Update!
Zombies removed and replaced with Red bears and wolves that drop the same loot as those zombies did.
Animal update:
no longer exploitable by walking backwards
fears hostile wildlife
reacts to gunshots
hostile wildlife retreats if it cannot find a path to you
wildlife should not jump up and switch to random angles anymore
removed white wolf
Resource Objects Were Improved:
added new models for wood & stone resources
wood & stone resources change model to indicate their quantity
added another stone resource – contains mostly stone
Misc. Stuff:
fixed bugs with the level (such as rocks intersecting buildings)
the ‘oil tank’ area has been modified with cover
workbenches make you craft faster when standing next to them
added new player animations
improved melee attack animations
added locked backpacks and lockpicks test ( off by default )
when you die your backpack is locked for everyone else but you for a time
someone else can use a lockpick tool to bypass this time
lockpick tools are a default blueprint
you can’t use lockpicks on doors
the amount of time the backpack is locked for is per-server and can be set with the command player.backpackLockTime seconds
can be turned off by setting player.backpackLockTime to 0
footstep sounds will never play the same sound as the one previously played
grass textures have been improved
Known Issues
there are a small number of areas with what seems like invisible walls
there are one or two rocks without collision
there used to be about 200 wolves in one area of the map, we fixed it, though.
Lockpicks are (If I recall correctly) 8 LQM, which to be honest... Is really bad, Its only worth it if you know the person has a gun or some good stuff, but now It just isn't worth it to go after people unless you are already sufficiently set up, increasing the gap between veteran players and new players.