When I've tried flanking... the archers generally skedaddle whilst still finding the time to pause and keep riddling my main force with arrows, leaving my poor flanker standing around holding his dick.
I think I wanna play around with a frontline of shields+spears... just wall up, then pepper the enemy with arrows/bolts/other projectiles from behind so they have no choice but to run into the grinder.
Spearwall is one thing that I've found that seems to be actually OP in the player's favour, amazingly enough. I had this one low-level twerp with just a spear on one end of my shield wall and he was tearing arse for a while there until he, well, died somehow. *shrug*
Apparently my last game made it to Day 34. No idea if that's good or not?
Never had any spare money, so most of that was spent in constant action. I think I really should have picked the "make 2k to buy a flag" mission instead of the other one, as stupid as it sounds... but oh well. I kind of lost the will to go on when the bulk of my dudes died and one of my favourites, this straw-hat-wearing dude with some amusingly menial background who'd become one of my most reliable people, with his throwing knives and whacking stick, decided this life was not for him and quit.
Maybe this group will do better! It's hard to find the time to roam around trying to visit places when you have the constant worry of making money for food and pay.
Edit: do contracts generally tend to get more dangerous the further you get from your starting location?
'Cause I just jumped on a boat to somewhere far to the south and I kinda have a bad feeling about this bandit island I've been sent to deal with...