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Author Topic: Birth of Oblivion- 3.5e D&D PbP  (Read 117257 times)

Taricus

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Re: Birth of Oblivion- 3.5e D&D PbP
« Reply #210 on: October 28, 2013, 11:47:57 pm »

The armour should be 12500 for the enchantment Weird, half-price due to the houserule on armour enchantments. All good on the rest though.
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Weirdsound

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Re: Birth of Oblivion- 3.5e D&D PbP
« Reply #211 on: October 29, 2013, 12:14:33 am »

In that case, I'm bringing the armor up to +4, which would cost 49000 normally, but 24500 under the houserule.
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Taricus

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Re: Birth of Oblivion- 3.5e D&D PbP
« Reply #212 on: October 29, 2013, 12:19:10 am »

Hehe. Alright. Now, I got a basic crewman sheet here: https://dl.dropboxusercontent.com/u/43736274/NPC%20Sheets/Pirate.txt (Doing up the NPC sheets so it saves Remuthra some work.) It doesn't include racial modifiers since I don't know what our crewmen will be, nor did I include weapons since I assumed I'd be making them for all the crewmen.

If it checks out, I can start doing a few more for everyone. Also Weird, the ship, and crew, needs a name so...
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Weirdsound

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Re: Birth of Oblivion- 3.5e D&D PbP
« Reply #213 on: October 29, 2013, 12:35:53 am »

We will buy, name, staff, and supply the ship once we know how much money we have to put into it.
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Nerjin

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Re: Birth of Oblivion- 3.5e D&D PbP
« Reply #214 on: October 29, 2013, 12:38:59 am »

Hm... Nope. It shall be named the: S.S. Yes-Yes
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Taricus

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Re: Birth of Oblivion- 3.5e D&D PbP
« Reply #215 on: October 29, 2013, 12:41:07 am »

Fair enough then Weird. I'll get to calculating all the supplies we need at any rate.

* Taricus slaps Nerjin for the punny name :I
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TealNinja

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Re: Birth of Oblivion- 3.5e D&D PbP
« Reply #216 on: October 29, 2013, 12:44:19 am »

Hm... Nope. It shall be named the: S.S. Yes-Yes

Crewed by Kobolds?

Please?
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Taricus

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Re: Birth of Oblivion- 3.5e D&D PbP
« Reply #217 on: October 29, 2013, 02:23:29 am »

* Taricus scribbles kobolds down onto his list of "Races to hire"

Well, it's going to cost a fair bit to keep enough supplies on a ship to keep it going, even for just 20 people (Including the players in that number.) Mind you, that amount can keep the ship out of port for about a month, and that's not including anything we loot of an enemy ship.
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Demonic Spoon

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Re: Birth of Oblivion- 3.5e D&D PbP
« Reply #218 on: October 29, 2013, 02:30:25 am »

Golems might be a bit too heavy for a ship, just saying :P

Slip of the tongue, I meant to say intelligent constructs. Something like the nimblewright would be ideal. You don't need to pay or feed them  :D
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Taricus

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Re: Birth of Oblivion- 3.5e D&D PbP
« Reply #219 on: October 29, 2013, 02:36:05 am »

That requires me to not keelhaul a wizard. And as far as I can see, that won't be likely :P
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Dwarmin

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Re: Birth of Oblivion- 3.5e D&D PbP
« Reply #220 on: October 29, 2013, 02:38:14 am »

How much would it cost to make our ship itself an intelligent construct?

*booming voice at all hours of night* "Hey guys! Sail me OVER THERE :D"
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Demonic Spoon

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Re: Birth of Oblivion- 3.5e D&D PbP
« Reply #221 on: October 29, 2013, 02:42:54 am »

How much would it cost to make our ship itself an intelligent construct?

*booming voice at all hours of night* "Hey guys! Sail me OVER THERE :D"
You'd need a casting of Animate Object, Permanency, and Awaken. So a few k gp. The tricky part is you need a cl32 wizard for the animate object part, since caravels are colossal objects.

Currently I'm planning to make a wizard 5/malconvoker 1 character. Eventually going wizard 5/malconvoker 8/Nar Demonbinder 7

I refuse to summon demons by using bad grammar though. Incidentally, that's just silly and would result in the world getting flooded with demons pretty damn soon. There's always some chucklefuck who wants to fill the world with demons.
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Weirdsound

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Re: Birth of Oblivion- 3.5e D&D PbP
« Reply #222 on: October 29, 2013, 02:48:25 am »

* Taricus scribbles kobolds down onto his list of "Races to hire"

Well, it's going to cost a fair bit to keep enough supplies on a ship to keep it going, even for just 20 people (Including the players in that number.) Mind you, that amount can keep the ship out of port for about a month, and that's not including anything we loot of an enemy ship.

I'm thinking we take a page out of the viking playbook and make our first couple targets land based. We might not be able to afford much in the way of cannons off the bat.
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Taricus

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Re: Birth of Oblivion- 3.5e D&D PbP
« Reply #223 on: October 29, 2013, 02:51:12 am »

Well, considering all the races we have on our crew so far, not a bad idea if we shell out for a launch boat and do the attack at night. We could get a LOT of loot that way.
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Demonic Spoon

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Re: Birth of Oblivion- 3.5e D&D PbP
« Reply #224 on: October 29, 2013, 02:52:44 am »

Wait, we're going pirates? ...interesting.

Question for the GM, can I waive malconvoker's alignment restrictions as well?

One of the spellcasters should consider going sea witch(Stormwrack), offers some cool abilities for a aquatic campaign.
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