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Author Topic: Battles for the Land - Turn 1, Execution+Pre-Battle Phase. (MINI HIATUS)  (Read 7561 times)

techno65535

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Re: Battles for the Land - Test round Start!
« Reply #45 on: October 21, 2013, 11:56:10 pm »

Run and slide up to the nearest box, taking cover. Call in a squad of paratroopers for support. (maybe it'll work? :P) Shoot at Felix while being sure to keep the box between myself and Cheese.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Nirur Torir

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Re: Battles for the Land - Test round Start!
« Reply #46 on: October 22, 2013, 02:22:17 pm »

Fire a pair of snapshots at Cheese, dive/roll to the nearest cover (On the side that doesn't leave Felix with a clear shot at me), and get my head down.
« Last Edit: October 23, 2013, 04:36:15 pm by Nirur Torir »
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cheesemcmuffin88

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Re: Battles for the Land - Test round Start!
« Reply #47 on: October 22, 2013, 05:50:55 pm »

Go Prone and Shoot Technos Arse off
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Rolepgeek

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Re: Battles for the Land - Test round Start!
« Reply #48 on: October 22, 2013, 05:56:30 pm »

Rush for the circle of cover in the middle of the map. Shoot at the exposed sides or backs of whoever I can on the enemy team(aka Felix since he's closest) Stick to one side if I can to avoid getting exposed to shots from Techno.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Chiefwaffles

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Re: Battles for the Land - Test round Start!
« Reply #49 on: October 22, 2013, 08:28:58 pm »

Spoiler: Team One (click to show/hide)
Spoiler: Team Two (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Participants (click to show/hide)
Fight!
Spoiler: Initiative Rolls (click to show/hide)

Nirur takes the initiative, and starts moments before everyone else.
Nirur fires two snapshots against Cheese! (D12(3) - 1 (snapshot) -1 (distance) = 1. D12(12) -1 (snapshot) -1 (distance) = 10)
The first shot misses horribly, and somehow ricochets against a box and heads towards Nirur! (D12(4) - 1(Distance) = 3)
He barely dodges the bullet, and fires another one. The second bullet hits Cheese's leg, which causes him to collapse and drop his pistol.
Nirur Proceeds to roll into cover, keeping his head down while reloading his pistol (Due to the pistol 'design', he will reload one shot per turn)

About a second after Nirur started his blitzkrieg, Elephant goes into action. He starts by diving towards the nearest black box, and aims his weapon at Felix, and fires! (D12(3) = 3)
Elephant misses! He puts his head back under and thinks of his next move.

Rolep, in the midst of the chaos, makes his move. He sprints over to the center and gracefully bounds over the cover, landing lightly on his feet, spinning around to Felix, and firing his weapon. However, Felix, having already started moving, was getting behind his cover. (D12(7) - 1 (Moving Penalty) = 6)
Rolep grazes Felix's leg, putting him in a spin to the side of the cover, midair. Rolep cools off his pistol, and bunkers down to be prepared.

Felix, recovering from landing on the side of his ribcage, rolls over to a better side of the cover, and weakly lifts up his pistol, firing. (D12(9) - 1(Weakened) - 1(Half Cover) = 7)
The shot almost grazed Elephant's head, but he dodged, causing the shot to hit the wall.

Cheese, lying on the ground, decides to make the best of his situation. Cheese flip himself over, and grabs his pistol from the ground nearby. He aims at Techno, and fires. (D12(12) - 1(Weakened) - 1(Mobility Penalty) - 1(Distance) = 9)
The shot enters through Techno's jaw as he slides towards his cover. The ground is sprayed with simulated blood.

Techno can't even reach to pick up his pistol as blood pours from his mouth, making varying sounds. He simply holds his jaw, hoping the simulated pain will be over soon.


Now, if you want this skirmish to continue, just continue to post your actions. If you want it to end, just say so and I'll remove your character from the skirmish. If the majority wants to stop, I'll just go to the real campaign.
I have a nagging feeling this is too much of a RTD
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

FelixSparks

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Re: Battles for the Land - Test round Start!
« Reply #50 on: October 22, 2013, 08:32:24 pm »

Screw this noise, I'M GONNA CHARGE AT ROLEP, VAULT OVER HIS COVER, AND BLAST HIM POINT BLANK.
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techno65535

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Re: Battles for the Land - Test round Start!
« Reply #51 on: October 22, 2013, 08:36:46 pm »

(...aren't Felix and Rolep supposed to be on the same team?)

Gurgle gurgle blurp blurp.[b/]
(translated, "Grab the gun with free hand and empty the clip on full-auto into cheese's head.")
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Chiefwaffles

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Re: Battles for the Land - Test round Start!
« Reply #52 on: October 22, 2013, 08:40:35 pm »

Quote
FREE FOR ALL
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

FelixSparks

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Re: Battles for the Land - Test round Start!
« Reply #53 on: October 22, 2013, 08:44:02 pm »

WHOOPS THOUGHT TEAMS WERE DONE BY COLOR. Changing target to Elephant, same action though.
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Elephant Parade

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Re: Battles for the Land - Test round Start!
« Reply #54 on: October 22, 2013, 08:44:07 pm »

Reload gun if necessary. Continue firing at guy whose name I forget.

Edit: Hey! That's not very nice.
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FelixSparks

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Re: Battles for the Land - Test round Start!
« Reply #55 on: October 22, 2013, 08:47:33 pm »

You FORGOT MY NAME. You're getting surprised.
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Nirur Torir

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Re: Battles for the Land - Test round Start!
« Reply #56 on: October 22, 2013, 09:03:39 pm »

Duck and reload.

I have a nagging feeling this is too much of a RTD
You're going to die if you try to maintain that without a helper program (or spreadsheet. I could probably make one if you want it) when 5 vs 5 is a small engagement.
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Rolepgeek

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Re: Battles for the Land - Test round Start!
« Reply #57 on: October 22, 2013, 09:32:52 pm »

Aim carefully at Felix, fire, then duck back into cover and reload.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

FelixSparks

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Re: Battles for the Land - Test round Start!
« Reply #58 on: October 22, 2013, 09:40:25 pm »

Wait, Rolep, I'm not aiming at you anymore. I made a mistake based on the coloration of units on the map, and fixed it.
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Elephant Parade

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Re: Battles for the Land - Test round Start!
« Reply #59 on: October 22, 2013, 09:42:31 pm »

Aim carefully at Felix, fire, then duck back into cover and reload.
Wait, Rolep, I'm not aiming at you anymore. I made a mistake based on the coloration of units on the map, and fixed it.
Ignore his lies! Fire! Fire!
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