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Author Topic: Battles for the Land - Turn 1, Execution+Pre-Battle Phase. (MINI HIATUS)  (Read 7551 times)

Chiefwaffles

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Re: Battles for the Land - Test round Start!
« Reply #75 on: October 24, 2013, 07:29:06 pm »

Just as a very minor note, I feel Nirur's post best expresses what most meta game posts should be like. Of course, I'm fine if you do something completely different.
And so everyone knows, there will be no update today.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

cheesemcmuffin88

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Re: Battles for the Land - Test round Start!
« Reply #76 on: October 24, 2013, 07:54:56 pm »

Im re doing my Team one entry now I feel my first was under whelming and rushed
Research
Invest $500 into researching light weight body armors
Invest $2,500 Into Mineral surveys of local land to find anything useful
Construct
Conscript Barracks A mid-sized barracks capable of housing and accommodating 50 or more recruits and providing for their every need
Drill Grounds More of a field with some obstacles along it its purpose is for fitness training and team coordination
Shooting Range Name implies it all
Small Semi-Automated Consumer goods production facility A facility that allows are wounded soliders or soldiers with extra free time to produce consumer goods to sale for a profit.
Grass Landing strip facilitates landing of all sorts of vessels its more of a flat strip of grass with a few fuel tanks then a true airport.
Unit Design
 Conscript Squad A squad of 15-20 conscripts armed with solid slug semi automatic rifles and light fragmentation armor their is a extra man the squad leader known as a commissar he is equipped with a laser pistol and anti tank grenades
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techno65535

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Re: Battles for the Land - Test round Start!
« Reply #77 on: October 24, 2013, 09:27:47 pm »

Team 2

Research:
Heavy mining laser and portable power supply. $1,000

Construct:
Initial mining well/tunnel. (depending on shape of terrain)

Unit Design:
None for now.

Edit: Lowered amount spent on research.
« Last Edit: October 25, 2013, 04:59:42 pm by techno65535 »
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

FelixSparks

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Re: Battles for the Land - Test round Start!
« Reply #78 on: October 24, 2013, 09:32:45 pm »

TEAM ONE

I'd like to suggest a building to gain additional revenue. Perhaps an arcade, or some kind of gaming/entertainment facility.
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Rolepgeek

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Re: Battles for the Land - Test round Start!
« Reply #79 on: October 24, 2013, 09:55:53 pm »

Dun' Worry Guys.
I got this.

Team One; Coalition of Sovereign Independent Colonies
Weapon Design:
First, I need to establish our weapon classification system.

An example weapon:
RF11/32-A1200.X Mark IIb "Left Leg" Battle Rail-Rifle
And a breakup of what each one means.
R | F | 11/32 | -A | 1200 | .X | _Mark II | b | _"Left Leg" | _Battle Rail-Rifle

  • R: Weapon Type;
    Spoiler (click to show/hide)
  • F: Weapon Size;
    Spoiler (click to show/hide)
  • 11/32: Caliber;
    Spoiler (click to show/hide)
  • A: Modes of Fire
    Spoiler (click to show/hide)
  • 1200: Rate of Fire;
    Spoiler (click to show/hide)
  • X: Intended Target;
    Spoiler (click to show/hide)
  • Mark II: Version Designation
    Spoiler (click to show/hide)
  • b: Variant Designation
    Spoiler (click to show/hide)
  • "Left Leg": Nickname
    Spoiler (click to show/hide)
  • Battle Rail-Rifle: Basic Name
    Spoiler (click to show/hide)

Building Design:
Nano-Construction Pylon: Large tower storing nanobots for construction purposes.
Shuttle Dock: Allows transport of materials and people to and from orbit.
Bank: Generates Credits from interest on loans taken out, as well as allowing purchase of materials with Credits.
Dormitories: Provides housing, food, and entertainment to citizens.
Mass Driver: Allows for massive transport of materials to and from orbit.
Research Lab: Enhances research ability.
Fusion Reactor: Provides power, needed for buildings.
Material Collection Base: Essentially a giant super-quarry using Nanobots to process and collect raw materials from dirt and stone.
Processing Plant: Uses nanobots to process raw materials into usable materials on a nanoscopic scale, but quickly.
Orientation Center: Assists new recruits in getting around facility; 'generates' 'manpower'.
Armory: Creates infantry equipment. All types.
Fabrication Center: Creates vehicles. All types.
Training Facilities: Trains recruits into infantry.
Landing Pad: Stores, repairs, and allows use of VTOL aircraft. Trains recruits into VTOL aircraft.
Runway: Stores, repairs, and allows use of non-VTOL aircraft. Trains recruits into non-VTOL aircraft.
Vehicle Garage: Stores and repairs ground vehicles. Trains recruits into ground vehicles.
Storage Facility: Stores materials.

Unit Design:
God those other ones took forever. I'll do this tomorrow, maybe. Call those conscript squads Recruits, please, and have him holding a machine gun OR anti-tank rail rifle, please.
Also, they should all have full body, enviro-sealed power armor. We aren't the IG, we don't specialize in (and barely have the capability to) spamming units. We'll have low-quality/untrained units, sure, but they'll have good equipment.
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Sincerely, Role P. Geek

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Chiefwaffles

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Re: Battles for the Land - Test round Start!
« Reply #80 on: October 24, 2013, 09:57:51 pm »

Well, I see what you were referring to when you said 'massive detail.'
Will probably get to an update within a few hours.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Rolepgeek

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Re: Battles for the Land - Test round Start!
« Reply #81 on: October 24, 2013, 10:09:11 pm »

Well, I see what you were referring to when you said 'massive detail.'
Will probably get to an update within a few hours.
Indeed. I still need to do the armor and vehicle classification systems too. Those should be a hell of a lot easier, though. Also, designations can, of course, be added as needed.

I do hope you guys make use of that system. I went to all the trouble of making it, and it makes quite clear what a weapon is used for and how, in a given situation. Plus, detail is fun. :3

Fun fact: The RF11 "Left Leg" gets it's name from drill sergeants stating that your battle rifle is more important than your right leg; this variant is made for left-handed individuals.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Nirur Torir

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Re: Battles for the Land - Test round Start!
« Reply #82 on: October 25, 2013, 03:03:38 pm »

Team 2

Research:
Heavy mining laser and portable power supply. $2,000

I'm against spending a fifth of our starting funds on a unit and/or mine upgrade. We have neither, and I think our money would be better spent on a starting base and un-upgraded mines and units.
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techno65535

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Re: Battles for the Land - Test round Start!
« Reply #83 on: October 25, 2013, 03:24:34 pm »

I was thinking of it as a dual-purpose item. Used to increase a mine's yield and able to be mounted to a vehicle as a heavy weapons platform. I'm certainly open to lowering how much is spent on it.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Nirur Torir

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Re: Battles for the Land - Test round Start!
« Reply #84 on: October 25, 2013, 04:10:11 pm »

Team 2

I was thinking of it as a dual-purpose item. Used to increase a mine's yield and able to be mounted to a vehicle as a heavy weapons platform. I'm certainly open to lowering how much is spent on it.
Could you drop it down to $1000, then? Still more than I'd like to spend on it now, but 25% of our starting budget on research projects shouldn't be too strenuous.
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techno65535

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Re: Battles for the Land - Test round Start!
« Reply #85 on: October 25, 2013, 04:58:58 pm »

Team 2

Addendum to previous orders:

Research:
Heavy mining laser and portable power supply. $1,000
« Last Edit: October 25, 2013, 05:36:49 pm by techno65535 »
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Elephant Parade

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Re: Battles for the Land - Test round Start!
« Reply #86 on: October 25, 2013, 05:01:09 pm »

[colour=dodgerblue]Team 2[/colour]

Addendum to previous orders:

Research:
Heavy mining laser and portable power supply. $1,000
Sadly, BBCode only works with American spelling.
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techno65535

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Re: Battles for the Land - Test round Start!
« Reply #87 on: October 25, 2013, 05:38:03 pm »

Yeah, goofed while copy/pasting. Funny thing is, I am American yet use British spellings for most things.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Chiefwaffles

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Re: Battles for the Land - Test round Start!
« Reply #88 on: October 26, 2013, 12:09:19 am »

Spoiler: Team One (click to show/hide)
Spoiler: Team Two (click to show/hide)

Turn One
Execution and Pre-Battle phase
Recruit units, build buildings, sabotage the other team, order things to be done, configure expedition team, and more. You may still do planning phase actions at this time.

Coalition of Sovereign Independent Colonies
The Researchers have gotten to work on the onboard research labs, and the designs have been finalized. The first plot of land to be fought over is determined and the troops start equipping themselves. The Mineral Surveys, thanks to the high budget, will be easily done by the end of the following battle. Due to the small scale of the Light Body Armors project, and the information already in storage about armor, the project is expected to be done by the end of the battle.

Research
$500 for Basic Body Armor - One Turn
$2,500 for Mineral Surveys of Local Land (HIGH BUDGET) - One Turn

Total Research Costs - 3,000 credits.

Buildings
Undecided Project
No current buildings.

Units
1 Mercenary Squad (4 mercenaries) - Designated as Expedition Team

Spoiler: Design Bank (click to show/hide)
Spoiler: Resources (click to show/hide)



Unity Mining, Inc.
The Lab Techs have gone to work in the Lab, and research is going well. Security is equipping and readying for the upcoming battle, and all is well. Both assigned research projects seem to be going well. The heavy mining laser and Power supply project, thanks to previous research and a lucky break by the team, is providing much more data than expected and will be concluded after the battle. The study of local biology and geology is also going quite well, and will be done at the same time.


Research
$1,000 for Heavy Mining Laser and Portable Power Supply - Breakthrough! One turn
$1,500 for Basic studies of Local biology and geology - One turn

Total Research Costs - 2,500 credits.

Buildings
The MINING WELL will cost 2,000 credits, and will provide 100u of metal each turn, accept?

No current buildings.

Units
1 Security Squad (4 personnel) - Designated as Expedition Team
Spoiler: Design Bank (click to show/hide)
Spoiler: Resources (click to show/hide)


So, after being slightly overwhelmed by the amount of designs, I've decided something:
If someone comes up with something that's logical, but hard to implement and I've never thought of it before, I'll likely just apply a bonus. For instance, the Mass Driver, suggested by Rolepgeek. I add in requirements for transporting resources to and from the planet, but that makes the game needlessly complicated. Instead, I'd just add a bonus in a dice roll somewhere, or something akin to that. Also, for designs, the main block is research. Say you submitted a design, like "A vehicle that uses a mini black hole to super accelerate projectiles." That design would get put in the design bank next turn. However, if you wanted to manufacture it, you would probably have to research containment and generation of mini black holes, and fund the probable super high costs for it. Remember, I'd be glad to answer any question you have. As for unit creation and designation, I'm fine with things like "Manafacture my designed Laser Pistols, train some [super low 'level' units that can be made by next subturn], equip those units with said lasor pistols, and designate those units as my expedition squad."

Sorry if I miss anything! I'm still figuring out the details of most aspects.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

techno65535

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Re: Battles for the Land - Test round Start!
« Reply #89 on: October 26, 2013, 02:33:26 am »

Team Two

Design:

Fast Infantry Support Unit: Basically a dune-buggy that's been modified with a heavy mining laser in a turret on top and the power supply safely stored away. Each one is different being essentially a personal project of the driver who decided to make some money working with the defence forces. Seats 3: driver, gunner, shotgun seat/navigator.

Recruit:

4 squads of militia, 5 each, equip with surplus military laser carbines and flak vests. spend $500 to purchase equipment if others agree to the expenditure.

2 squads of heavy infantry, 3 each, equipped with carbines and flak jackets as above and a man-portable mining laser with power pack (one per squad, 2 men to transport and set up)
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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