Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11 12 ... 19

Author Topic: 1000 ways to die (Also a Bogeyman !!SCIENCE!! thread)  (Read 39791 times)

Tawa

  • Bay Watcher
  • the first mankind all over the world
    • View Profile
Re: 200 ways to die
« Reply #135 on: June 25, 2014, 10:44:19 am »

-42. Not changing the thread title
Logged
I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.

Wimopy

  • Bay Watcher
    • View Profile
Re: 200 ways to die
« Reply #136 on: June 25, 2014, 05:31:09 pm »

Welp, good thread everyone. Now to go back through and find the repeats?

I found a few, but I lost track by the time I made my own post. Also depends on if you count variations and how much similarity you'd allow. Wouldn't be too hard to eliminate like 50 with the right guidelines.
Fun read though.

+6. Thinking it's a nice idea to try and rob a legendary hero of his shiny blue armour.
+7. Thinking you're invincible as a legendary hero in shining blue armour.
Logged
Now updating the Monster Hunter Universe mod
Current Version: 0.4.95b - Updated June 17, 2015
New Thread
Download
Old Thread

TV4Fun

  • Bay Watcher
    • View Profile
Re: 200 ways to die
« Reply #137 on: June 25, 2014, 06:34:41 pm »

206. Coming out of fast travel as night falls with one companion in the middle of nowhere right next to a flock of giant sparrows. Having companion killed by giant sparrows. Laughing so loud at the fact that companion was killed by sparrows that you do not notice the cackles surrounding you.
Logged

FallenAngel

  • Bay Watcher
  • !!x(oᴥo)x!!
    • View Profile
Re: TREE(3) ways to die
« Reply #138 on: June 25, 2014, 07:22:48 pm »

208. Changing the title to an arbitrarily large number that few recognize and then being stabbed in the liver with a ballista bolt.

IronTomato

  • Bay Watcher
  • VENGEANCE
    • View Profile
Re: 200 ways to die
« Reply #139 on: June 26, 2014, 01:39:43 am »

((200 ways to kill?))
Logged

mastamage

  • Bay Watcher
    • View Profile
Re: 200 ways to die
« Reply #140 on: June 27, 2014, 04:40:46 am »

200.09 trolling the maths, staying at a spot in the wild for longer than a week
Logged

Magnumcannon

  • Bay Watcher
  • Deep waters don't run still
    • View Profile
Re: 200 ways to die
« Reply #141 on: June 27, 2014, 06:39:05 am »

CCX. Get lost at the middle of the sea while swimming.
Logged

TV4Fun

  • Bay Watcher
    • View Profile
Re: 200 ways to die
« Reply #142 on: June 27, 2014, 02:24:45 pm »

211. Legendary hero axe lord traveling with massive army, just killed dragon, totally demolished several large ambushes. Ambushed by giant group of bloated freaks in the middle of the night. Hard to fight because they spend 10 minutes every turn listing off all the people they've killed. Despite wearing massive amounts of armor, stabbed in the back of the head and killed in one hit.
Logged

Magnumcannon

  • Bay Watcher
  • Deep waters don't run still
    • View Profile
Re: 200 ways to die
« Reply #143 on: June 27, 2014, 04:37:37 pm »

Wearing massive amounts of armor [...]

That's why your axe lord is dead!
Logged

Blastbeard

  • Bay Watcher
    • View Profile
Re: 200 ways to die
« Reply #144 on: June 28, 2014, 04:47:50 pm »

212. Getting sparta-kicked through rampart fortifications 8z up, land on both of your lungs but miraculously sustain no other injuries, stand up and immediately suffocate.
Logged
I don't know how it all works, I just throw molten science at the wall and see what ignites.

mastamage

  • Bay Watcher
    • View Profile
Re: 200 ways to die
« Reply #145 on: June 28, 2014, 06:20:08 pm »

212. Getting sparta-kicked through rampart fortifications 8z up, land on both of your lungs but miraculously sustain no other injuries, stand up and immediately suffocate.
213. confront a vampire when standing on the edge (i was stupid enough to take him with me on adventure)
Logged

tuypo1

  • Bay Watcher
  • i really apreciate a good analogy
    • View Profile
Re: 200 ways to die
« Reply #146 on: June 30, 2014, 12:13:45 am »

214 forgetting to set boogymen types to 0
Logged
important project progress

have some basic idea of whats going to go in it

Blastbeard

  • Bay Watcher
    • View Profile
Re: 200 ways to die
« Reply #147 on: June 30, 2014, 12:57:16 am »

215. seeing bogeymen to 0 but still encountering that bogeyman you made yourself and forgot about because it never showed up before. The one with necrotic venom, professional biter, and shoots fireballs.
Logged
I don't know how it all works, I just throw molten science at the wall and see what ignites.

tuypo1

  • Bay Watcher
  • i really apreciate a good analogy
    • View Profile
Re: 200 ways to die
« Reply #148 on: June 30, 2014, 01:33:01 am »

215. seeing bogeymen to 0 but still encountering that bogeyman you made yourself and forgot about because it never showed up before. The one with necrotic venom, professional biter, and shoots fireballs.

wait so number of creature type only affects how many randomly generated types of that creature there are ones you made yourself still exist hm i might make use of that knowledge to have bogeymen in my worlds but significantly nerfed
Logged
important project progress

have some basic idea of whats going to go in it

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: 200 ways to die
« Reply #149 on: June 30, 2014, 01:41:05 am »

Last time I tried that,  custom bogeymen only showed up if at least one variety of rng-made bogeymen is allowed to exist. I've made two or three for myself so far.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
Pages: 1 ... 8 9 [10] 11 12 ... 19