Color: Lightslategray
Name: Coalition of Sovereign Independent Colonies (C-SIC)
Theme - Sleek and angular, the Confederation's military relies on high technology and expensive equipment, rather than sheer numbers, to get the job done. Since, almost by definition, the Confederation's members tend to be highly independent, risk-taking, and ambitious, Confederation technology is rarely standard from one person to another. Not scavenged or scrap equipment haphazardly thrown together, but rather, custom-ordered and built, with versatility and specialization being a focus of their operation. Due to it being so individualized, Confederation equipment is often concerned with form as much as function, the specific appearance depending on the person using it, their mindset, job, and motivation. Regardless, almost always having just the right tool for the task at hand, quality over quantity, and custom-built equipment that rarely looks the same even within the same squad, are all signature characteristics of the Confederation military.
Fluff - The Confederation is a conglomerate of small mega-corps, primarily those which funded colonization efforts over the last century or so. Created about 30 years ago, it was intended to allow the mega-corps to get away from what they felt were overly-restrictive laws imposed by terrestrial governments. Their 'revolution' succeeded, after a six year war with three of the countries that had refused to let them go(many of the rest simply didn't have the wealth, manpower, and/or need to keep them from becoming independent). They have since become an economic powerhouse, by virtue of monopolizing many regions of space and interstellar travel. Though one of the smallest 'countries', the Confederation is one of the most advanced, due to the large numbers of scientists and access to phenomenon unknown on Earth. They have recently become skilled in nano-technology, and are selling such technology(with measures to prevent reverse engineering, of course) to terrestrial governments.
-Squadrons contain Commissars. (who don't execute in the field)
Color - Dodger Blue
Name - Unity Mining, Inc.
Specialty - Vehicle designs are modified mining vehicles. They are slow and heavily armored, with moderate firepower and a bulky aesthetic.
Our infantry are conscript-quality, and tend to be heavy on cheap anti-vehicle weapons and man-portable light artillery.
Fluff - Unity Mining, Inc. was founded 82 years ago, and has since become one of the largest mining corporations, through both luck and unscrupulous leadership. Roy Howell ascended to the role of CEO five years ago, and has been restructuring the company, with the aim of expansion through force of arms in less stable areas. He intends to then leverage this wealth and power for monopolistic Lunar mining rights
Turn OneExecution and Pre-Battle phaseRecruit units, build buildings, sabotage the other team, order things to be done, configure expedition team, and more. You may still do planning phase actions at this time.
Coalition of Sovereign Independent ColoniesThe Researchers have gotten to work on the onboard research labs, and the designs have been finalized. The first plot of land to be fought over is determined and the troops start equipping themselves. The Mineral Surveys, thanks to the high budget, will be easily done by the end of the following battle. Due to the small scale of the Light Body Armors project, and the information already in storage about armor, the project is expected to be done by the end of the battle.
Research$500 for
Basic Body Armor - One Turn
$2,500 for
Mineral Surveys of Local Land (HIGH BUDGET) - One Turn
Total Research Costs - 3,000 credits.
BuildingsUndecided Project
No current buildings.
Units1 Mercenary Squad (4 mercenaries) -
Designated as Expedition TeamUnits
Mercenaries - A small squad of mercenaries hired from non C-SIC worlds, who are equipped with their own equipment at the moment.
- Weapons: TekCo™ Light Ballistics Assault Rifle. Semi Automatic light gun that propels a small slug to the target. Has a clip of six shots.
- Armor: Yuton Vest - Very Light armor that slows oncoming projectiles, decreasing damage to wearer. Useless versus lasers.
- Skill: Low.
- Count: 4
(No modifications have been made to mercenaries)
Recruits - A moderate sized squad of recruits from C-SIC worlds, who are planned to be well equipped
- Weapons: Nothing
- Armor: Nothing
- Skill: Super Low
- Count: 6
Buildings
Nano-Construction Pylon: Large tower storing nanobots for construction purposes.
Shuttle Dock: Allows transport of materials and people to and from orbit.
Bank: Generates Credits from interest on loans taken out, as well as allowing purchase of materials with Credits.
Dormitories: Provides housing, food, and entertainment to citizens.
Mass Driver: Allows for massive transport of materials to and from orbit.
Research Lab: Enhances research ability.
Fusion Reactor: Provides power, needed for buildings.
Material Collection Base: Essentially a giant super-quarry using Nanobots to process and collect raw materials from dirt and stone.
Processing Plant: Uses nanobots to process raw materials into usable materials on a nanoscopic scale, but quickly.
Orientation Center: Assists new recruits in getting around facility; 'generates' 'manpower'.
Armory: Creates infantry equipment. All types.
Fabrication Center: Creates vehicles. All types.
Training Facilities: Trains recruits into infantry.
Landing Pad: Stores, repairs, and allows use of VTOL aircraft. Trains recruits into VTOL aircraft.
Runway: Stores, repairs, and allows use of non-VTOL aircraft. Trains recruits into non-VTOL aircraft.
Vehicle Garage: Stores and repairs ground vehicles. Trains recruits into ground vehicles.
Storage Facility: Stores materials.
__
Conscript Barracks: A mid-sized barracks capable of housing and accommodating 50 or more recruits and providing for their every need
Drill Grounds: More of a field with some obstacles along it its purpose is for fitness training and team coordination
Shooting Range: Name implies it all
Small Semi-Automated Consumer goods production facility: A facility that allows are wounded soldiers or soldiers with extra free time to produce consumer goods to sale for a profit.
Grass Landing strip: facilitates landing of all sorts of vessels its more of a flat strip of grass with a few fuel tanks then a true airport.
Items
You have no designed equipment at the moment.
Other
There are no misc. designs in the bank at this time.
Unity Mining, Inc.The Lab Techs have gone to work in the Lab, and research is going well. Security is equipping and readying for the upcoming battle, and all is well. Both assigned research projects seem to be going well. The heavy mining laser and Power supply project, thanks to previous research and a lucky break by the team, is providing much more data than expected and will be concluded after the battle. The study of local biology and geology is also going quite well, and will be done at the same time.
Research$1,000 for
Heavy Mining Laser and Portable Power Supply - Breakthrough! One turn
$1,500 for
Basic studies of Local biology and geology - One turn
Total Research Costs - 2,500 credits.
BuildingsThe MINING WELL will cost 2,000 credits, and will provide 100u of metal each turn, accept?
No current buildings.
Units1 Security Squad (4 personnel) -
Designated as Expedition TeamUnitsSecurity Squad - A group of soldiers that were previously defending other outposts, and were reassigned to this mission.
- Weapons: SecCo™ Semi Automated Defense Rifle - A gun that propels a very lightly damaging bullet, but with very high chance of short stun with the bullet. Semi Automated.
- Armor: Light Mining Vest - A vest designed to keep small rocks from penetrating the skin. Low stopping power for physical bullets.
- Skill: Low.
- Count: 4
(No modifications have been made to Security)
Militia Squad - Miners re-equipped for war.
- Weapons: Heavy Mining laser - A mining laser retuned for melting armor; Laser Pistol - Undesigned laser pistol.
- Armor:
None?
- Skill: Very Low?
- Count: 5?
Mineral Shuttle - A shuttle for general transport
- Weapons: None
- Armor: Very Light Hull
- Skill: N/A
- Count: 1
BuildingsSmall Spaceport: Loading minerals for transport to the ship, with attached open-air storage space.
Prefrab Automated Mine: For off-site use.
Small Barracks: So our garrison has somewhere to live.
ItemsYou have no designed equipment at the moment.
OtherThere are no misc. designs in the bank at this time.
So, after being slightly overwhelmed by the amount of designs, I've decided something:
If someone comes up with something that's logical, but hard to implement and I've never thought of it before, I'll likely just apply a bonus. For instance, the Mass Driver, suggested by Rolepgeek. I add in requirements for transporting resources to and from the planet, but that makes the game needlessly complicated. Instead, I'd just add a bonus in a dice roll somewhere, or something akin to that. Also, for designs, the main block is research. Say you submitted a design, like "A vehicle that uses a mini black hole to super accelerate projectiles." That design would get put in the design bank next turn. However, if you wanted to manufacture it, you would probably have to research containment and generation of mini black holes, and fund the probable super high costs for it. Remember, I'd be glad to answer any question you have. As for unit creation and designation, I'm fine with things like "Manafacture my designed Laser Pistols, train some [super low 'level' units that can be made by next subturn], equip those units with said lasor pistols, and designate those units as my expedition squad."
Sorry if I miss anything! I'm still figuring out the details of most aspects.