Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 19 20 [21] 22 23 ... 34

Author Topic: Kalpa: A Game of Divinity OOC  (Read 30323 times)

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Kalpa: A Game of Divinity OOC
« Reply #300 on: December 15, 2013, 12:07:48 pm »

If we can be anywhere, I can just as easily ignore you at no consequence. no offence but your talk makes no sense to me. That you are bored is of no interest to me either.
So don't respond if you won't respond.
And, well...it's an RP. We're all supposed to be having fun, we're all supposed to be roleplaying. So far, I've been doing little of one and less of the other. It's like I'm playing a whole separate game from you guys, and I'm trying to change that. If Neyravah becoming an impromptu mediator is how that happens...it's how it happens.

Ardas, don't edit things out in the middle of RP, that's bad and makes you look bad :I
Agreed.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Kalpa: A Game of Divinity OOC
« Reply #301 on: December 15, 2013, 12:09:07 pm »

Sorry, I just realized it was pointless what I was saying and I'd rather cut frustrating discussions short.

Maybe put back the one thing you said and then just ignore him from that point onward?

It'll add dramatic tension to the whole affair. Besides, you could always try and kill each other later.
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: Kalpa: A Game of Divinity OOC
« Reply #302 on: December 15, 2013, 12:11:20 pm »

It was just me repeating myself. I don't like that and it makes for a frustrating argument that was pointless to begin with.
Logged

Icefire2314

  • Bay Watcher
  • Programmer and Space Enthusiast
    • View Profile
Re: Kalpa: A Game of Divinity OOC
« Reply #303 on: December 15, 2013, 01:03:51 pm »

I PM'ed my sheets, let me know if I can be in this one, or in the next. :)
Logged
"ERUTH PULL THE DAMN LEVER THE ZOMBIES ARE ABOUT TO GET INSIDE!"
"zzz"
BAY 12 MINI CITY: http://bay-12.myminicity.com/

HissinhWalnuts

  • Bay Watcher
  • Has a deep dislike of the natural world.
    • View Profile
Re: Kalpa: A Game of Divinity OOC
« Reply #304 on: December 15, 2013, 01:14:43 pm »

I highly doubt you could give Zzdwi freedom without simply removing the Xavrax Quotix with a single act.
Logged
Crack-a-lack-a

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: Kalpa: A Game of Divinity OOC
« Reply #305 on: December 15, 2013, 01:38:50 pm »

Why not?
Logged

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Kalpa: A Game of Divinity OOC
« Reply #306 on: December 15, 2013, 01:39:35 pm »

He spent more than one on the gauntlets if I recall.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

HissinhWalnuts

  • Bay Watcher
  • Has a deep dislike of the natural world.
    • View Profile
Re: Kalpa: A Game of Divinity OOC
« Reply #307 on: December 15, 2013, 01:46:55 pm »

Note the fact that I used a major act which is equal to fucktons of regulars like fucktons.
Logged
Crack-a-lack-a

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: Kalpa: A Game of Divinity OOC
« Reply #308 on: December 15, 2013, 01:50:06 pm »

I'll be chipping away at it then.
Logged

HissinhWalnuts

  • Bay Watcher
  • Has a deep dislike of the natural world.
    • View Profile
Re: Kalpa: A Game of Divinity OOC
« Reply #309 on: December 15, 2013, 01:50:56 pm »

Lets hope the game lasts that long. :(
Logged
Crack-a-lack-a

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: Kalpa: A Game of Divinity OOC
« Reply #310 on: December 15, 2013, 01:53:07 pm »

Hey, anything to liberate a player from being treated like a robot every turn.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Kalpa: A Game of Divinity OOC
« Reply #311 on: December 15, 2013, 09:22:59 pm »

Hey, anything to liberate a player from being treated like a robot every turn.
Indeed.

By the way, what exactly is the argument about? Between Neyravah's concerns, the rest of the game, and...well, the way the argument wound up, I lost track.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Kalpa: A Game of Divinity OOC
« Reply #312 on: December 17, 2013, 07:20:16 pm »

So for fun and conversational purposes,

Which character in the game scares or intimidates you most at the moment?

I'm personally a little concerned about Zzdwi and what type of art he might try and transform Neiden into should the two meet.
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Iituem

  • Bay Watcher
    • View Profile
Re: Kalpa: A Game of Divinity OOC
« Reply #313 on: December 17, 2013, 07:32:02 pm »

I highly doubt you could give Zzdwi freedom without simply removing the Xavrax Quotix with a single act.
Note the fact that I used a major act which is equal to fucktons of regulars like fucktons.

And you gave the Xavrax 22 distinct powers, only one of which was the curse of servitude.  Way I look at it, it should therefore only take 1 Act to break that only distinct power.


As to the RP thread, sorry, been away for a few days.  I made Zzdwi a little more eloquent than I'd prefer, but it's hard to do rhetoric without pronouns, so he's been given a slight conversational upgrade.  As far as I'm concerned, this conversation from Zzdwi's perspective is literally booming voices in the sky.  The various mortal denizens of the temple are scurrying around below, hiding from fear of the sudden appearance of gods above them.

I reckon by now the original village Zzdwi terrorised is probably buried under the Temple's foundations.  Not like it isn't built to be a city anyway, mind...
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Kalpa: A Game of Divinity OOC
« Reply #314 on: December 17, 2013, 07:39:31 pm »

Who most intimidates me? Well, Nam'qua's been saving acts. . .
Logged
Pages: 1 ... 19 20 [21] 22 23 ... 34