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Author Topic: The Guild of Random Ruin Explorers (Tactical RPG)  (Read 25633 times)

Propman

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #120 on: May 23, 2014, 08:59:17 pm »

When I think of your character, I think him as a 3HP melee type, not as someone who hits for 3-7 damage.

He's a glass cannon if there ever was one, or rather a glass battering ram since he's melee. Still, will our hero survive the retaliation from the skeleton warriors on the next turn? Suspense!
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

RangerCado

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #121 on: May 23, 2014, 09:15:46 pm »

"Someone kill the mage! I can take a hit if needed!"
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Propman

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #122 on: May 23, 2014, 09:19:35 pm »

"Way ahead of you lad! Just make sure none of them' bone-heads gets tah me!"
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

Ochita

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #123 on: May 23, 2014, 09:50:01 pm »

((Oh dear gods I've sent them to their doom.))
((And here we can see IronyOwl's first descent into grief-filled madness! What fun awaits us for later?))

((Craaaaaap, I totally forgot about that!

And Ochita made somebody who might be able to teleport us out mid-battle like you suggested we bring instead of relying on checkpoints, so I was inclined to hire him next anyway.))
((Well, I'd considered other classes, such as a bard or a priest, but after thinking for a while, it seemed like a pretty good choice, plus since its either use stationary points or use a single-target scroll that costs a lot, my service would be in a good amount of demand, therefore ensuring I get hired, Muhahahahahaha~!))

((Strategize damn you. By which I mean frantically scream KILL THE MAGE, KILL HIM BEFORE HE KILLS US ALL.
((And finally, we can see IronyOwl's secret yet to be discovered leadership skill, which grants him the power to scream at allies to just get them to move more, preferably away from the source of said screaming. Or to scream at people, to make them scream at people. One of the two.))
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Sarrak

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #124 on: May 23, 2014, 11:04:29 pm »

"Frost mage? Frost mage?! FROST mage?!!"

Edvard's bolt to his face! NOW!
« Last Edit: May 23, 2014, 11:08:17 pm by Sarrak »
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IronyOwl

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #125 on: May 23, 2014, 11:09:27 pm »

((Strategize damn you. By which I mean frantically scream KILL THE MAGE, KILL HIM BEFORE HE KILLS US ALL.
((And finally, we can see IronyOwl's secret yet to be discovered leadership skill, which grants him the power to scream at allies to just get them to move more, preferably away from the source of said screaming. Or to scream at people, to make them scream at people. One of the two.))
(("Screamchain" is a tragically less awesome ability than it sounds.))
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Harbingerjm

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #126 on: May 23, 2014, 11:53:37 pm »

((You should probably hire Ochita. He knows what's what.))
((Boldbold knowing what being what too, but no-one listening to Boldbold.))

((Oh dear gods I've sent them to their doom.))
...
((Craaaaaap, I totally forgot about that!))
((... You worst leader. Boldbold regrets previous vote. Curse democracy, should have had tryout!))



Boldbold see surroundings.
Spoiler: Boldbold reacts (click to show/hide)
Boldbold move two hex to SE. If Chaun Chauner chaun chaun already killed mage, attack skeleton, else attack mage.
When charge, Boldbold yell "IF BOLDBOLD NOT RETURN ALIVE, TELL BOLDBOLD WEASEL BOLDBOLD LOVE THEM! BUT THEY WEASEL SO LOVE STORGE!"
« Last Edit: May 24, 2014, 12:22:32 am by Harbingerjm »
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15:35   HugoLuman reads Harb his secret spaghetti recipe

EagleV

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #127 on: May 24, 2014, 03:32:59 am »

"Relax, boss. I'm sure they're just fine. They got giant weasels with them."

Neb goes harvesting spicy peppers, tucking a few in his pockets for snacking.
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Third, stop listening when you should be fighting.

scapheap

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #128 on: May 24, 2014, 03:36:38 am »

Keep work for dem kidsmunny
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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TealNinja

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #129 on: May 24, 2014, 04:53:47 am »

Spoiler: Application (click to show/hide)
« Last Edit: May 24, 2014, 04:56:50 am by TealNinja »
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BlitzDungeoneer

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #130 on: May 24, 2014, 05:20:55 am »

Is there a Waitlist in this?
Spoiler: Character (click to show/hide)
« Last Edit: May 24, 2014, 08:33:36 am by BlitzDungeoneer »
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Nirur Torir

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #131 on: May 24, 2014, 08:23:31 am »

Boldbold move two hex to SE. If Chaun Chauner chaun chaun already killed mage, attack skeleton, else attack mage.
Nope, no conditionals. I will say that, by default, every attack hits.

Is there a Waitlist in this?
Sorta. The guild leader gets to recruit whoever from the list of applicants, when someone dies or when he upgrades the guild capacity.
Right now, everyone starts at a random level, from one to three. Please note in your back-story why you're at a small fraction of your power.
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BlitzDungeoneer

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #132 on: May 24, 2014, 08:33:43 am »

Done.
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Harbingerjm

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #133 on: May 24, 2014, 06:15:09 pm »

Boldbold move two hex to SE. If Chaun Chauner chaun chaun already killed mage, attack skeleton, else attack mage.
Nope, no conditionals. I will say that, by default, every attack hits.
I'm just not sure whether he'll move first or I will or what.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Nirur Torir

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #134 on: May 24, 2014, 06:33:28 pm »

Everyone on one side moves at the same time. (You may move through allies, but may not share hexes.) Otherwise I'd have to allow things like moving to hexes containing dying enemies, and it's generally easier for me this way.

Please try to refrain from mutually exclusive actions, like moving to the same hex, or zombifying a dead ally while someone's trying to revive them (You cannot use revive on zombies, even after the zombie 'dies'). If they happen, I'll flip a coin.
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