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Author Topic: Kalpa: A Game of Divinity OOC  (Read 30320 times)

GreatWyrmGold

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Re: Kalpa: A Game of Divinity OOC
« Reply #330 on: December 18, 2013, 12:39:02 am »

What about Neyravah?
Well, you haven't really messed around with mortals outside the Drakes.
And he's done very well with them. Why is he an evil god, then?
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Cheesecake

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Re: Kalpa: A Game of Divinity OOC
« Reply #331 on: December 18, 2013, 12:46:41 am »

What about Neyravah?
Well, you haven't really messed around with mortals outside the Drakes.
And he's done very well with them. Why is he an evil god, then?
We never said you were an evil god. I don't think we said anything about you yet. (But we will soon, if you do manage to get a sentient planet to worship you)
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GreatWyrmGold

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Re: Kalpa: A Game of Divinity OOC
« Reply #332 on: December 18, 2013, 12:57:03 am »

The Fisher god is the only "good" god according to Neiden's perspective.
((The parentheses imply that he isn't all that good--it's just that all the other gods are evil. Which includes yours truly.))
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GreatWyrmGold

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Re: Kalpa: A Game of Divinity OOC
« Reply #333 on: December 18, 2013, 10:40:29 am »

-snip-
Neyravah sneers at your unkind, half-unfounded generalizations!
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Xantalos

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Re: Kalpa: A Game of Divinity OOC
« Reply #334 on: December 18, 2013, 10:59:14 am »

-snip-
Neyravah sneers at your unkind, half-unfounded generalizations!
-cue Zzwdi killing Ardas because if gods are evil than this one takes the cake-
:P
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gman8181

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Re: Kalpa: A Game of Divinity OOC
« Reply #335 on: December 18, 2013, 11:16:10 am »

The Fisher god is the only "good" god according to Neiden's perspective.
((The parentheses imply that he isn't all that good--it's just that all the other gods are evil. Which includes yours truly.))
First off, Neiden doesn't know you exist. There has been absolutely no interaction between the two of you yet and therefore he would have no reason to know about you or have any opinions about you. Likewise for the gods outside those I mentioned in my previous post.

Also;

Standard alignment categorizations are overrated in my humble opinion. As much as people like sticking certain traits like altruistic as good or selfish as evil, it doesn't always fit in so neatly and before long there's a good chance cracks will begin to appear.

I do what I do and the attempts of others to classify it as good or evil are meaningless to me. All hail the color grey and its many shades!
Which is why I used quotes. Because the term "good" is once again relative to perspective. My faction sees the Fisher as a benevolent and kind god who dislikes conflict and just wants everyone to be happy and healthy. His primary gifts to our civilization are just healing gifts. Meanwhile Feros would be seen as "good" to his people because he encourages "natural balance" which the sun demons have been raised to consider as a natural, important and "good" thing. Then the sun demons might see the Fisher as "evil" because he inhibits the balance and his children create civilizations which disrupt the culling of weaker individuals less fit to survive. It's all "good" from different perspectives, hence the use of parentheses.

-cue Zzwdi killing Ardas because if gods are evil than this one takes the cake-
:P
So far his crimes include attempting to free an ascendant from mind slavery and creating a moon that traps mortals for eternity and forces them to do riddles *shivers* (That is pretty awful). Entertainingly, said moon is currently empty and is likely only to be filled with people who are uhmmm... "silly" enough... to think the rings are a good thing to use after the first two wishes go horribly wrong. That and the mind slave he is attempting to free is by most definitions a "monster".
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Xantalos

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Re: Kalpa: A Game of Divinity OOC
« Reply #336 on: December 18, 2013, 11:21:31 am »

Yeah yeah I know. He just kinda gives off that vibe of an evil vizier (yeeeess hero I'll help you muahahaha). Does a good job of it.
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GreatWyrmGold

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Re: Kalpa: A Game of Divinity OOC
« Reply #337 on: December 18, 2013, 11:32:58 am »

-snip-
Neyravah sneers at your unkind, half-unfounded generalizations!
-cue Zzwdi killing Ardas because if gods are evil than this one takes the cake-
:P
Killing Ardas would be a bit uncalled for.
And creepy.
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HissinhWalnuts

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Re: Kalpa: A Game of Divinity OOC
« Reply #338 on: December 18, 2013, 05:15:05 pm »

Creepiness is kinda Zzdwi's thing yo
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Dorsidwarf

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Re: Kalpa: A Game of Divinity OOC
« Reply #339 on: December 18, 2013, 05:26:39 pm »

Creepiness is kinda Zzdwi's thing yo

Really? I'd have said his 'thing' was petty cruelty and overpowering greed. He reached happily for the power inherent in the super-artifact, then decided that he didn't care much for the idea of serving the one who let him have that power, enslaved a village and made them help him build a giant temple to bribe another god to free him. All instead if just taking off the gloves.
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HissinhWalnuts

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Re: Kalpa: A Game of Divinity OOC
« Reply #340 on: December 18, 2013, 05:31:02 pm »

I'm debating being a asshole and getting rid of Zzdwi from the gloves, or some other form of punishment. But that would kick Iiteum from the game like a asshole, but it would be in character for me to correct my actions cascade of death.
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Iituem

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Re: Kalpa: A Game of Divinity OOC
« Reply #341 on: December 18, 2013, 05:36:34 pm »

Creepiness is kinda Zzdwi's thing yo

Really? I'd have said his 'thing' was petty cruelty and overpowering greed. He reached happily for the power inherent in the super-artifact, then decided that he didn't care much for the idea of serving the one who let him have that power, enslaved a village and made them help him build a giant temple to bribe another god to free him. All instead if just taking off the gloves.

Eh, super-artefact gave him intelligence by landing on him, so the freedom of choice thing wasn't really in there, nor was the village enslaved.  Also, prior to Liram offering an escape clause, there actually was no way to escape the slavery, even by taking off the gloves.  Under the circumstances originally given, Zzdwi's chosen course of action was the best he could manage.

Of course, this whole time all Liram needs to do is order Zzdwi to kill himself/take the gloves off, or if he prefers order Zzdwi to take only actions directly mandated by him.  Granted, if he does the latter I'm out of the game, but I'm willing to accept that; it's a risk I undertook when picking the character.

One thing Zzdwi won't do is destroy the Temple out of spite, although the gauntlets are certainly able to do that.  Art is sacred, after all.

Edit: Taking off the gloves should leave Zzdwi pretty much powerless, though.  He's a shambling veggie monster with approximately hand-like tendrils, so he can still make things, but he won't be able to manipulate essence like a Kin any more, or even perceive any of that ilk.  I guess he'll have vaguely Child-level limitations, but one can hope he retains his skill at craftsmanship, albeit with mortal tools.
« Last Edit: December 18, 2013, 05:40:14 pm by Iituem »
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HissinhWalnuts

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Re: Kalpa: A Game of Divinity OOC
« Reply #342 on: December 18, 2013, 05:37:54 pm »

Liram is currently trying not to be megalomaniacal.
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gman8181

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Re: Kalpa: A Game of Divinity OOC
« Reply #343 on: December 18, 2013, 05:46:33 pm »

Creepiness is kinda Zzdwi's thing yo

Really? I'd have said his 'thing' was petty cruelty and overpowering greed. He reached happily for the power inherent in the super-artifact, then decided that he didn't care much for the idea of serving the one who let him have that power, enslaved a village and made them help him build a giant temple to bribe another god to free him. All instead if just taking off the gloves.

Eh, super-artefact gave him intelligence by landing on him, so the freedom of choice thing wasn't really in there, nor was the village enslaved.  Also, prior to Liram offering an escape clause, there actually was no way to escape the slavery, even by taking off the gloves.  Under the circumstances originally given, Zzdwi's chosen course of action was the best he could manage.

Of course, this whole time all Liram needs to do is order Zzdwi to kill himself/take the gloves off, or if he prefers order Zzdwi to take only actions directly mandated by him.  Granted, if he does the latter I'm out of the game, but I'm willing to accept that; it's a risk I undertook when picking the character.

One thing Zzdwi won't do is destroy the Temple out of spite, although the gauntlets are certainly able to do that.  Art is sacred, after all.

Edit: Taking off the gloves should leave Zzdwi pretty much powerless, though.  He's a shambling veggie monster with approximately hand-like tendrils, so he can still make things, but he won't be able to manipulate essence like a Kin any more, or even perceive any of that ilk.  I guess he'll have vaguely Child-level limitations, but one can hope he retains his skill at craftsmanship, albeit with mortal tools.
Liram wants his gauntlets. Offer gauntlets in exchange for keeping temple to yourself. You did build it after all so it makes sense for you to own it instead of anyone else. Liram gets his gauntlets and you get an act per turn. Everyone wins... err well you two both win.

Liram is currently trying not to be megalomaniacal.
Why?
« Last Edit: December 18, 2013, 05:49:09 pm by gman8181 »
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HissinhWalnuts

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Re: Kalpa: A Game of Divinity OOC
« Reply #344 on: December 18, 2013, 05:50:20 pm »

Being megalomaniacal is bad for the health of someone trying not to die by other gods, as he is one of the weakest.
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