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Author Topic: Orbsshocks, the New way to look at things! [Succession]  (Read 10651 times)

exodius1

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Re: Orbsshocks, the New way to look at things! [Succession]
« Reply #90 on: May 15, 2014, 11:24:27 am »

Got it, do you want another turn later on?

@Dolwin: You are next, have fun but not too much of !!FUN!!^^
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It wasn't intended for you to go insane both in character and out of character.

than402

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Re: Orbsshocks, the New way to look at things! [Succession]
« Reply #91 on: May 15, 2014, 11:27:30 am »

yes,as a fist again,but if somebody new comes and wants to take a turn,feel free to give him my place.also,it's the first time i upload something,let me know if there's something wrong
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WoobMonkey

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Re: Orbsshocks, the New way to look at things! [Succession]
« Reply #92 on: May 15, 2014, 12:13:39 pm »

So, I just watched the setup video for this fort.  Then read the thread.

I wants me a piece'a da action, Armokdammit!

Since there're a coupl'a wuss-bottomed, pretentious pansies in line ahead'a me, I'mma hafta rule wit'...

DA CLOSED-KNUCK'D HAND O' HEMATITS!

(Iron Fist me, good fellows, s'il-vous plait)
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

exodius1

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Re: Orbsshocks, the New way to look at things! [Succession]
« Reply #93 on: May 15, 2014, 02:05:42 pm »

So, I just watched the setup video for this fort.  Then read the thread.

I wants me a piece'a da action, Armokdammit!

Since there're a coupl'a wuss-bottomed, pretentious pansies in line ahead'a me, I'mma hafta rule wit'...

Welcome, welcome, hope you do not disappear suddenly from here^^

Thx for watching, and if you are the 7th subscriber do not expect much DF related content there, not until i get a new PC.... Maybe a review once the new version comes out though?


Iron Fist me, good fellows, s'il-vous plait

Now, where did i put that Takei "Oh My...." clip?


yes,as a fist again,but if somebody new comes and wants to take a turn,feel free to give him my place.also,it's the first time i upload something,let me know if there's something wrong

I gave Monkey turn before you, sorry...
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than402

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Re: Orbsshocks, the New way to look at things! [Succession]
« Reply #94 on: May 15, 2014, 02:19:08 pm »

why do you apologize ???i asked you to prioritize new players myself
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exodius1

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Re: Orbsshocks, the New way to look at things! [Succession]
« Reply #95 on: May 15, 2014, 02:26:42 pm »

I know, but i just want to make sure I am not hurting anyones feeling or prioritising one person over the other.... I also tend to apologize too much as it is...
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It wasn't intended for you to go insane both in character and out of character.

than402

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Re: Orbsshocks, the New way to look at things! [Succession]
« Reply #96 on: May 15, 2014, 02:55:38 pm »

yeah,i do it myself sometimes.
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Dolwin

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Re: Orbsshocks, the New way to look at things! [Succession]
« Reply #97 on: May 15, 2014, 07:17:39 pm »

Oh man, do I have some work to do...
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flame99

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Re: Orbsshocks, the New way to look at things! [Succession]
« Reply #98 on: May 15, 2014, 07:20:13 pm »

^Perfect summary of the start of every succession fort turn ever.
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than402

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Re: Orbsshocks, the New way to look at things! [Succession]
« Reply #99 on: May 16, 2014, 05:33:36 am »

That's where all the fun comes from.
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Deus Asmoth

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Re: Orbsshocks, the New way to look at things! [Succession]
« Reply #100 on: May 16, 2014, 07:05:40 am »

I dunno, a lot of succession fort turns seem to start with "What the hell is going on, where is everything, why is that guy on fire!?
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exodius1

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Re: Orbsshocks, the New way to look at things! [Succession]
« Reply #101 on: May 17, 2014, 12:28:16 pm »

Spoiler (click to show/hide)
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Dolwin

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Re: Orbsshocks, the New way to look at things! [Succession]
« Reply #102 on: May 17, 2014, 12:59:49 pm »

~~Journal of Overseer Dolwina - Spring 129~~

Today I decided not to murder my husband, but it was a very close thing.  I dont know if it was his promotion to militia captain of the entire fortress or what, but he completely lost his connection to the common dwarf this afternoon.  He stood up right in the middle of the dining hall and proclaimed that the entire military (over half the adult dwarven population), was embarking on special training and will be completely unavailable for the next two years.  TWO YEARS!  Not one to be bashful, I immediately protested the decision. 

"Two years with no military support??  What happens if the goblins siege us?  Or a titan comes to visit?"
"Thats the next overseer's problem"
"And who is the poor sod that has been selected?"
"Last fortress the traders were talking about had the chief mechanic in charge.  They said it worked pretty well."
"But I'm the only mechanic here!"
"Guess that means you're it!" he smirked.

.... which is what lead to my vast thoughts of murdering him.  Apparently I'm now in charge of keeping this fortress afloat.  My first act as overseer is going to be to review the current state of affairs and see what needs to be done.  I told my assistant Mebzuth to grab a tablet and make some notes while we toured the place.

Spoiler: Orbsshocks overview (click to show/hide)

The first thing I noticed is a profound lack of specialization among the civilian dwarves.  There are 44 of us.  We really dont need 23 acting as interim doctors.  Its not going to do anyone any favors.  I told everyone to grab a nametag and write down what their best non-farming related job was so I could sort us out.  The 20 or so that couldnt answer that were put into a separate group for a little bit while I made a tally of any missing professions.  I was nearly done when I came to the very last dwarf, whose nametag only said "m4king b4biez lul".  After I recovered my ability to speak, I asked him just what the hells he was thinking.

Spoiler: Ilral Agescanyons (click to show/hide)

Apparently ol Ilral has never done any work in his entire century of life and has 12 children.  The poor things could really use a better role model than he has been so far.  I appointed him our Jeweler and proceeded down the list.  After I finished divvying up the labors, we went to do an overview of the fortress itself.

Spoiler: Side entrance (click to show/hide)

The first thing that struck me was that anything that flies, swims, or has more than 10 attackers will be able to easily get into our fortress.  Every dwarf has hear tales of the 100 strong goblin sieges that have plagued our race.  With no military available, you can imagine how this might be a bit of a problem.  I commissioned a bridge to be placed to seal that passageway off, but then realized that we would have no way of letting any migrants into the fortress.  I designed a quick migrant trap as well, then proceeded with the tour.

Spoiler: Northern 1st floor (click to show/hide)

There is an old dwarven proverb:  To achieve peace, you must prepare for war.  This is very true.  What they dont tell you is this:  Those that prepare for war really underwhelm at overseeing peace.  Everyone is so crowded at the moment.  Not enough tables & chairs in the dining room, not enough workshops, not enough of a lot of stuff.  I told Mebzuth to make a note that we needed a bigger dining room to start off with.  Since we need to drain the moat anyways to install some saftey fortifications, I'll add a waterfall/bath combo leading up to it.

Spoiler: Southern 1st floor (click to show/hide)

To the south, the first thing that struck me is the odor surrounding the buthery area.  We really dont need those workshops surrounded entirely with waste.  I gave them a bit more room to work with and then saw the dwarf corpses rotting away.  When I inquired about the lack of coffins, they told me that the military had designated half of them for decoration only, no burial allowed.  After correcting this, the next stop on the tour was the food stockpile.  We are a bit low on food, but a few nest boxes should get us a poultry farm up and running nicely.  There are also a few dozen crossbows littered about.  I spent the next hour or so examining all the stockpiles and working on specialization for those too.

Spoiler: New Depot (click to show/hide)

The last thing I did before letting everyone get to work is to design a new trade depot.  This will allow us to have seals between the fortress proper, the depot, and the surface.  Now all thats left is to make an ungodly amount of rock blocks.  We have to wall in around the moat as well as providing a massive ceiling to prevent flyers from entering.  Wish me luck journal, I'm going to need it...

Notable dwarves:

Spoiler: Mayor (click to show/hide)
Spoiler: Dolwina (click to show/hide)
Spoiler: 4maskwolf (click to show/hide)
Spoiler: Than402 (click to show/hide)
Spoiler: Dishmab (click to show/hide)


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Dolwin

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Re: Orbsshocks, the New way to look at things! [Succession]
« Reply #103 on: May 18, 2014, 12:06:54 am »

~~Journal of Overseer Dolwina - Summer 129~~

It was quite a busy spring.  The first thing of note was the arrival of 12 new dwarves to the fortress.  Unfortunately, the mountainhomes sent us 1 "doctor" with barely any training and 11 completely useless sods.  Whatever, we can use more haulers and farmers.

Spoiler: Poor sod (click to show/hide)

Speaking of sods, a poor farmer failed his masterwork creation.  Seems he needed some wool cloth and we had none to give.  He refuses to eat or drink anything; his end will come soon. 

Spoiler: Elves & Friends (click to show/hide)

The elves made another visit for Armok knows why.  Looks like some of our eternal foes followed them.  I made a wager with Mebzuth to see if any of them would survive the undead.  Lets see who wins!

Spoiler: Survey says? (click to show/hide)

Looks like I owe a keg to Mebzuth.  All of the stealthy necromancers funneled into our cage traps instead of trying the front door through the 50 soldiers.  One dwarf corpse decided to try a frontal assault and killed one elf & his yak.  Everyone thought it was pretty funny.  The corpse continued on right into our troops and was slaughtered without incident.  We now have 4 necromancers and 2 corpses caged in the holding area.  I'm debating on whether or not to release the necromancers in the middle of the troops.  My husband might not appreciate it (or then again he might.  Soldiers take supreme joy in slaughtering helpless foes).

Immediately after the ambush failed, we found something we can all appreciate!

Spoiler: Ice cream! (click to show/hide)

Our search in the depths of the earth has revealed Armok's lifeblood.  Not a moment too soon either.  We could really use a high-powered smelting and forging industry that isnt reliant on wood.  Thats not all though, far from it.  The miners thought there were multiple pockets of magma and set out to reveal them all.  What do you think they found?

Spoiler: Treasure? (click to show/hide)

Not just the magma sea, but a full on pool!  The mining crew thinks its a fairly deep one too.  I've ordered some an exploratory mission to see if we can find the top.  It would be quite rare and fortunate to be able to do all our forging closer to the rest of the fort.

As summer arrives, it looks like the preparations for the draining of the moat and sealing the fortress from the sky are nearly complete.  I'm holding off on the drain until we see what summer brings.  If the nearby necromancers try and rescue our prisoners with a full on siege, we will need the moat's protection.  If its another skirmishing party, we should be good to go.  Wish me luck journal!

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exodius1

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Re: Orbsshocks, the New way to look at things! [Succession]
« Reply #104 on: May 18, 2014, 05:24:49 am »

Question.... Were the soldiers already there or did you use "s" menu?

I know Than broke a rule but VElvets are supposed to hole up inisde untill the threat goes away^^ Ask next time^^


Also, I would leave at least one necro for Iron fists, with right setup they can be used as infinite training facility as they, at least previously, were able to raise things from inside their cage^^
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