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Author Topic: Urorurilar, Imp Fortress (Blood for Armok)  (Read 16035 times)

TheFlame52

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #120 on: July 02, 2014, 04:02:04 pm »

Expedition Leader's Log

One of our planters is struck by a secretive mood. The base is acacia wood. We'll have to see what he makes.

Today I ordered over 900 items atomsmashed. Today is a good day. More phoenix chicks hatch. Many babies are born. One of the mothers was Fallenangel, who I didn't even know was a woman. Oh well.

Magma lovers rejoice! I have ordered the digging of the main stairwell down through the caverns all the way to the magma sea. I had to change its course many times in order to not break into the caves. Then right as we are about to reach the magma sea, this happens:

It can't reach us, but I'm going to set up an FB trap using the millstone I made. But which cavern to build it in?

I have begun construction on our magma forges. We are not truly imps without the magma from whence we came! Unfortunately, the walk is long and I think we will have to build a small fort down there to support our smelters. The first six smelters are built and told to melt things. In the floors above I think I will put stockpiles for metal bars and things to be melted.

Somehow a kobold managed to make it all the way to the farms before being found by an implet. What was he going after? He got burned to death and one of our farm plots got set on fire.

The guy with the secretive mood went melancholy. Then a goblin ambush led by an elf spearman showed up and shot the hell out of a hunter. This time I sent the military immediately instead of waiting. On the way out, some crossbowmen found two snatchers in the entrance. They get burned and shot to death. Then the same crossbowmen find an ambush of swordsmen led by an elf hammerman. They burn and shoot these guys to death too. Imps are hardcore. Several imps die, but during the battle a recruit wounded in the last ambush cuts the head off a goblin with an adamantine axe. Then a snatcher kills a wood burner before he has time to react. He is burned to death by civilians. A flaming kobold leaps from ambush and dies.

The assault begins on the other squad. A recruit is shot in the head. The spearelf is hit by a fireball only a few steps from an unconscious spearman. From this assault, there is only one casualty but many wounded.

Well, it's Granite now, so on to the next overseer.

Save: http://dffd.wimbli.com/file.php?id=8723

Things to do:
 - finish the FB trap
 - expand the magma forges
 - slab the mason's ghost in the entrance
 - chain some singe deer in the entrance so thieves can't scare the citizens
 - replace the captain of the guard as he is paralyzed and a great mechanic
« Last Edit: July 02, 2014, 04:18:19 pm by TheFlame52 »
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FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #121 on: July 02, 2014, 04:03:37 pm »

Okay, apparently I am female now.
I can get right on it but I have a few things to do first.

TheFlame52

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #122 on: July 02, 2014, 05:09:19 pm »

DO NOT USE THE MILLSTONE AS BAIT.

IT IS NOT INDESTRUCTIBLE.

THE FBS WILL DESTROY IT.

FIND SOME OTHER BAIT AND PUT THE MILLSTONE BACK IN MY TOMB.

I REPEAT: DO NOT USE THE MILLSTONE AS BAIT.

FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #123 on: July 02, 2014, 05:18:45 pm »

What do you MEAN the millstone isn't indestructible?
How easily will it melt?
I'll probably get a better bait-worthy artifact during my turn.
Just trying to do a thing in adventure mode and I'll do the thing.

TheFlame52

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #124 on: July 02, 2014, 05:27:59 pm »

The FBs walked up to it, destroyed it, and walked away. Also I found out that FBs can't be stunned by cave-ins, so this is a deadly trap only.

On a similar note, I'm going to tell you guys what all the FBs' poisons do.

FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #125 on: July 02, 2014, 05:29:14 pm »

I just realized the FB is a blob of steam with no special powers.
Do you think a spearimp could kill it?
I've been able to kill titans made of snow or fire by throwing a pebble once or twice.

FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #126 on: July 02, 2014, 07:45:17 pm »

From the desk of FallenAngel II, local bodysurfer

After my untimely death, I bodyswapped into a body. I swore it was male, but apparently it wasn't. The androgyny of this body is probably the reason why - even Flame was sure I was male. I didn't notice myself until an implet phased out of my back. Anyway, time to resume control of Palacecolor. I've heard reports of forgotten beasts in the caverns, although they shouldn't harm u-

OH MY ARMOK WHY ARE YOU GUYS RUNNING IN AND OUT OF THE CAVERN ACCESS
TH$FFU$FHUFHFU$FHHF

TWO ARE IN THE STAIRWELL TO THE CAVERNS
ARE YOU KIDDING ME
KILL THEM WITH ALL THE FIRES
I'M GOING TO DO ARCANE THINGS
$JHU$GB$UG$GH$

TheFlame52

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #127 on: July 03, 2014, 12:49:03 pm »

Yeah, but just to be safe, shoot it instead.

Spoiler: Actual FB spoilers (click to show/hide)

EDIT: I don't think they can get into the fort proper without wings, which neither of them have. Unless you made some changes to the fort.
« Last Edit: July 03, 2014, 12:51:01 pm by TheFlame52 »
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FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #128 on: July 03, 2014, 12:56:38 pm »

Masru died by way of fire, and Snaznog is in the cavern access, but heavily crippled. Snaznog won't last much longer in the mixture of fire and imp bolts.
Also, Fafire died somehow. Dunno how, probably by a crawling eye sneezing 10 meters away from it.
Utim is also in the cavern access.
THINGS ARE OCCURRING.
Checking the things proves that it tried pushing a crossbowman to death, but the attacks glances away.
And then suddenly (silver impish bolt).
I've managed to keep the FBs stuck in the path to the caverns, and the only one actually using its ability is the one with the globs. Very few have died, surprisingly. Only three recorded deaths so far.
WE CAN KILL DEM BEASTIES

EDIT: I think one of them has wings.
Did you put a door in the cavern access?
There's a gap in the 2nd cavern. And probably one in the third.
EDIT2: Flame seems to be under the effect of Snaznogitis's bruising stage in his everything, since he got trapped between Snaznog and Utim. Note that he has no reason to be there - the underground mining jobs were all complete, and he already went to his room. I'm assuming it was impish stupidity.

FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #129 on: July 03, 2014, 09:50:55 pm »

...and the inevitable has happened.

*salutes*
May ye forever hurl fireballs at things in wherever the heck we go.

TheFlame52

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #130 on: July 04, 2014, 08:43:34 am »

GODDAMNIT

FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #131 on: July 04, 2014, 09:04:32 am »

You get used to dying.
(points to FallenAngel the fire imp, FallenAngel the dwarf, and FallenAngel II the dwarf)

TheFlame52

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #132 on: July 04, 2014, 09:10:47 am »

I died twice in Murdermachines, but I don't know to what. All I know is that both times I got put in the military.

FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #133 on: July 04, 2014, 09:19:36 am »

Neither times in Demongate did I get put in the military. You didn't here, but you got trapped between 3 FBs, and I was put in the military once.
Currently doing things relevant to this thread.

FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #134 on: July 04, 2014, 04:45:08 pm »

I pray to the elder ones that these forgotten beasts will die soon.

All of this happened within the same frame.
Lucky for us, the glass one has tons of fractures and the organic ones are melting to death.
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