the A team((I'm fine with combining groups, even if I'm not in one of the groups you would combine.))
Team A
"There's someone out there, afraid and sad. Could be the person that was taken."
Head in the direction of the sad person, watch out for traps.
You step through the threshold and into the deathly cold of the grove, feeling the covering of snow crunching beneath your feet. The mist and general uniformity of the place make it hard to keep your bearings. It would probably be easy to get lost in here if it wasn't for the trail of footprints and your ability providing you with a point of reference.
As you follow the trail and the psychic signals, you notice that the two trails of footprints diverge slightly but continue in the same general direction. You also notice something else: The psychic presence you noticed earlier, spread out everywhere around you, is somewhat denser here. And it becomes even more dense as you approach that person.
You hear the door slam shut behind you. You are about to consider what that means when you notice someone in front of you. Long dark hair, barely visible through the mist.
"Who are you?" comes a female voice
She slowly lifts her head to look at you, becoming a face visible through the mist, eyes red from tears framed by dark hair. You recognise her as the girl from the briefing. The one that was abducted. At least, she looks very much like her. It wasn't a very high quality picture.
"Y-you are one of them." she adds.
There is little emotion in her voice, but you can sense the anger in her, the same anger resonating with the psychic presence around her almost at the same time.
<Svajoklis, Team A>
Now that I have a light source that is unlikely to give out, search through the room for anything useful.
Our spooky friend dislikes light, likely because it makes it shootable. we should be safe for a while. The sad person seeem like bait to me. Cop we found earlyer was eaten. I doubt anyone kidnaped has enough mind or brain matter left intact to feel sad.
You step away from the door and start searching around in the furniture of the room with the light it provides. There's little of interest here. Empty candleholders, dyes, incense.
You're in the process of searching under the couch when the door slams shut behind you, accompanied by a gurgling sqwaking that cuts through the ensuing darkness.
And yet you are smiling with a doomguy smile. Because in the split second before that happened, you grabbed a thing that looks like a big ass torch made out of a spiky mace. And a box of matches. You don't know who put those there or why, but you feel the need to thank them.
((And here we see the luck mechanic and equipment generator in action.))
Team A
Still charging.
You wait.
...
Nothing happens.
...
You feel the need to tap your foot, but then you realise you don't have one.
...
About 35 seconds left.
...
Wonder if you could prank call your teammates.
Baold teamShoulder ram one of them
You try to run towards one of the mannequins in the limited space you have. The thing tries to stab you but you weave out of the way, at the same time shoulder ramming it and throwing it over you and behind you, granting you some respite as the fallen body act as a barrier.
Try to hide behind closest teammate.
You manage to run away using the best predicted route and hide behind Fizz, just as he manages to get away from the cluster of mannequins surrounding him. Looks like both of you have some bad injuries on your back.
"Save me, save me! Hurt them, hurt them!""Yes, hurt you, hurt you, save them, save them, got it."Resume lasering the mannequins harassing my teammates.
You draw your teammates' attempts to run away using stick figures on your notepad. You use such colourful onomatopoeia as "Fwing!", "Slich!", "Fwap!", "Bzzrrt!" and "Slam!".
The good news is that the things are not paying any attention to you, so you're completely safe. The... sort-of-bad news is that your teammates are on the opposite side of the room, right between you and the things.