The party stands around indecisively for nearly an hour. Predictably, they are caught with their guard down and have frost spells lobbed at them.
Objective: Retreat off the edge of the map!
OR
Kill all enemies
Secondary objective:
Special: Start with Frost Mist debuff
These foes have basic magic defense.
Debuffs:
Marks - Move speed 2, 3 turns remain
Boldbold - Move speed 3, 4 turns remain
Teirra - Move speed 2, 5 turns remain
Chain - Move speed 3, 3 turns remain
((Note: You may loot one random item off of a fallen enemy instead of attacking, or two items if you don't do anything else that turn.))
Barthold finds a merchant selling rather low quality weapons. They're cheap, but he leaves in disgust.
Marks Deno
Half-Elven Night Ranger
HP: 4/4
Level 1: 1 more battle until level-up.
Melee attack: 1d4+2 damage
Ranged Attack: 1d5+1 damage, 6 hex range
Defense: 2phys/1mag
Speed: 4 hexes per turn.
Traits: Takes 25% damage from poison, 10% chance to miss in hot areas, +25% damage from fire, 10% chance to miss in bright areas, debilitated by light attacks.
Guild skill: Leather Working I
Weapon: Frost Rapier - +2 damage
Ranged: Longbow - +1 ranged damage, 6 range. 12 arrows.
Armor: Hardened Darkwyrm Leather - Absorbs 2 damage from physical sources, 1 from magical
Misc1: Scroll of Return
Abilities:
2x/dungeon: Owl's Vision - Darkness only. Grants +1 ranged damage and may see foes hiding in darkness. Lasts until end of battle. Dispelled by bright light, with a debilitation penalty.
Boldbold the Kobold
Kobold giant weasel rider
HP: 8/8 [6]
Level 1: 1 more battle until level-up.
Melee attack: 1d6+2
Defense: 1phys
Speed: 6 [4] hexes per turn.
Traits: +1 speed and damage if passing through single hex cave-like passages, 25% miss chance in bright light, +25% damage from fire, +25% damage from cold.
Guild skill: Giant Weasel Farming
Weapon: Steel and oak spear - +1 attack.
Armor: Hardened leather armor - +1 phys defense.
Misc1: Scroll of Return
Misc2: None.
Abilities:
Rider - May use a giant weasel mount.
1x/battle - Charge! Gain +1 damage per hex traveled (in a mostly straight line) before striking a target.
Current mount:
HP: 5/5
Melee attack: 1d4
Carries 4 items
Granted to rider:
+2 HP
+1 melee attack
Teirra Ki'tan
Quarter demon necromancer
HP: 3/3
Level 1: 1 more battles until level-up.
Melee attack: 1d4 damage
Defense: 1phys/2mag
Speed: 3 hexes per turn.
Traits: 50% fire resist, +50% damage from Holy, +50% damage from cold, unleashes berserk soul-eating wraith when slain.
Guild skill: Academic instructor I
Weapon: 4x Wand of Bone Fragmentation
Armor:
Misc1: Scroll of Return
Misc2: None.
Spells:
(Item) 4x Bone Fragmentation - Target takes 2d3 damage. Adjacent secondary target takes 1d3+1 damage. Range of 6 hexes.
1/battle: Evard's Bolt - Deals 2d3 damage to a single target. Range of 5 hexes.
3x/dungeon: Serpent's Venom - Target takes 4 damage per turn for four turns. Range of 6 hexes.
2x/dungeon: Converts a corpse into a zombie, under the caster's direct control. Unlikely to work on targets larger than human-sized. Zombie lasts for one battle per necromancer level, or until destroyed. The zombie takes a player slot in future battles, or may be used to carry three items.
?/dungeon: Soul Drain - Deals 1d3+3 damage to an adjacent target. Gain a semi-random bonus if the target dies this turn. Unsafe.
Chaun Chauner
Leprechaun spearechaun
HP: 3/3
Level 1: 1 more battles until level-up.
Melee attack: 1d5+2 damage
Defense: 50% dodge vs. non-magical.
Speed: 5 hexes per turn.
Traits: Gold carrier, 100% extra damage from cold iron, dangerous greed
Guild skill: Shoemaker
Weapon: Faegold Spear +2
Misc1: Bag.
Bag1: Knife +1
Bag2: Knife +1
Misc2: Bag.
Bag3: Knife +1
Bag4: Knife +1
Misc3: Scroll of Return
Gold1: None.
Gold2: None.
Gold3: None.
2 gold
Abilities:
1x/dungeon: Detailed search - Find a secret cache of treasure left behind after winning a battle.
Ice Adept
3/3 HP
Melee attack: 1d4 damage
Defense: 1mag
Speed: 3 hexes per turn
Spells:
3x/dungeon: Frost Mist - All creatures in the area move at half speed (rounded up). Duration: 3 turns. Affects up to three contiguious hexes.
2x/dungeon: Ice Cone - Deals 2d2 cold damage to everything in a conical area. Affects an area three hexes wide at its furthest point. Range of four hexes.
Skeleton Warrior
4/4 HP
Melee attack: 1d4+1 damage
Defense: 1mag
Speed: 4 hexes per turn.
Traits: Takes 50% less damage from physical ranged attacks.
14 Gold
2x servings of weasel treats
40x standard rations
1x spicy peppers
Chaun: 25g
Alice: 3g
Sarrak: 4g