Turn 038PUBLIC ANOUNCMENT
So, what I'm gonna do right now is be a Science Machine, basically. I'l just experiment with words and such to make things for you, and you leave me alone in exchange. Capiche?
Words, in that order:
G-101 Anamnteibu
Y-349 Umerata
A-205 Cumlintede
Quopeenis Amen Pepeon Terisli
Y-514 Ritutuan
Takua begins to shout words, so that all the arena can hear them!
[Pot:4]
A golden line appears and draws a seal, how cute.
[Pot:5]
Another golden line, this time drawing a monkey.
[Pot:6]
Your torso begins to emit a golden glow for some time, but then it fades, like if it hadn't been given anything to do.
[Pot:3]
Nothing happens, but then you realize that actually, a golden line has appeared over your head. It is drawing something with four legs and two pairs of...things. Yeah, things. You better learn how to draw magically.
[Pot:4]
And yet another golden line appears, but this time it perfectly draws some vicious-looking fangs.
Well, you guess that nobody will kill you for this, right?
Armamentalize!
Snip
Derm got an idea: yes, he wants to make a weapon of fear and destruction! Yes! So he prepares to cast say some words:
[Pot:1
+1=2]
Something tries to happen, but finally, it doesn't. It produced some creepy wails, and somehow it involved a golden line, but for some reason it didn't last much. Likely because you screwed it up.
Oh, well, there is always old-fashioned science:
[Pot:2
+1=3]
A golden line appears and forms something like a prism, but with more lines in its perimeter, each of those parallel to the lines forming the longer sides of said prism.
Well, time for the Dragon Knight to do stuff:
[Pot:4]
You get a gas, that slowly descends to the floor. How do you see the gas? Because it is beige, and somehow you can discern it from the grey stone. It just stays there, the form that it has could be something like a cylinder? You don't know. Its limits are not really very easy to spot.
Then , when you were both not doing anything of importance, Derm's metal foot begun to be the receptacle of a lot of tiny golden particles that appeared out of nowhere, and that created the magical golden glow that everybody is familiar with by his time. A flash of light ensued, and now, Derm's inert iron foot, was again an axe. The amount of curses that came out of the mouth of our footless friend just can't be counted.
Back to old stats.
((GM internally giggles))
SNIP
Do not get killed.
[Zolond spd:1]
[Bigf01t spd:4
-1+1=4]
Before Zolond could react, Bigf01t came near him, with the intent of casting a spell right in his face:
[Bigf01t pot:2
+1=3]
[Zolond dex:2]
A tiny cloud of a purplish substance appeared in front of Zolond, and he couldn't help but to inhale a little bit before his reflexes kicked in. He immediately begun to cough. Bigf01t, on hte other hand, not needing to breathe, was fine.
Zolond gaines:
[Coughing]But now Bigf01t has dropped the handle and is charging him!
[Bigf01t dex:6
+1=7]
[Zolond dex:2
-1=1]
[Bigf01t str:6
-1+2=7]
[Hidden targeting roll:1] (for Zolond)
And the surprise of the strike didn't really gave the monochromatic Zolond the possibility to react, and thus the alien humanoid was free to bring his claws on him! In a mad feat of both savagery and coordination, the claws slashed back and forth, tearing a big hole in Zolond's neck. Blood begun to spurt out of it at an alarming speed.
[Heavy bleeding 3/3] ((Doesn't count for this turn))
And then Zolond realized that besides scared, he was angry:
I don't wanna die! You will pay bastard!
[Zolond pot:2
+1=3]
[Zolond dex:6]
[Bigf01t dex:3
+1+1=5]
And some sand came out of Zolond expertly aimed hand. Bigf01t, knowing that a finger pointed at him means danger, instinctively dodged, but after seeing that the spell was actually sand, and there was few of it, he stood still and was hit by part of the sand, that only managed to bounce from his odd flesh.
((That involved horrendous amounts of luck))
Hmmm DP I will join in the protection racket you have going on
Words
Well, lets keep saying words until you realize how to finally kill people:
[Pot:6]
A pile of dirt appears in front of you. Meh, not pointy enough. You could shove it through someone's throat, but it is actually easier to just choke them with your hands.
[Pot:5
+1=6]
A thick golden line appears and draws out of itself a pyramid the size of yourself. Hmmm, not pointy enough to serve as a weapon, though.
Hrm.
Zeusha skizicks.
DP, I pledge allegiance to you as Thrancaole, The Dark Knight. If you need assistance in any matters of brutality, I would be happy to assist you.
PM
[Thrancaole spd:1
-1-1=-1] ((This was only for initiative purposes, but you both are terribly slow))
[Flimsy spd:2
-1-1=0]
Something has caught the eye of the shadow (well, if there are any kind of light sensitive organs behind the mask of darkness anyway). There seems to be a wizard there made from metal, trying to cast a spell:
[Flimsy pot:3
+2=5]
A chunk of glass appears and falls to the floor, some of it cracking and leaving little glass needles around, but not really useful for anything other than injuring your own feet.
The shadow comes closer, the Wizard seemingly not having noticed it. It awaits its turn to strike.
[Flimsy pot:2
+2=4]
A golden line appears and forms a pair of horns in front of you before disappearing.
And now the shadow rushes to The Flimsy Wizard, with the intent of unleashing a spell:
[Thrancaole pot:4
+1=5]
[Thrancaole dex:5
+1=6]
[Flimsy dex:4
-2=2] ((You rolled badly on your leg))
A glob of acid appears almost above the Wizard, who doesn't manage to evade it completely, while the shade, having perfectly panned this, managed to get out of reach of its own spell. The acid quickly begins to dissolve some of the already badly beaten Wizard's metal chest, and causing some minor burns on the Wizard's face (on the sides of it, as he managed to move his head so that the acid didn't actually splatter on his face).
Flimsy Wizard's chest is now:
[Heavily mauled]He also has some minor burns on his head.
The Wizard looks at himself: the burns have eaten further into his chest, the previously mangled portions now have grown weaker and more fragile. The acid has helped into the destruction of his torso, that now sports some little channels, marks of the flow of the acid, and whose dents are now deeper. It is clear that not only it won't survive more hits, but that special caution has to be taken so that the weight of the Wizards body doesn't finish the job of his assailant.
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats: +1
Str:0
Dex:1
Spd:0
Wil:0
End:0
Pot:6
Pol:3 (2)
Status effects:-Left arm:
[Slightly mauled]-Right arm:
[Slightly mauled]-Torso:
[Heavily mauled]-Right leg:
[Slightly mauled]Transformation status: Iron man!
[Smooth surface][Yields]Inventory:Location:NE hallway. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:+4
Str:1
Dex:2
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:Transformation status: Iron man!
[Smooth surface][Yields]-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is a solid iron axe:
Further -1 to dodging!
-1 to speed!
-1 dex to performing physical attacks because it is really uncomfortable to move!
Inventory:Location:Greenhouse Room. Center.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +2
Str:1
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:-Left leg
[Slightly mauled]Transformation status:Black Bio-Metal body
[Light][Yields][Soft][Naturally sharp]Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
Location:Portal Room. East entrance.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"Stats: +2
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:1
Pol:2
Status effects:-Left leg:
[Burned]Transformation status:Inventory:-Golden hammer:
[Heavy]Further -1 to dex with it until fixed
-Repair Golden ring
Location:Greenhouse Room. Center.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3 (2)
Status effects:[Coughing][Heavy bleeding 3/3] Transformation status:Inventory:Location: Portal Room. East side.
Name: Thrancaole
Appearance: A shadowy figure. Neither its face nor clothes can be seen.
Stats:Str: 0
Dex: 5
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 1
Status effects:Legs:
[Minor burns] [Bleeding I]Transformation status:Inventory:Location:NE hallway. South entrance.
Name:Mark Hound
Appearance: Mark wears a robe with hood and large wizard hat both black and has his face hidden by the hood and wears the hat at the same time he is average height and loves explosions
Stats:
Str: 1
Dex: 1
Spd: 0
Wil: 2
End: 1
Pot: 2
Pol: 2
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center.
Name: Takua the Chronicler
Appearance: A short robot-like being with short, stubby arms that appear to be as large as his torso. He constantly wears a blue mask on his face. His body is red and his legs are yellow.
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 8
Status effects:
Transformation status:
Inventory:
Location:Grand Room. Center