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Author Topic: [3.5e D&D] A Game of Death and Destruction  (Read 48469 times)

Hanslanda

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #90 on: January 01, 2014, 01:10:12 am »

Player's Handbook, Monster Manual I. That's all you need unless you use exotic feats and such.


Heh. Heh. Powergaming is nine-parts finding feats in books that were meant to do something neat, and one part applying them to something that no one ever expected you to apply them to, then watching as the result incinerates the world.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Rolepgeek

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #91 on: January 01, 2014, 01:13:38 am »

Eh.

I disagree.

Powergaming is 7/10 finding feats, abilities, spells, variants, and level dips that were meant to be neat and/or 'balanced', 2/10 applying them in ways that would make any reasonable person break down and cry, and 1/10 stacking things that were actually meant to be stacked together farther than anything is ever meant to be stacked.

Clawlocks are a perfect example of this, and if I'd gone for the GhOsoero, I probably would have made one(small size does not lend itself to melee like this).
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Sincerely, Role P. Geek

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Gamerlord

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #92 on: January 01, 2014, 01:14:08 am »

Hey, we're all level 10s, right?

Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #93 on: January 01, 2014, 01:15:49 am »

Speaking of, does anyone know a dice roller set up to handle large numbers of rolls at once? Invisible Castle has a maximum of 100 dice per roll.

Rolepgeek

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #94 on: January 01, 2014, 01:21:17 am »

http://www.wizards.com/dnd/dice/dice.htm

That handles at least 200. I tested.

Or just have multiple rolls, add them together. Multiples of 100, of course.

Actually, at that many dice, the possibility of getting outside the average range becomes infinitesimally small, and you'd be better served by rolling a much smaller number of dice and just adding numbers to get the range you want.
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Sincerely, Role P. Geek

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Gamerlord

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #95 on: January 01, 2014, 01:22:06 am »

Ahahahahahahahahaha so much Necromancy.

Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #96 on: January 01, 2014, 01:24:59 am »

http://www.wizards.com/dnd/dice/dice.htm

That handles at least 200. I tested.

Or just have multiple rolls, add them together. Multiples of 100, of course.

Actually, at that many dice, the possibility of getting outside the average range becomes infinitesimally small, and you'd be better served by rolling a much smaller number of dice and just adding numbers to get the range you want.
Eh, I guess I'll just assume you die. Twould have been better to actually roll, though.

Gamerlord

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #97 on: January 01, 2014, 01:35:05 am »

Got my spell list down.
Spoiler (click to show/hide)
« Last Edit: January 01, 2014, 01:40:37 am by Gamerlord »
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Rolepgeek

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #98 on: January 01, 2014, 01:37:59 am »

What's yer race?

And I'm surprised no Animate Dead. But, I have The Dead Walk, so all is well.
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Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #99 on: January 01, 2014, 01:39:00 am »

Mind Flayer, I believe. Because squid-faces.

Gamerlord

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #100 on: January 01, 2014, 01:39:33 am »

Didn't see Animate Dead. Gimme a minute.

EDIT: There, replaced Watchful Ancestors to get a meatshield ability. Which will be more or less my number one tactic. MOAR MEAT FOR THE GRINDER.
« Last Edit: January 01, 2014, 01:41:29 am by Gamerlord »
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Rolepgeek

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #101 on: January 01, 2014, 01:42:38 am »

Gamerlord, you realize Mind Flayers are LA+7, right? And 8 racial hit dice?

Meaning you can't play them unless Remuthra waives the racial hit dice, and even then, you'd level 7?
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Gamerlord

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #102 on: January 01, 2014, 01:43:29 am »

DAMNIT. DAMNIT DAMNIT DAMNIT.

Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #103 on: January 01, 2014, 01:44:50 am »

DAMNIT. DAMNIT DAMNIT DAMNIT.
+1

DID NOT SEE RACIAL HIT DICE

Gamerlord

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #104 on: January 01, 2014, 01:46:12 am »

WHY IS THAT A PROBLEM. I HAVE 1 CONSTITUTION. I COULD BE KILLED BY A MILDLY IRRITATED RABBIT.
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