Continue to build up my realm. A.K.A the city.
You find (5) progress goes ok. More people also arrive. The city should be finished in another turn.
"Well, let's explore the temple. Also gay op- I mean Scap, do post an action instead of just talking to me."
Go explore the temple.
You (5) successfully trek to the temple.
As you approach the temple, you see two golems appear to be guarding the door.
“You are not welcome here. We do not know how you managed to find this place, but you must leave.”"Well, let's explore the temple. Also gay op- I mean Scap, do post an action instead of just talking to me."
Go explore the temple.
"I heard that."
Head for the temple and loot
You (5) manage to loot some good equipment on the way there. Also, your wounds begin to close.
Vagaries and portents
Bringing to light is important
Place of power to be revealed
So that Igneans may revel
((Went slightly different with this one. Mostly I couldn't think of anything to go with "Ignean is disappoint" XD))
You (7) follow this pull. After crossing many miles, you and your friends at what appears to be a giant crater, too large to see the end of. You see several narrow passageways which are present throughout the pit. You feel this pull the strongest at what appears to be the center.
Backwater
Kill TCM
Kill TCM
Since Excalibur hunting isn't doing to well, let's take a break a stab this guy through both lungs.
Excalibur (6) buffs the floran.
The Assassin (9 vs 4+3=7) wounds the Floran heavily.
Become the lich
You (10 (crit!)) become a lich through ancient dark magics. Aside from being more powerful, your soul is also now in a phylactery.
Wait. Helping has a 1/3 (or more) chance to hurt?
Search through the treasure and such. Also swim through it, like Scrooge McDuck.
You (6+2=8) acclimate yourself to the treasure horde, further increasing your capabilities while in the lair.
"Loti jauki! Saglabātu viņu ieslodzītais!"
While the succubi keep darkpaladin occupied, fry him with concentrated bursts of light.
You target the Dark Paladin.
Defend myself with a shield of pure evil.
You (9) shield yourself effectively and also reduce any damage taken by 2.
Besiegers: Yourmaster (12/12), Larnath (5/5), and 1 lvl 2 zombie, darkpaladin (4/12) and 2 lvl 4 mooks
Defenders: DarkArtemisFowl (18/18), 3 lvl 3 guards
Backwater (6) experiences a moment of hope among the defenders. Defenders get +1 to rolls
darkpalidin (9) | DarkArtemisFowl (9+2+1=12) | darkpaladin takes 3-2=1 damage |
Larnath (7) | guard 3 (8+1=9) | Larnath takes 2 damage |
mook 1 (1) | guard 2 (3+1=4) | mook 1 dies |
zombie (4) | guard 1 (6+1=7) | zombie dies |
mook 2 (9) | guard 1 (1+1=2) | guard 1 dies |
Besiegers left: Yourmaster (12/12) and Larnath (3/5), darkpaladin (3/12) and a lvl 4 mook
Defenders left: DarkArtemisFowl (18/18), 2 lvl 3 guards