Turn 039Snip
((And here I was hoping the sand attack would provide a distraction. Oh well))
Round 2 Fight!
[Zolond spd:4]
[Bigf01t spd:3
+1-1=3]
Zolond has to defend himself! He tries to cast a spell before he drops out unconscious from blood loss:
[Zolond pot:3]
[Zolond end:3
-1=2]
But he can't cope with the loss of blood, getting dizzy enough to hamper his diction. Oh, well, at least he can run for the portal:
[Zolond spd:4]
[Bigf01t spd:6]
But Bigf01t suddenly feels like his kill is escaping him, so he rushes forwards with all that he has, his intent firm on getting on the safe end of getting said kill:
[Bigf01t dex:4
+1=5]
[Zolond dex:3]
[Bigf01t str:2
-1=1]
But he only manages to scratch the monochromatic wizard before he jumps headfirst into the portal.
Bigf01t, with his prey having gone, decided to do some science:
[Pot:5
+1=6]
Hey, somebody is glowing. But, wait, he wasn't there some moments ago. Who could he be? The answer requires a change in perspective:
Zolond fell face-first into the floor. Strange, this room has blood on its floor, and it feels familiar somehow. And he noticed that he was also glowing, the golden colour being particularly odd, but he guessed that it would be better than the blood red now covering his robe. It disappeared after some time, odd, indeed.
And then Bigf01t saw Zolond getting up, and smiled, with some wicked teeth. Oh crap.
Zolond's bleeding has turned into:
[Heavy bleeding 2/3]((You also rolled a 0 on your disease removal roll. You have reaaaaally bad luck))
more words
((I really need a metal of some kind))
Dammit, why are deadly things so hidden?
[Pot:2]
A particle of something white and somewhat soft appears in front of you. You can't really tell more than that.
[Pot:6]
A thick golden line appears and draws a huge but relatively thin prism. Had it been material in some way, you could have perfectly used it as a wall. Not that you actually need a wall, you need something to stab people with.
((A reminder: the
Color coded for your convenience trope is in effect.))
Anamnteibu = Seal
Umerata = Monkey
Cumlintede = User's Body?
Ritutuan=Fangs
Words coming later today.
G-205 Quaremru
Y-109 Iampeur
R-267 RateraiustumHELL NO ((Thanks for the tip off Bigf00t)) R-129 Isqua
A-127 Periamquaes
A-275 Quesiibu
R-179 Antse
Y-635 Issper
G-627 Tusru
Basically two from each section of the book, so we can get a better idea of which section has what.
You keep shouting around:
[Pot:5]
Nothing happens.
[Pot:5]
A golden line appears and draws a cat.
[Pot:4]
[Dex:5
-1=4]
A burst of fire appears in front of you, which your reflexes managed to evade, but it almost touched your eyebrows. Better be careful with that.
[Pot:4]
A bunch of nothing sitting in front of you goes forwards. Don't ask.
[Pot:6]
Your right leg emits a strong golden glow, that fades after it found out that it had nothing to do here.
[Pot:3]
A golden line appears and thickens itself, then jumps at your face. Fortunately, it just went through you.
[Pot:1]
Nothing happens. You are somewhat relieved by that fact, because you are sure that you screwed it up there.
[Pot:3]
Some drops of blood appears in front of you and drop to the ground.
Well, that was informative, you guess.
Snip
I'm Back!
Well. This is bad.
Magic time.
What have thou wrought.
[Thrancaole spd:1
-1=0]
[Flimsy spd:1
-1-2=-2] ((Yep, this means no action, but this can't happens 2 turns in a row))
[Derm spd:5
-1=4]
[DK spd:5
-1=4]
After hearing how someone was getting horribly burned in the NE hallway, The Dragon Knight and Derm went to investigate, only to find that the Flimsy Wizard was there trying to find a way in which his own torso wouldn't strain under its own weight, and a shadowy figure gloating in the sight of such a weakling suffering. Yep, it's time to act:
Spd tie:
[Derm spd:5
-1=4]
[DK spd:4]
Spd tie v.2:
[Derm spd:2
-1=1]
[DK spd:6]
Both combatants face the shadow, beginning by the Knight, who tries to unleash a spell at it:
[DK pot:6]
[DK dex:2]
[Thrancaole dex:5] ((Plus bonuses))
But the shadow guesses his intention, and ducks behind the Flimsy Wizard. The Dragon Knight, then, instead of risking to damage one of his friends, looks at the wall. A big portion of the wall glows, and with a flash of light,there is now a missing chunk of the wall and some grayish gas flaoting where it used to be, but oddly keeping the form that the wall previously had.
Now Derm accompanies with a spell of his own:
[Derm pot:1
+1=2]
But he just feels some heat in his mouth. Time to try again:
[Derm pot:2
+1=3]
[Thrancaole dex:4
+2+1-1=6]
A portion of the floor beneath Thrancaole begins to glow, and with a flash of light turns to fire. It was too slow and small for the reflexes of the shadow.
And now the Dragon Knight is rushing at him, bringing his hammer down!
[DK dex:2
-1-1=0]
[Thrancaole dex:6
+1-1=6]
But as he runs, the Knight realizes that he doesn't know how exactly should he handle his twisted weapon of murder and gore. Damn, the handle is too bended to even fight comfortably with it. Oh shi-
[Thrancaole str:3
-1+2=4]
[DK dex:6]
The shadow used the Knight's momentum to try to throw him, but he expertly rolled and stood up. Well, that was close.
The shadow, on the other hand, decides to finish what he has begun:
[Thrancaole pot:1
+1=2]
But, unfortunately, just a little drop of acid appears this time.
The Flimsy Wizard has managed to move around by this time, and he seems like that he wants to cast a spell.
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats: +1
Str:0
Dex:1
Spd:0
Wil:0
End:0
Pot:6
Pol:3
Status effects:-Left arm:
[Slightly mauled]-Right arm:
[Slightly mauled]-Torso:
[Heavily mauled]-Right leg:
[Slightly mauled]Transformation status: Iron man!
[Smooth surface][Yields]Inventory:Location:NE hallway. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:+4
Str:1
Dex:2
Spd:1
Wil:0
End:1
Pot:3
Pol:5 (2)
Status effects:Transformation status: Iron man!
[Smooth surface][Yields]-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is a solid iron axe:
Further -1 to dodging!
-1 to speed!
-1 dex to performing physical attacks because it is really uncomfortable to move!
Inventory:Location:NE hallway. South entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +2
Str:1
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:-Left leg
[Slightly mauled]Transformation status:Black Bio-Metal body
[Light][Yields][Soft][Naturally sharp]Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
Location:Portal Room. Center.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"Stats: +2
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:1
Pol:2 (1)
Status effects:-Left leg:
[Burned]Transformation status:Inventory:-Golden hammer:
[Heavy]Further -1 to dex with it until fixed
-Repair Golden ring
Location:NE hallway. South entrance.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3
Status effects:[Coughing][Heavy bleeding 2/3]Transformation status:Inventory:Location: Portal Room. East side.
Name: Thrancaole
Appearance: A shadowy figure. Neither its face nor clothes can be seen.
Stats:Str: 0
Dex: 5
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 1
Status effects:Legs:
[Minor burns] [Bleeding I]Transformation status:Inventory:Location:NE hallway. South entrance.
Name:Mark Hound
Appearance: Mark wears a robe with hood and large wizard hat both black and has his face hidden by the hood and wears the hat at the same time he is average height and loves explosions
Stats:
Str: 1
Dex: 1
Spd: 0
Wil: 2
End: 1
Pot: 2
Pol: 2
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center.
Name: Takua the Chronicler
Appearance: A short robot-like being with short, stubby arms that appear to be as large as his torso. He constantly wears a blue mask on his face. His body is red and his legs are yellow.
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 8
Status effects:
Transformation status:
Inventory:
Location:Grand Room. Center