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Author Topic: Roll for Hire - IC - 4th Contract: Goblin Caves  (Read 26611 times)

Samarkand

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Re: Roll for Hire - IC - Back at the Inn
« Reply #165 on: April 16, 2014, 05:56:13 pm »

((Mechanic dump regarding armor?))
((Not sure what you're asking?))

Kyle takes the trip to see Alice.
((Okay, when they all embark on the next contract, you'll do that, unless they resolve to wait a week for you to go.))
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mastahcheese

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Re: Roll for Hire - IC - Back at the Inn
« Reply #166 on: April 17, 2014, 07:49:05 am »

((I'm still sitting on my previous suggestion for tackling the bandits. It's a low enough difficulty that I think we'd be ok without Kyle, if he's ok with that.))
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The Derail Thread

Samarkand

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Re: Roll for Hire - IC - Back at the Inn
« Reply #167 on: April 21, 2014, 03:14:03 pm »

In Paludan

Kyle left his companions behind and set out down the long road to Paludan. As he approached the foreboding swamp this time, however, he felt a sense of elation rather than trepidation. The path into the swamp surely hadn’t changed in the week since he’d left, yet it seemed to be more brightly lit, inviting him in. He strode into Paludan expecting Alice to come greet him enthusiastically. Of course, he found nothing of the sort. The town was busy going about its daily business, not even aware of his presence. A couple of people glanced his way, but a single traveler simply didn’t draw the same attention as a group of five armed travelers. Slightly let down by the lack of a welcome, Kyle realized that his expectations could never have been met without them expecting his arrival, which they were not. Nonetheless, he was here and Alice almost certainly was somewhere nearby.


A couple of yards from the Inn

Clair, Joe, Will, and Cromwell got quick descriptions of the thugs and their usual hangout. Walking a short distance from the inn they came upon a group of seven young men and a woman, all wielding various improvised and cheap weapons. When they saw the group approaching the gleam off of Clair’s axe and Joe’s armor sent most of the group scurrying. Three of the young men steeled themselves for a fight. The first of them had a set of throwing knives in his belt and was wearing a leather jerkin. The other two were without any form of armor, and only one of them had a weapon, a makeshift club. Those three braced themselves for the approaching mercenaries, clearly ready for a fight.


Spoiler: Thug with Club (click to show/hide)
Spoiler: Unarmed Thug (click to show/hide)
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My Name is Immaterial

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Re: Roll for Hire - IC - Back at the Inn
« Reply #168 on: April 21, 2014, 03:21:53 pm »

"Hmmmm.... People fighting to the death for my entertainment, or the chance to watch those two flirt awkwardly? No contest. I'm following Kyle."

Remuthra

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Re: Roll for Hire - IC - Back at the Inn
« Reply #169 on: April 21, 2014, 03:24:02 pm »

Shield charge the clubman.

kj1225

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Re: Roll for Hire - IC - Back at the Inn
« Reply #170 on: April 21, 2014, 03:43:41 pm »

Kyle asks around for where Alice would be.
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mastahcheese

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Re: Roll for Hire - IC - Back at the Inn
« Reply #171 on: April 21, 2014, 03:59:09 pm »

Charge the armored Jerk.
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The Derail Thread

Samarkand

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Re: Roll for Hire - IC - 1st Contract: Mapping the Marsh
« Reply #172 on: April 21, 2014, 04:43:49 pm »

In Paludan

Kyle glanced around him and soon saw a young man in a light green robe, nearly identical to the one that Alice had been wearing. Assuming he must be a novice alchemist as well, Kyle approached him and asked if he could direct him to Alice. The novice pointed towards a building towards the edge of a cluster which Kyle assumed must form the compound of the Alchemists Guild. Walking into that building he wandered around, glancing into rooms which appeared to be used for instruction, before he finally found the one Alice was in. She was standing in front of a room full of other novices, with a large drawing of her map on the wall behind her. Looking at the map Kyle could see that a few more landmarks had been added, all near Paludan. He guessed that they must have sent out more scouting groups, this time designed to completely map the area, but progressing less quickly.

He was interrupted from these thoughts by Alice noticing him. She jumped slightly, a rosy blush entering her cheeks. This elicited a number of giggles from the novices that she was standing in front of. Realizing a classroom full of her peers was not the best place to talk to Kyle, she held up a finger towards Kyle to tell him to wait. She hastily drew a grid on the large map and told the novices to split into groups and select a region to catalog before dashing out into the hallway with Kyle.

She stood before him slightly awkwardly, unsure of how to react to his presence, the blush having not left her cheeks since he first arrived. "Umm, what are you doing here? We don't have any other contracts lined up..."

Spoiler: Rolls (click to show/hide)
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kj1225

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Re: Roll for Hire - IC - Back at the Inn
« Reply #173 on: April 21, 2014, 04:46:41 pm »

Kyle smiles at Alice.
"Well, the rest of the team is on an easy mission right now and I wanted to see you."
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Samarkand

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Re: Roll for Hire - IC - Back at the Inn
« Reply #174 on: April 21, 2014, 05:04:28 pm »

Kyle smiles at Alice.
"Well, the rest of the team is on an easy mission right now and I wanted to see you."
Her face brightened at this, followed by her blush immediately deepening. "That's very... kind of you. I'm happy to see you, and I'll be happy to show you around Paludan and talk with you, but for now I have to finish getting this group ready. Master Feran has put me in charge of surveying the portion of the swamp that we have most thoroughly mapped. I don't need to go out with them, but I have to make sure they understand what's going on. Why don't you take a look around and I'll come find you soon."

With this she gave Kyle a lingering glance before walking back into the room. Small symbols had been written by the other novices over the grid, presumably indicating which group would take which area.

"Good, now what we need at first are any positive identifications you can give for plants, or else some identifying sample that can be examined upon your return. If you are in doubt of your identification, bring back a sample anyway. The only time this does not apply is if there is a scarcity of the plant, and there is a chance of destroying a potentially useful sample. Also, remind each other to be aware of common hazards identified in this region. So far we have encountered Firewort, Poison Fern, Witch's Vine, Blister Bush...

At this point Kyle got lost in the string of names.
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kj1225

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Re: Roll for Hire - IC - Back at the Inn
« Reply #175 on: April 21, 2014, 05:13:52 pm »

Kyle shrugs and goes off to look around.
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Playergamer

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Re: Roll for Hire - IC - Back at the Inn
« Reply #176 on: April 21, 2014, 05:22:55 pm »

"Kids, I'd prefer not to kill you, but it honestly doesn't matter to me if you die at the age of 20, or if you die an old man."

Intimidate. If that doesn't work, put a arrow in the unarmed one's calf.
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Samarkand

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Re: Roll for Hire - IC - 1st Contract: Mapping the Marsh
« Reply #177 on: April 21, 2014, 06:03:10 pm »

In Paludan

Disappointed that Alice was temporarily occupied, Kyle wandered around Paludan a little. He decided that the area that housed the Alchemists Guild consisted of a group of seven buildings. Based off of their layout he decided two of them were dormitories of some sort, one was a mess hall, one housed interactions with the public, and the remaining three were devoted to combinations of classrooms and laboratories. Littering the grounds between these buildings were racks for drying herbs, small gardens for growing herbs that would tolerate this treatment, and areas seemingly devoted to exercise for the novices. These final features seemed to be used infrequently, compared with the bustle around the other two.

Briefly wandering outside of this compound, Kyle found a city that sprawled. There was a fair distance between houses, but the city was by no means small. Out of curiosity Kyle walked from the Alchemists Guild in a single direction, and found that he could walk a fair distance before leaving the city. Eventually the number of houses tapered off, marking the edge of the broad city, but it was clear that Paludan wasn't merely a shanty town. There was rampant poverty however. A number of the fair sized houses he passed were empty, but there were also families living in derelict lean-to's. He resolved to figure out why there seemed to be essentially homeless people alongside empty yet seemingly available houses.

As he returned to the guild cloister he found a large clearing that seemed to hold Paludan's market. It was the only place in the city that he could see clearly up into the sky, giving the disorienting feeling of being in a cave looking out into the upper world. Shaking off the feeling, Kyle looked out into the market. It was slow, and almost appeared to be less occupied than the village market Kyle had so recently attended. The big space seemed to make a mockery of the sparseness of the stands, huge gaps showing the hard times the city had fallen upon. Only essential stands seemed to be up; hunters and bakers sold food but there were no stands with any toys or trinkets, no jewelry, nothing unessential. The customers of these stands seemed to bargain relentlessly over the smallest item, more often than not walking away without purchasing the food they had originally eyed up hungrily. Kyle decided he had seen enough of Paludan, enough to understand how difficult the war had been for them. It seemed that Alice must be done with her preparations, and he could probably return to the compound to find her.

Spoiler: Rolls (click to show/hide)
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kj1225

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Re: Roll for Hire - IC - Back at the Inn
« Reply #178 on: April 21, 2014, 06:12:10 pm »

Kyle goes back to the Guild.
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Samarkand

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Re: Roll for Hire - IC - 1st Contract: Mapping the Marsh
« Reply #179 on: April 21, 2014, 07:18:15 pm »

In Paludan

Kyle walked back to the building he had originally found Alice in. As he approached he saw groups of novices walk off to the north, each group carrying a backpack of supplies. Following the last group was Alice. She glanced around before spotting Kyle and quickly walked over to him.

"I'm really sorry for the delay. I just really needed to make sure this goes well."

She pulled at her golden red hair as she looked nervously at Kyle, clearly hoping he wouldn't be annoyed.

Spoiler: Rolls (click to show/hide)
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