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Author Topic: [3.5e D&D] A Game of Death and Destruction  (Read 48448 times)

Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #105 on: January 01, 2014, 01:48:37 am »

http://www.dandwiki.com/wiki/Child_(3.5e_Template)

THERE. FIXED. BABY MIND FLAYERS GET -2 LA.

Gamerlord

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #106 on: January 01, 2014, 01:51:24 am »

Oh god I'm a baby Mind Flayer Necromancy-focussed Sorcerer.

Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #107 on: January 01, 2014, 01:53:34 am »

[>:3]

You may deploy this as you wish.

Gamerlord

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #108 on: January 01, 2014, 01:54:35 am »

Am I still level 10 or do I need to prune my spell list? Also, child Mind Flayers have any more stat changes that I'll need to apply?

Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #109 on: January 01, 2014, 01:56:15 am »

-2 Strength Dexterity, and Constitution, -1 Intelligence and Wisdom, -1 Size Class. You are a First-Level Sorceror still with that, so be thankful for racial spells.

Gamerlord

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #110 on: January 01, 2014, 01:57:50 am »

Wait... racial spells? And oh shit now my Str, Dex and Con will all be = or < 0.

Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #111 on: January 01, 2014, 02:00:16 am »

UNDEAD BABY MIND FLAYER. SO MUCH WOW.

AS A SIDE NOTE YOU CAN'T REALLY DO THAT. ZERO DEXTERITY MEANS YOU'RE IMMOBILE. 0 STRENGTH AND CONSTITUTION MAKES YOU A GHOST.

BUT YES, RACIAL SPELLS. MIND FLAYERS HAVE +15 LA FOR A REASON. THEY CAN MIND BLAST AND HAVE THE FOLLOWING SPELLS.
Quote
At will—charm
monster (DC 17), detect thoughts (DC
15), levitate, plane shift, suggestion (DC
16). Effective caster level 8th. The
save DCs are Charisma-based.
« Last Edit: January 01, 2014, 02:02:22 am by Remuthra »
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Gamerlord

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #112 on: January 01, 2014, 02:00:42 am »

Wait what. I can be a ghost sorcerer?

Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #113 on: January 01, 2014, 02:03:19 am »

You can, but you'd need an extra point of racial hit dice. Which I will just give to you because those stat maluses are pretty huge.

And you still need Strength and Dexterity above 0.

Gamerlord

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #114 on: January 01, 2014, 02:05:22 am »

This is getting confusing. I think I'll sacrifice that single point of constitution to boost my Int which is now at 4. So now I'm a ghost. Interesting.

Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #115 on: January 01, 2014, 02:08:20 am »

Have you played D&D before? Because you seem a bit confused with the craziness of the game.

http://www.dandwiki.com/wiki/SRD:Ghost<-Template for Ghosts.

Gamerlord

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #116 on: January 01, 2014, 02:10:02 am »

I have, just not 3.5.

Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #117 on: January 01, 2014, 02:11:09 am »

http://www.realmshelps.net/monsters/templates/ghost.shtml

Use the Savage Progressions table to take your first level of Ghost. You can take up to five, for more Ghost Powers.

Gamerlord

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #118 on: January 01, 2014, 02:12:56 am »

So am I now Sorcerer 9/Ghost 1?

Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #119 on: January 01, 2014, 02:14:55 am »

Mind Flayer 8/Sorcerer 1/Ghost 1.
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