Yes to all, sure thing.
Hmmm... Two questions:
If I take the +3 LA (blech) half-dragon template on a medium character, can it give wings (that large restriction is... rather silly)?
Would a level in Swashbuckler also grant a level of free LA?
So, I just realized that the name "Torik the Red Handed" works way better if I run around strangling people than if I run around chopping people with axes. So now my weapon of choice is the gauntlet, and I traded out those silly spellcasting feats for Improved Unarmed Strike and Improved Grapple. Standard MO is to grab the enemy by the throat and keep squeezing.
Actually, you'd probably end up with redder hands if you chopped them with axes.
Because of the blood.
Yes, and not necessarily, as the free LA thing is really to try and keep everyone on more similar power levels.
Alright. Here is the sheet so far.
http://www.myth-weavers.com/sheetview.php?sheetid=693375
How did you qualify for Dread Pirate at level 4?
If you want to use any of the established setting stuff, let me know so I can give you OOC knowledge about the topics in question.
Could you give me the name and some information on an Illumian Quill Cabal? Preferably one that got wiped out by fiends leaving my character as one of the only survivors giving me a convenient tragic past backstory. Then I'd use this as a motivation for my demonbinding tendencies, because I take a sick pleasure in forcing those like the ones who destroyed my home to serve me. If such a cabal doesn't exist then just a Quill Cabal will suffice. This is if it's okay for me to play a Illumian of course.
Also, you're fine with me playing a demon summoner who will eventually start making regular use of the planar bind line of spells right? I won't pull off any wish shenanigans or anything.
I have insurance policies for that, so yes, use your judgement.
Alright. Here is the sheet so far.
http://www.myth-weavers.com/sheetview.php?sheetid=693375
How did you qualify for Dread Pirate at level 4?
Weird was allowed to swap out Ride and Survival in return for Use Rope and Appraisal as Class Skills, which let him get the necessary skill ranks when combined with his positive INT modifier. Ranger gets the necessary BAB progression, and getting two feats by level 6 is typical. As for the ship, with 1.5 WBL, he can afford the ship himself just with a third of his starting wealth, even if the rest of the crew wasn't chipping in as well.
Still working on my character, reading up on basic optimization and use guides, and the like - given our Mad Magic Missile Bomber, I think the gameplay is likely to go to a higher optimization level than I'm used to. I'm thinking a spellcaster is probably better, but I'm wondering: Harbingerjm, would you prefer a divine or arcane caster? I'm trying to get a feel for what major roles we're still missing on our ship.
Well, the Missile Bomber was nerfed quite a bit, to be fair.
The tier system. It's a rough overview of the power levels of most classes. Wizards happen to be in the first tier along with clerics and druids, which indicated that they can easily break a game. I can provide a link to the whole thing if you'd like.
I'm sort of relying on a sense of player fairness here. If someone's horribly overpowered, though, I will simply use one of several techniques I have prepared to attempt an assassination. If they survive that, they deserve to be overpowered.
@Lore Request: I'm sorry, Illumians are mostly manufactured elven mind-slaves (Elves in this setting are mostly Lawful Evil). The ones that are free, though, would probably set themselves up either on Rickshaw or back West.