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Author Topic: Bizarre Magical Items  (Read 86689 times)

birdy51

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Re: Bizarre Magical Items
« Reply #690 on: February 17, 2018, 06:42:35 pm »

Wand of Scrying - Anyone under the spell of this wand is forced to scry and watch random events that are totally irrelevant to their current situation.
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Egan_BW

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Re: Bizarre Magical Items
« Reply #691 on: February 17, 2018, 10:55:12 pm »

Wand of Prying: This wand holds a spell that can open any mundane physical lock, in a manner similar to a titanium crowbar. This process leaves the lock unusable.
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wierd

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Re: Bizarre Magical Items
« Reply #692 on: February 18, 2018, 12:06:44 am »

Wand of Wand Activation

Does exactly what it says on the tin. Emits a ray that, when it strikes a target person or creature, activates every wand that individual is carrying, even those inside bags of holding, or otherwise protected.  Hilarity ensues.
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Egan_BW

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Re: Bizarre Magical Items
« Reply #693 on: February 18, 2018, 01:27:26 am »

Wand of Wand Deactivation:

When activated, this wand causes every wand in the caster's inventory to be unable to activate for one second.
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KittyTac

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Re: Bizarre Magical Items
« Reply #694 on: February 18, 2018, 01:38:49 am »

Wand of Wand Deactivation:

When activated, this wand causes every wand in the caster's inventory to be unable to activate for one second.

This could save your life if someone's pointing an attack wand at you.
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VoidSlayer

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Re: Bizarre Magical Items
« Reply #695 on: February 18, 2018, 01:44:11 am »

Window of Disintegration

Anything passing through this steel framed open window is broken down into it's constituent elements and expelled as a cloud from the other side.

KittyTac

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Re: Bizarre Magical Items
« Reply #696 on: February 18, 2018, 02:01:58 am »

Window of Disintegration

Anything passing through this steel framed open window is broken down into it's constituent elements and expelled as a cloud from the other side.

What happens if you throw it at someone? Do they vapourize?
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Egan_BW

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Re: Bizarre Magical Items
« Reply #697 on: February 18, 2018, 02:02:48 am »

Wand of Wand Deactivation:

When activated, this wand causes every wand in the caster's inventory to be unable to activate for one second.

This could save your life if someone's pointing an attack wand at you.
To be clear, it doesn't deactivate any wands being shot at you, just ones you're carrying on your person.
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KittyTac

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Re: Bizarre Magical Items
« Reply #698 on: February 18, 2018, 02:04:03 am »

Okay, I misread it. Sorry!
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FallacyofUrist

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Re: Bizarre Magical Items
« Reply #699 on: February 19, 2018, 11:02:27 am »

Wall of Doors: A wall with an infinite number of doors, each leading to a different universe.

Timesword: Cuts whatever will be where it is 10 seconds in the future.
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FallacyofUrist

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Re: Bizarre Magical Items
« Reply #700 on: February 21, 2018, 08:21:19 pm »

Bump!

Hand Gren-ade: A lemon drink made using hand blood. When drunk, it causes the hands of the drinker to explode.
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IndigoFenix

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    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: Bizarre Magical Items
« Reply #701 on: February 22, 2018, 05:36:48 am »

Traveler's Potato

When eaten, this potato will respawn in the consumer's inventory after 24 hours.  The potato will also respawn in the person's inventory if it is either destroyed or moved outside of a 3 meter radius from the person.  The potato cannot be given away or left behind; the "target" can only be changed if someone else eats the potato.

Warning: Make sure you are wearing an item that could reasonably contain a potato when the potato is ready to respawn.

FallacyofUrist

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Re: Bizarre Magical Items
« Reply #702 on: February 22, 2018, 01:01:32 pm »

Wooden Duck: When thrown at someone, it starts a witch hunt targeting that person and their family.
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Lord_lemonpie

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Re: Bizarre Magical Items
« Reply #703 on: February 22, 2018, 01:04:41 pm »

Timesword: Cuts whatever will be where it is 10 seconds in the future.
This is gonna be very prone  to weird time related paradoxes, isn't it?
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FallacyofUrist

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Re: Bizarre Magical Items
« Reply #704 on: February 22, 2018, 01:08:02 pm »

Timesword: Cuts whatever will be where it is 10 seconds in the future.
This is gonna be very prone  to weird time related paradoxes, isn't it?
I'm not actually sure about that. It cuts in the future. Now...

Backwardsword: Cuts whatever it cuts 10 seconds in the past.

That could cause paradoxes.

While I'm at it:

Prophetsbane: This spear deals 10 times as much damage against prophets and Chosen Ones.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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