((Oh god, I've totally neglected updating again. I would love to say that I've been really busy, but the truth is that I've just been playing world of tanks a lot. I'm sorry,
It's so much fun though))
At the church of SolarisReturn to the temple! Seek advice about Silak the trickster god!
Try and help Egen get patched up.
Seanna tries to help Egen, but Egen simply takes a step back and gets up by herself. Though bruised and with a sore shoulder, she seems to otherwise be fine.
Following Nosegay, our trio heads to the church once more. The monks are initially wary of three people who smell like they were in a burning building, but after Nosegay explains that they are simply here to ask for information they seem to relax a bit. They do not, however, seem to have any information you don't already have. One of the priests does push a flyer into your hands before trotting off. It says "How worshipping Solaris can help you become a better man"
At the Arcane towerTry explaining again.
[3] You grab the poncho'd mage by his shoulders, bringing your insectoid face close to his. YOu stare into his eyes and, again, explain what you want in the language of your people, slow and hushed clicks and chitters.
"Yeah, uh, you're kind of creeping me out here, insect dude."Moskar bares his fangs as the giant drags him behind the rock.
He glances out, sees the approaching figures, and thinks better of speaking for now. Instead, he just shoots a scowl at his companion, tugs out his cleaver and shrugs the shield off of his broad, scaly back. It seems it is time to fight... he can't argue with that, really.
>Draw cleaver+shield, remain behind the rock in cover from the arrows for now.
>Ready myself to attack anyone who comes into view around the boulder. Keep a close eye on this armoured giant, too- try and figure out if he seems to be in league with the attackers or what-not.
You decide that now is not the time to question the armoured man. You grip tight your cleaver and get your shield snugly in place. As you peek around the corner you can still see the two figures in the treeline, they seem to be repositioning. Of the three attackers who were rushing towards the treeline, one has stopped in the middle of the road, the other two now closing in fast. You can feel your blood warming up, your scales itching. Time for battle.
The frist attacker comes around the corner at a sprint, slashing his blade at you. You [5+1] vs [6] Get your shield up just in time to deflect the blade. The attacker keeps going, and suddenly spins around and leaps toward you, blade first. [4+1] vs [4] You are able to get the shield up just in time to deflect a somewhat misaimed slash. Seeing your oponent stumble slightly, you press the attack. [6+1] vs [7] You sweep your cleaver at him, but he manages to evade your blow right on time. Getting rather angry at you attacker, you try a different tactic. [7+1] vs [1] You snarl and leap toward the man, who is so confused by the sudden shift in tactics that he fails to move at all. You slam your shield in his face, sending him falling towards the ground with a shattered nose. [3+1] vs [2] You bring down your cleaver, but not as fast as you'd have liked. The man however is so dazed by the attack that he cannot get out of the way in time and the cleaver is embedded deep withing his chest with a wet thud.
While pulling out your cleaver, you glance behind you to the armoured man, who seems to be having similar trouble with the fast and agile attacker. The attacker manages to get behind him, and sticks his sword through the slit at the base of the neck, the point now portruding from the faceguard. As he quickly attaempts to retract his blade, however, The enitre helmet comes off as well. The armoured man doesn't have a head, and only a faint shimmer can be seen where the head is suppsoed to be. The attacker, astonished by this, fails to react for a second. This is all the time the armoured man need to turn around and slam his fist into his stomach. The attacker reels backwards, but strong armoured hands grab the sides of his head and start slamming him against the rock. What happens next is like the making of a particularely bloody omelet.
After he is done smashing the attacker, he tosses the body to the ground.
"Questions later. Two archers remain. Man on road also a problem, perhaps-" He is cut short, however, by the fact the left side of the rock you are standing behind simply explodes. The two of you get staggered, but are otherwise fine. You can hear a whiny voice coming from the road. "Just give up, you silly rustbucket! Let us take you for the betterment of all!"
At a certain manorWait until nightfall, then use the crowbar to quietly bend two bars in the mansion's fence away from each other, so I can then wiggle through.
You wait until nightfall, making yourself look as non-suspicious as possible. After it gets sufficiently dark, you make your move. You pick out a piece of the fence that is somewhat hidden from sight and begin bending it. [7] You manage to make a big enoug hole for you to wiggle through, and do so. You prowl around the garden you are in now, trying to get a feel for how to go on from here on out. There don't seem to be any dogs or guards patrolling the garden, but you do spot a man standing before the front doors.
Wander around the fort and ask people where I can find the cumm co-man ...The Big Boss Guy!
Not quite knowing where you are supposed to go, you walk up to the first group of people you come across. These happen to two hill gaints from the northlands. As you interrupt their conversation and ask where the big boss guy is, the one on the right smiles. He stands up, getting to his full height of close to 3,5 meters, and motions you to follow. He walks to a rather large road, and point toward a large building. He speaks in the gutteral dialect of northmen. "The lancer lord sits on his throne in the central building. Follow this patch and you cannot go wrong. Take care, little one." And with that, he returns to his companion.
You follow the road the giant pointed out and arrive at the central building. No-one seems to bother you as you walk around inside, the people seeming busy carrying all sorts of documents around. You enter a large room, with three people standing around a large table, staring at a bunch of maps. One of them is a dwarf with a very big, and very red beard. The other is a young woman in fancy green robes. The third man is the most striking of the three. He is clad in grey armour inscribed with all kinds of runes. His helmet sits on the table, a large red plume sticking out of the top. His eye colour constantly switches between bright amber and a deep green. Behind him, leaning against the wall, is a beautiful spear, it's blade a slightly glowing white metal.
None of them seem to have noticed you yet.