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Author Topic: Salem MMO - actually fun now  (Read 31717 times)

Viken

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Re: Salem MMO - actually fun now
« Reply #75 on: March 05, 2014, 10:42:24 am »

I just spent two and a half hours trying ot make the treck from Boston to DJ, and got about halfway there when I fainted in the middle of a river.  I'll give you two guesses as to where I ended back up. *Grumbles* Atleast I didn't lose any Inspiration to it.  I had used it all up on the trip.
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DJ

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Re: Salem MMO - actually fun now
« Reply #76 on: March 05, 2014, 11:53:26 am »

Swimming, while not as bad as in H&H, is still a pretty bad idea in Salem.
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Shooer

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Re: Salem MMO - actually fun now
« Reply #77 on: March 05, 2014, 12:35:46 pm »

Bah, server crash.  Just as I was getting ready to move north a bit.
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Viken

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Re: Salem MMO - actually fun now
« Reply #78 on: March 05, 2014, 12:37:25 pm »

Crap. I was just in the middle of walking northward myself.  Darn you, server! Shore of Hazeron's server is also still offline. -.-;
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Ghills

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Re: Salem MMO - actually fun now
« Reply #79 on: March 05, 2014, 12:45:18 pm »

The short answer is "just like the real world, no, there is no true protection."  But the long answer is "Just like the real world, the protection is what you make it.  It's possible to steal, but it's also possible for you to build walls and to protect yourself."

In real life, the kind of griefing that involves walking off with furniture and destroying places is pretty hard. In many places, having (for example) someone steal your table or set fire to your house is so unlikely it's treated like a natural disaster.  In MMO open world games, this level of griefing is exponentially easier, so I need to know that the devs have taken steps to mimic the RL difficulty. There's also the added problem of MMOs being a game. Sometimes people leave them for long periods, because they're leisure not life. 

The important thing is, can I set something up so that it is not touchable by other players?  Can other players destroy walls?  Unlock doors?  Are there impenetrable materials, or is everything destructible?  Do you have to pay for impenetrable materials? 
« Last Edit: March 05, 2014, 12:55:59 pm by Ghills »
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Imofexios

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Re: Salem MMO - actually fun now
« Reply #80 on: March 05, 2014, 12:50:17 pm »

How long it takes them to get servers back up?
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Viken

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Re: Salem MMO - actually fun now
« Reply #81 on: March 05, 2014, 12:56:24 pm »

I was just about to ask the same question, Imofexios. Cause I have no idea.  :(
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Nienhaus

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Re: Salem MMO - actually fun now
« Reply #82 on: March 05, 2014, 01:01:28 pm »

I remember from HnH it would sometimes take more then a day. But then again it could be up 10 minutes after it crashed on HnH
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Imofexios

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Re: Salem MMO - actually fun now
« Reply #83 on: March 05, 2014, 01:04:40 pm »

Up!
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DJ

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Re: Salem MMO - actually fun now
« Reply #84 on: March 05, 2014, 02:14:57 pm »

The short answer is "just like the real world, no, there is no true protection."  But the long answer is "Just like the real world, the protection is what you make it.  It's possible to steal, but it's also possible for you to build walls and to protect yourself."

In real life, the kind of griefing that involves walking off with furniture and destroying places is pretty hard. In many places, having (for example) someone steal your table or set fire to your house is so unlikely it's treated like a natural disaster.  In MMO open world games, this level of griefing is exponentially easier, so I need to know that the devs have taken steps to mimic the RL difficulty. There's also the added problem of MMOs being a game. Sometimes people leave them for long periods, because they're leisure not life. 

The important thing is, can I set something up so that it is not touchable by other players?  Can other players destroy walls?  Unlock doors?  Are there impenetrable materials, or is everything destructible?  Do you have to pay for impenetrable materials?
Pretty much nothing player-build is indestructible.

There is sort of a thing to make total destruction hard, but my gut feeling tells me it's insufficient, but we'll see how it plays out. Each time you commit a crime against a claim your crime debuff increases. The bigger your debuff, the more black bile you lose each time you commit a crime. Braziers, which serve as defensive towers, deal black bile damage. If you run out of black bile on claim you'll be KO-d there for 24h so the owner can execute you at his leisure. So theoretically if you commit lots of crimes on a claim you'll be unable to destroy anything more without getting KO-d by a brazier, but this all depends on how high you can actually raise your black bile.

Also, crime debuff (which can last up to 14 days if you max it out) prevents you from moving your homestead, and you can be summoned and killed with crime evidence at your homestead if you're offline. Also, evidence left by you can be used on your claim by whoever is breaking into it to decrease his crime debuff. He'll still leave evidence for you to re-retaliate if you have a friend or an alt to do it.

At the end of the day IMO it's all about having a bigger and better organized group, because these blood feuds will likely last until one side is wiped out. And peaceful players don't tend to make such groups :(
« Last Edit: March 05, 2014, 02:17:35 pm by DJ »
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Viken

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Re: Salem MMO - actually fun now
« Reply #85 on: March 05, 2014, 02:44:50 pm »

I finally got up to your place, DJ.  Nice. If crowded. There's a lot more peoples around than I had anticipated.  I'm getting ready to drop my maps onto the map dude so he can add them in.  Lol.

Oh, I got enough silver for my first plot now, as well.  Just waiting for Inspiration enough to do it.
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Fikes

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Re: Salem MMO - actually fun now
« Reply #86 on: March 05, 2014, 02:52:50 pm »

Is there a map up for this world yet?

DJ

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Re: Salem MMO - actually fun now
« Reply #87 on: March 05, 2014, 02:58:05 pm »

http://map.knoc.org/

Please don't post any coordinates here.
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Viken

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Re: Salem MMO - actually fun now
« Reply #88 on: March 05, 2014, 03:01:41 pm »

Well, I'll give up ONE coordinate; since I just gave it up and there's a plot and several starting things there.  Lol.  And that's -35,0 which is where I was homesteading.  Got a firepit, two baskets, and a writtling table.  If anyone wants it, they can have it.  8)
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Seriyu

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Re: Salem MMO - actually fun now
« Reply #89 on: March 05, 2014, 07:01:04 pm »

Starting player hint - rabbits need to be fought (you'll need stomp or a slingshot to actually engage) and are actually pretty easy to kill, even at "base" stats. Meat provides blood gluttony and a few recipies that can branch out into other types. Not a bad way to get some early variety, especially given how valuble blood is.

Crickets will totally fuck you up though, leave those for later.

Fishing is also a nice source of blood if you feel like getting near a source of water. I somehow think that's not nearly as risky as in haven as I haven't seen a single boat since I started (including my trek into the open beta).
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