Turn 036Get me dat point baby. STOMP STOMP.
Kill this Jabroni. Sudden wake up to a spinning heel kick. Make the crowd go wild.
Well, this should be easy, tight? YOu only have to stomp until his head goes crack, right? Just in case, you channel your magic mojo to increase your strength, and some of your finesse, because it is obviously necessary to be coordinated to stomp on an unconscious dude, right?
[Derm str:3
+1+1=5]
Well, it wasn't so easy. Turns out that head are round to deflect hits, but you managed to stomp on it until it caved in. You are really glad that your feet is not a part of your body, as the feeling of all the variety of flesh, grey matter and cracked bone would be pretty gross.
A white smoke comes from the torso of the deceased Mako and get inside your own chest. You are pretty familiar with the sensation, but for some reason you can't ever have enough of it.
Mako is dead, Derm gains a pointThe Dragon Knight just watches this. He was ready to help, but his help was not needed, so meh.
TURN.
OF SAFER SCIENCE.
AND CRAWL BACK TO THE PORTAL ROOM. GINGERLY.
[Spd:2
-1-2+1=0]
The numbness doesn't let you do much, really, but you manage to move to the Grand Room, and try some magic:
[Pot:3
+1=4]
A pile of hair appears in front of you.
[Pot:1
+1=2]
Nothing happens.
[Pot:1
+1=2]
You suddenly got distracted with something, but you realize that nothing has happened.
A shadowy humanoid entity walks from the Arcane Room and sits in front of you, like if it was expecting something.
Kares zubhaonth halthel tealtael.
What does the shadow want? Who knows? But the entity known as Thrancaole seems to be trying to cast a spell:
[Pot:1
+1=2]
A golden line appears in front of it and moves trying to curve itself somehow, but banishing before anything happens.
The shadow moves to the Grand Room, and finds that there is someone there. Intrigued, it sits in front of the black and emaciated humanoid.
Science!
As the portal changes its colors to blue and purple, you concentrate in something far more important: science.
[Pot:3
+1=4]
Nothing happens.
[Pot:2
+1=3]
A golden line appears and forms a triangle.
[Pot:1
+1=2]
Another golden line appears, this time wiggling oddly, until it disappears.
That was quite unproductive.
PM
There is nothing better than doing science, right? Well, maybe weaponizing it, but that's just one step forwards.
[Pot:6
+2=8]
A thick golden line appears and draws huge weapon. It is one of those weird Eastern polearms, the cutting ones. Naganita? Nigagita? Aha! Naginata! And it is really big, more suited to be placed in a decorative statue than a person. As usual, it fades away after a brief time.
[Pot:4
+2=6]
Nothing happens.
[Pot:6
+2=8]
A thick golden line appears and draws a hell of a rhinoceros. You are not really sure why did you repeat the word, but the GM's humble guess is that you like rhinoceros.
Cromwell, in his idleness, notices something weird. The floor seems to be getting angry, or rather, pissed at him for some reason. Or maybe it is just a bad vibe, who knows.
Mark Hound appears in the Magma Room. He guesses that searing pain is pretty close to explosives, so he smiles
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats: +1
Str:0
Dex:1
Spd:0
Wil:0
End:0
Pot:6
Pol:3
Status effects:-Left arm:
[Slightly mauled]-Right arm:
[Slightly mauled]-Torso:
[Mauled]-Right leg:
[Slightly mauled]Transformation status: Iron man!
[Smooth surface][Yields]Inventory:Location:NW hallway. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:+4
Str:1
Dex:2
Spd:1
Wil:0
End:1
Pot:2
Pol:5 (1)
Status effects:Transformation status: Iron man!
[Smooth surface][Yields]-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is solid inert iron:
-1 to speed!
Inventory:Location:Greenhouse Room. Center.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +2
Str:1
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:-Left leg
[Slightly mauled]Transformation status:Black Bio-Metal body
[Light][Yields][Soft][Naturally sharp]Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Diamond morningstar:
[Blunt weapon][Heavy][Two-handed][Minor piercing]Location:Grand Room. Center.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"Stats: +2
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:1
Pol:2
Status effects:-Left leg:
[Burned]Transformation status:Inventory:-Golden hammer:
[Heavy]Further -1 to dex with it until fixed
-Repair Golden ring
Location:Greenhouse Room. Center.
Name: Cromwell Jackson
Appearance: A tall, lanky man
Stats:
Str:0
Dex:1
Spd:2
Wil:0
End:0
Pot:3
Pol:3
Status effects:
Transformation status:
Inventory:
Location:NW hallway. South entrance.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:
Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3
Status effects:
Transformation status:
Inventory:
Location: Portal Room. West side.
Name: Thrancaole
Appearance: A shadowy figure. Neither its face nor clothes can be seen.
Stats:
Str: 0
Dex: 5
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 1
Status effects:
Transformation status:
Inventory:
Location: Grand Room. Center.
Name:Mark Hound
Appearance: Mark wears a robe with hood and large wizard hat both black and has his face hidden by the hood and wears the hat at the same time he is average height and loves explosions
Stats:
Str: 1
Dex: 1
Spd: 0
Wil: 2
End: 1
Pot: 2
Pol: 2
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center.