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Author Topic: Roll for Hire - IC - 4th Contract: Goblin Caves  (Read 26624 times)

mastahcheese

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Re: Roll for Hire - IC - 1st Contract: Mapping the Marsh
« Reply #135 on: April 14, 2014, 09:06:14 pm »

Cromwell watches as the two head out the door.
"We should really handle our rent problem. Might I suggest going after these thugs? That should help to alleviate our plight, as well as not take up too much of our time."
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

My Name is Immaterial

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Re: Roll for Hire - IC - 1st Contract: Mapping the Marsh
« Reply #136 on: April 14, 2014, 09:48:14 pm »

The spirit watches the party leave the swamp from a vantage point in a tree. It turns towards the soul.
"Swamp's a bit of a borin' place to spend eternity. Want to follow these suckers home and see what messes they get into?"

scapheap

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Re: Roll for Hire - IC - 1st Contract: Mapping the Marsh
« Reply #137 on: April 15, 2014, 05:30:14 am »

"I vote thugs or mercenary group. I'm more toward the thugs."
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

The Froggy Ninja

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Re: Roll for Hire - IC - 1st Contract: Mapping the Marsh
« Reply #138 on: April 15, 2014, 07:59:53 am »

*Images of spirit best friend adventures.*

Samarkand

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Re: Roll for Hire - IC - 1st Contract: Mapping the Marsh
« Reply #139 on: April 15, 2014, 09:53:57 am »

Character Growth



Cromwell Jackson

[86] vs. 62, no growth

Kyle Jonson

[60] vs. 65, growth, counter set to 20
[3] options, choose one (all skills because this is your first growth)
  • Wild Animal Pacifying
  • Basics of Skinning
  • Improved Aim

Joe Bridger

[9] vs. 56, growth, counter set to 20
[5] options, choose one (all skills because this is your first growth)
  • Shield Bash
  • Agile Blocking
  • Combat Awareness
  • Strong Shield Arm
  • Dual Wielding Shields


Clair Freeman

[40] vs. 61, growth, counter set to 20
[2] options, choose one (all skills because this is your first growth)
  • Rudimentary Culinary Ability
  • Block Breaker

Will Smyt

[76] vs. 57, no growth
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scapheap

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Re: Roll for Hire - IC - 1st Contract: Mapping the Marsh
« Reply #140 on: April 15, 2014, 10:10:10 am »

Rudimentary Culinary Ability
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Remuthra

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Re: Roll for Hire - IC - 1st Contract: Mapping the Marsh
« Reply #141 on: April 15, 2014, 10:25:07 am »

SHIELD BASH!

My Name is Immaterial

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Re: Roll for Hire - IC - 1st Contract: Mapping the Marsh
« Reply #142 on: April 15, 2014, 10:38:51 am »

*Images of spirit best friend adventures.*
"Incorporeality makes bein' an adventurer kinda difficult. I mean, do you know how hard it is to get a drink as a poltergeist?"

Remuthra

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Re: Roll for Hire - IC - 1st Contract: Mapping the Marsh
« Reply #143 on: April 15, 2014, 10:53:04 am »

Also, buy some armor, if possible.

The Froggy Ninja

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Re: Roll for Hire - IC - 1st Contract: Mapping the Marsh
« Reply #144 on: April 15, 2014, 11:12:35 am »

*Images of spirit best friend adventures.*
"Incorporeality makes bein' an adventurer kinda difficult. I mean, do you know how hard it is to get a drink as a poltergeist?"
Spoiler (click to show/hide)

kj1225

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Re: Roll for Hire - IC - Back at the Inn
« Reply #145 on: April 15, 2014, 11:34:40 am »

Improved aim.
Get a new bow. Also see if I can visit Alice.
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My Name is Immaterial

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Re: Roll for Hire - IC - 1st Contract: Mapping the Marsh
« Reply #146 on: April 15, 2014, 11:37:39 am »

*Images of spirit best friend adventures.*
"Incorporeality makes bein' an adventurer kinda difficult. I mean, do you know how hard it is to get a drink as a poltergeist?"
Spoiler (click to show/hide)
((I think the image is broken in the original one, but I fixed it.))

Samarkand

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Re: Roll for Hire - IC - Back at the Inn
« Reply #147 on: April 16, 2014, 05:12:40 pm »

Village Market


Kyle, Will, and Joe all took a break from the dank inn to walk to the nearby village market. The day was beautiful, with clear skies and a slight breeze. It appeared that a large number of vendors were out hawking their wares. Included in the mix were a man trying to sell war salvage, a bowyer and a hunter who seemed to be a couple, and a man selling small items, clearly catering to travelers. Additionally, Kyle found that a trip to visit Alice would take very little time given the favorable weather, no more than a week.

War Salvage
Worn Iron Breastplate – 50 shillings
Worn Iron Gauntlets – 40 shillings
Worn Iron Boots – 40 shillings
Spoiler: Additional Information (click to show/hide)

Bowyer and Hunter
Strong Bow – 30 shillings
Leather Jerkin – 30 shillings
Hunting Knife – 20 shillings
Spoiler: Additional Information (click to show/hide)

General Goods
A Week’s worth of Hardtack – 5 shillings
Pair of Dice – 7 shillings
Coil of Rope – 8 shillings
Crowbar – 10 shillings
3 Candle Pack – 4 shillings
Roll of Bandage – 6 shillings
Spoiler: Additional Information (click to show/hide)


Spoiler: Rolls (click to show/hide)
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Remuthra

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Re: Roll for Hire - IC - Back at the Inn
« Reply #148 on: April 16, 2014, 05:15:09 pm »

How much money do I have?

Talk the man down. It's obvious I have the leverage, so I can really gouge him.

Playergamer

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Re: Roll for Hire - IC - Back at the Inn
« Reply #149 on: April 16, 2014, 05:15:31 pm »

Haggle with the Bowyer.

(Do I have any money?)
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Ya fuckin' wanker.   

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