magic: Turn 161 BEHOLD MISTA J.
« Reply #5300 on: May 22, 2016, 07:46:24 pm »

Act One. Scene Five. Mista J. reacts to being slugged in the face...

"OWWW! What in the wonderful world was that for-oh! Oh oh! My muse, my muse, it is back! So obtuse! Thank you good sir! Thank you me! My artist's block is now part of history!"
((I'm presuming that since it's not in Mista J.'s status that the artist's block is gone. If it's not, then please correct me.))

Mista J...dances off. He had a thing to do. Now that he had his muse back, he decided that he should share it. PM magickery, then 3 ??? essences.
((Edit: there goes that action.))
« Last Edit: May 23, 2016, 07:20:16 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

BlackHeartKabal

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Re: Roll to Magic: Turn 161 Time to get out of here... Oh wait.
« Reply #5301 on: May 22, 2016, 08:43:02 pm »

Duly ignore the tower, look for some sort of wildlife.
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Elephant Parade

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Re: Roll to Magic: Turn 161 Time to get out of here... Oh wait.
« Reply #5302 on: May 22, 2016, 08:44:45 pm »

Act One. Scene Five. Mista J. reacts to being slugged in the face...

"OWWW! What in the wonderful world was that for-oh! Oh oh! My muse, my muse, it is back! So obtuse! Thank you good sir! Thank you me! My artist's block is now part of history!"
((I'm presuming that since it's not in Mista J.'s status that the artist's block is gone. If it's not, then please correct me.))

Mista J...dances off. He had a thing to do. Now that he had his muse back, he decided that he should share it. PM magickery, then 3 ??? essences.
In case you didn't know: When I die, the Deathcurse means my killer gets saddled with a stupid number of curses. So, uh, don't do that, and maybe leave the tower, too. Breaking and entering is against the law, even if you don't actually break anything!

Edit: Kind of assumed you had murder on the mind, there, which might not be the case. Still, breaking into someone else's base is a great way to set off alarm bells!
« Last Edit: May 22, 2016, 08:48:55 pm by Elephant Parade »
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TheBiggerFish

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Re: Roll to Magic: Turn 161 Time to get out of here... Oh wait.
« Reply #5303 on: May 22, 2016, 08:54:02 pm »

Towards that blue tree.

3 Essences.
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It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

ironsnake345

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Re: Roll to Magic: Turn 161 Time to get out of here... Oh wait.
« Reply #5304 on: May 23, 2016, 01:43:44 am »

Holy crap! That's a full-grown beholder! It's even been grafting extra eyes! Wait... Sweet mother of oblivion, is that eternity?!? Oh man, if there's any chance of that being a reward, I've got to get in on this action!

Chorkinaan approaches the bigholder, but stops at the hex next door because he's a coward who knows what's good for him. He then casts a spell at range (it's been mentioned that these can function, albeit at a penalty, on anything within visible range) to change the color of the green eye to pitch black and as non-transparent as possible. (including the lens, meaning it's blind if this works. Most likely, the result of this is that eye either cannot fire, or the bigholder will need some serious eye-eye coordination to fire accurately with the green eye.) both essences.
« Last Edit: May 23, 2016, 09:18:41 pm by ironsnake345 »
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I think I just retroactively murdered a less lucky version of myself from a parallel universe. Also do I still have a baguette?
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H4zardZ1

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Re: Roll to Magic: Turn 161 Time to get out of here... Oh wait.
« Reply #5305 on: May 23, 2016, 03:31:54 am »

"Sorry for the ignition. Get yourselves ready for A TRIAL WITH FIRE!!!"
READY. AIM. FIRE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"Not this fire, through."
Take electricity from the main eye before giving up electricity to everyone friendly to enhance their dex. +1/+1 Lesser Blood Power and 2 1+/1+ Essences.
((Might be a stupid idea tho))
« Last Edit: May 27, 2016, 09:53:13 am by H4zardZ1 »
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Quote from: Rock
Quote from: Comrade Qwasich
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star2wars3

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Re: Roll to Magic: Turn 161 Time to get out of here... Oh wait.
« Reply #5306 on: May 23, 2016, 04:48:08 am »

"Sorry for the ignition. Get yourselves ready for A TRIAL WITH FIRE!!!"
READY. AIM. FIRE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"Not this fire, through."
Take electricity from the main eye before discharging it to the Red eye. +1/+1 Lesser Blood Power.
((Might be a stupid idea tho))
((No no, I assure you that your idea of brilliant. Remember, every element has a weakness and several flaws which can be used to your advantage. What you've found is a way to disrupt that head's magic/ possibly cripple it))
Holy crap! That's a full-grown beholder! It's even been grafting extra eyes! Wait... Sweet mother of oblivion, is that eternity?!? Oh man, if there's any chance of that being a reward, I've got to get in on this action!

Chorkinaan approaches the bigholder, but stops at the hex next door because he's a coward who knows what's good for him. He then casts a spell at range (it's been mentioned that these can function, albeit at a penalty, on anything within visible range) to change the color of the green eye to pitch black and as non-transparent at all. (including the lens, meaning it's blind if this works. Most likely, the result of this is that eye either cannot fire, or the bigholder will need some serious eye-eye coordination to fire accurately with the green eye.) both essences.
((I invite you to join TOAM as soon as your within shouting  range but you aren't within sight of or even hearing range of us (meta-gamed) so to those of us who are already here this looks like a mage butting in late into a boss battle in order to steal (literally and or figuratively) the quest reward.))
« Last Edit: May 26, 2016, 01:13:00 pm by star2wars3 »
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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

H4zardZ1

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Re: Roll to Magic: Turn 161 Time to get out of here... Oh wait.
« Reply #5307 on: May 23, 2016, 09:38:54 am »

"Sorry for the ignition. Get yourselves ready for A TRIAL WITH FIRE!!!"
READY. AIM. FIRE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"Not this fire, through."
Take electricity from the main eye before discharging it to the Red eye. +1/+1 Lesser Blood Power.
((Might be a stupid idea tho))
((No no, I assure you that your idea of brilliant. Remember, every element has a weakness and several flaws which can be used to your advantage. What you've found is a way to disrupt that head's magic/ possibly cripple it))
((I meant the Lesser Blood Power.))
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Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
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DreamerGhost

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Re: Roll to Magic: Turn 161 BEHOLD MISTA J.
« Reply #5308 on: May 23, 2016, 12:52:36 pm »

Act One. Scene Five. Mista J. reacts to being slugged in the face...

"OWWW! What in the wonderful world was that for-oh! Oh oh! My muse, my muse, it is back! So obtuse! Thank you good sir! Thank you me! My artist's block is now part of history!"
((I'm presuming that since it's not in Mista J.'s status that the artist's block is gone. If it's not, then please correct me.))

Mista J...dances off. He had a thing to do. Now that he had his muse back, he decided that he should share it. PM magickery, then 3 ??? essences.

No, it is not gone. I fucked it up here, forgot to write it down in the sheet, but the Artist's Block is a very specialized curse that was given a lot of power. It would wear out in a few in game days, but since each turn is about a minute of time, it is there as good as forever. Also, a copy of you just stepped out of the mirror. It may or may not try to:Kill you, pretend to be you and get you into trouble, steal your works and sell them, atempt to marry someone and leave on marriage day, cause end of the world or jaywalk.



If I had not comunicated it well enough, the Beholder is charging up it's main eye. You can tell that it has power due to it being really big and taking a turn to charge.



Bad News My Great Players: I am having exams again. Which means, that updates will slow down for the time. Next turn should come out sometime this weekend.
« Last Edit: May 23, 2016, 01:20:30 pm by DreamerGhost »
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

star2wars3

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Re: Roll to Magic: Turn 161 BEHOLD MISTA J.
« Reply #5309 on: May 23, 2016, 01:29:23 pm »

If I had not comunicated it well enough, the Beholder is charging up it's main eye. You can tell that it has power due to it being really big and taking a turn to charge.
((Probably nothing to worry about. Unless the main eye is like a mini-deathstar. In that case, panic and hide behind whoever's closest))
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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))
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