I feel like the fighter, is a project for our second visit to port. Sure we can start lining out the design and stuff, but until we get a fighter engine in there, it's just a drone. One of the drones we knocked out of the sky with little trouble. I think most of our funds would best be spent on repairs to the Redemption.
We need some kind of escort and point defense. Especially if we to take the job of drone hunting... It is the best after all. Repairing a turret mount and installing a turret is not a cheaper option than a fighter I think we can afford ourself a fighter, Anyway -
Alpha version of the plan:
Take drone hunting jobSpend several days in one of the ports for refits Purchases:
a) Advanced tools
300b) 10 teladine armor plates, 1 reinforced teladine armor plate
250 c) Fighter engine
500d) One units of flak ammo
60e) Two Tether missiles
40f) While we in port hire local specialists to help our crew with the tasks below
150h) Remaining money: buy various factory-made details necessary for all repairs below
Crew, hired specialists, hull repair dronea) Try to haggle for better prices
b) start processing scrap to simple materials to Complex resources when needed
c) Repair life support
d) Patch holes in our armor with stored teladine plates and ones we bought
e) Construct a fighter from : flak turret, drone remains, 5 teladine plates, one reinforced teladine plate, 2 units of advanced resources, 5 units of complex resources + some of purchaced factory made details
Desired specs: pulse laser from drone, rotating flak, nice speed by combining standard fighter engine and remains of a drone, at least two external mounts for future
Name it
Hound f) repair\install at least basic computer system for control, targeting and sensors
g) Make 4 AP railgun ammo (sharpened spikes) and 10 'shrapnel' railgun ammo
h) Repair most noticeable internal structural damage
Misca) If possible, register the vessel as jointly owned by the crew with equal shares (probably not free, so can wait for later)
b) Try to get evaluation how much Redemption should cost (again, probably not free, but if we got a business person among the crew... In fact I'd love to have estimated cost as one updating stat for all of our vessels, for the sense of progress)
Idea is to spend
all and every resources we have in storage on repairs. I want to keep cargo shuttle mostly because it will be easer to gather battle remains using it. But we may consider selling it and buy more good stuff\hiring more workhands