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Author Topic: Urorurilar, Imp Fortress (Blood for Armok)  (Read 16021 times)

FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #150 on: July 06, 2014, 11:54:05 am »

Plus, since nobody is technically waiting...
I'll have this done well before September, don't worry.
Hopefully before July ends.

Emma

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #151 on: July 06, 2014, 06:38:27 pm »

Can I have another go please?
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FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #152 on: July 06, 2014, 07:24:27 pm »

Once all the FBs get the heck out of the tunnel and stop causing ALL THIS COMBAT and MUCH GORE, I should be able to finish my turn.

TheFlame52

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #153 on: July 07, 2014, 12:02:10 pm »

Can I have another go please?
If the fort is still alive.

FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #154 on: July 07, 2014, 12:30:22 pm »

There should be at least 100 imps by the time these FBs die, unless the glass one DOESN'T DIE.
EDIT: I may have overestimated.
115 remain alive and around 30-40 are below fine.
EDIT2: Down to 101 now, all due to blood loss.
FLAME, WHY DID YOU NOT PROPERLY SEAL THE CAVERNS.
EDIT3: OH ARMOK THE IMPLETS
THEY ARE DYING IN DROVES
DROVES I SAY
I AM SO GLAD I DECIDED TO HIDE IN THE FOOD STOCKPILES
FLAME II WE NEED TO DROP A FLOOR ON THESE GUYS
HOW DID YOU DO IT LAST TIME

TheFlame52

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #155 on: July 07, 2014, 06:16:17 pm »

Shit, dude, but I didn't break through to the caverns. Post a screen of where they got in from.

FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #156 on: July 07, 2014, 06:32:49 pm »

Someone failed to block off something in the 3rd cavern.

If I knew about this, I could've patched the hole.

FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #157 on: July 07, 2014, 06:36:38 pm »

Also, we're at 92 imps, 47 of them implets.
The only FB still alive is the crystal glass guy and he's going to be the hardest yet.

TheFlame52

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #158 on: July 08, 2014, 01:21:26 pm »

That's been there since before my turn, but no FBs got in until now. Any idea why? At what point did they enter the fortress proper?

TheFlame52

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #159 on: July 20, 2014, 08:03:04 pm »

FallenAngel, are you still there?

FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #160 on: July 20, 2014, 08:36:32 pm »

FallenAngel postpones Play Uroruilar: Interrupted by DF2014

Once I stop hyping about all the things I'll go back to the lagfest.

Senshuken

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #162 on: August 06, 2014, 01:54:52 pm »

I would like to get a male imp if any are still alive at this point in time due to the Mayfly slaughter.

As much as I would love to take a turn as an overseer, I can't. I don't know how to play DF itself and I have to much to do to learn.
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Cause every silver lining has a cloud, and it won't be alright on the night; There's nothing at the end of the rainbow and there's a tunnel at the end of the light!

FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #163 on: August 06, 2014, 03:46:15 pm »

Done. I made you a planter since everyone else is trying to get to the crap dropped due to the Forgotten Beast Brawl. Also you're a legendary Grower.

FallenAngel

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Re: Urorurilar, Imp Fortress (Blood for Armok)
« Reply #164 on: August 07, 2014, 08:55:30 am »

SMALL UPDATE

After finally getting back to this, my second turn at Demongate occurred. TheFlame52 told me to give a small update, so I'll say what's happened.
ABSOLUTELY NOTHING.
A child went berserk and got murderized to death, a couple children when melancholy/stark raving mad, it's still mid-Spring, the forgotten beast hasn't even bothered to die yet, the carpet is on fire, Batman is getting rebooted again, and prom's tomorrow (not really). I'll update again once it stops being spring and my turn at the (ever so slightly less laggy) Demongate is over again.
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