Name : Druss Waylander.
Items : Onyx gripped throwing knives (1d6)(2/6)(Bleed+), Double bladded battle axe(3d6), Composite Bow (1d6)(3/6)(Slow)
Profession :Chapter Commander of the Baresark Rangers.
Race : Elven.
Health : (8 ) {10}
Additional Status :
Skills :
Bio : The Baresark Rangers were founded shortly after the portal between words was first discovered as an order dedicated to preventing the corruption and wars of reality from destroying the fantasy world.
It's members are selected from every race of the fantasy world taking those who carry 2 unique traits.
Members of the Baresark must be utterly loyal to the ideals of the Rangers but above all else they must be Baresarks. A word from the distant past that translates as Berserkers.
When they enter combat a Baresark fights in a form of barely restrained savagery eshewing any thoughts of survival to focus solely on the battle. Once a Baresark enters combat no matter the odds he will keep fighting until he is dead or so badly wounded that he is incapable of fighting.
Baresarks have been known to continue fighting even after being maimed or suffering wounds so great that any mortal should be dead through sheer force of will resulting in them being both feared and reviled by most people.
The rangers train every day in the use of Bow, Throwing knife and Great Axe believing that to use the machines of the enemy would be dishonorable.
As rangers they are skilled in tracking and avoiding detection and through genetic enhancements have an almost superhuman level of physical prowess being able to wield huge axes with ease and let fly with knives almost faster then the eye can follow with a fluidity and finesse that has made them feared in combat the world over.
Druss was an outcast taken in by the order for training after he killed several older children who were bullying him and in time proved his loyalty to the order and dedication to it's ideals and so was promoted to chapter commander and given responsibility for the creation of a new chapter of the order to join those that already exist across the fantasy world.
Once recruited Baresarks are taken to a scientist of reality who had fought against exploiting and corrupting the fantasy world and had ultimately fled to that world seeking sanctuary for the muscular enhancements that gave Rangers the physical power to back up the ferocity of the Baresark mental state and then joint the rangers as recruits until they have proven themselves to be worthy of the title Baresark Rangers.
Location : In a large multi racial city where he has sent messages requesting Baresarks to meet with him.
Stats :
Strength : 4
Dexterity :3
Reflexes : 3
Intelligence :2
Charisma :2
Anything I Forgot :
Augmentations.
Pros : Full muscular enhancement to increase all physical capabilities.
Cons : Requires an extremely high protien diet to maintain the muscles. ( Shamelessly stolen from Pewds sheet because it's so fitting. )
The man moves his eyes off the wall, finally making eye contact. He takes out his own knife, making a cut in his own hand. His large hand then clasped yours roughly, the wounds bleeding into each other.
"There is plenty of information, they are incredibly unsubtle when they think they can get away from it." The man states after you break the handshake. "They set up camp just a day north of here, if we act swiftly we can attack before we lose the trail."
What do you do now?
-------
I hope that is what you are going for with the hand cutting, or what he did would have been weird. Also, I should probably name him.
--------------------
Name: Answers to Wizard or Magical Arsehole. Also, there are some who call him... TIM.
Items: Catsplosion (2d3)(3)(AoE 5)(3/6), Fire Bolt (1d6)(4/6)(1), Wildcard (2d6-1d12)(1/6), Wooden Staff, flower hat
Profession: Wizard
Race: Wizard
Health: 6
Additional Status:
Skills: Offensive Spells 3, Overall Magics 3
Bio: The Wizard of Soth, a small island chain with a serious cat infestation.
Motivation: Magical Arsehole is here to get loot and "test" magic on stuff, and he's fresh out of lootsacks!
Strength:3
Dexterity:2
Reflexes:2
Intelligence: 4
Barring other situations, autopilot until we hit the "just before polymorph range" bit.
So.....barring doesn't mean ignoring? Well, ain't there egg on my fist! Oh well, what is done is dawn, no point going back.
----------------------------
You look around the edge of the forest, trying to find a large rock or log or something. You find a nice boulder, about the size of a man, that could make good cover. Then, of course, it starts rustling.
"Oh hey, you guys are back! I never thought I would see you again. Remember me? I'm the rock you passed by that one time! Wasn't that fun?" It begins to speak to you.
"Hey! Hey, its that Shaman guy! Got any smokes? What am I saying, of course you do! I remember how much you love the stuff. You probably have enough for the whole forest!" A nearby tree speaks up. "OI! ANYONE WANT A CIGARETTE!" it rustles into the forest.
"HOW CAN YOU SMOKE CIGARETTES, YOU ARE A TREE!" the bust speaks up in the distance. "WHERE DID YOU GET THEM ANYWAY?"
"THE SHAMAN GUY FROM TOWN IS HERE AND HE BROUGHT SOME CIGARETTES FOR EVERYONE!"
"WHAT? THAT DRUNK WHO IS ALWAYS SMOKING CATNIP IS HERE?"
"YEAH! AND HE BROUGHT A FRIEND! THAT WIZARD GUY FROM EARLIER WITH THE HAT!"
"TELL HIM I SAID HELLO!"
"WHAT?"
"I SAID TELL THAT WIZARD GUY STANDING RIGHT NEXT TO YOU NEAR THE EDGE OF THE FOREST WITH THE CAT-GUY SHAMAN THAT I SAID HELLO!"
"WHAT? I STILL DON'T HAVE ANY EARS"
And soon, the whole magical forest was yelling at each other. Stealthily.
What do you do now?
----------------------
Profession: Vigilante (See Bio)
Race: Augmented - Sub-Dermal armour - Inbuilt armour, provides protection whilst reducing speed. && Computer aided vision - Allows extra vision modes such as infra red and targeting, but vision can be overloaded for a short time and can glitch.
Appearance: X5 is large and well built, with close shaved brown hair. Most of the area around his eye is occupied by his Visual Augmentation system, and his other eye socket is completely empty.
Bio: Victor Kar was in his early life a member of the IEF - International Elite Forces. This group operated under it's own control, taking on tasks which only the brightest and best could achieve in return for two things, a roof over their heads and a certain amount of freedom from the law. With intergalactic travel, their services became more and more neccessary as crime moved rapidly through juristictions and traditional policing had little effect. And in free space, where the raiders often lay in orbit, there was no law at all.
The man himself was known for his no nonsense approach to his work - he took no prisoners and was known for his tenacity and the fact that he had never once backed down for a challenge. Of course, he only had to fail once in the end. A mission on Earth, seeking a criminal - Derius Kar, his brother - who was making people dissapear without any trace whatsoever. He found the villain there, and a massive battle commenced. All the IEF members lost their lives, Kar included. And as he was shot, he witnessed his killer run through a doorway to nothing, and simply vanish.
Kar awoke in a lab, surrounded by the corpses of his squad. Bodies that lay, cold, blue, and lifeless, outlined in red in his head. But he wasn't. And clearly, he had changed.
It took two more years of training before the cyborg deemed himself ready. The process that had ressurected him had failed on those he considered family, and his true family was responsible. Disgusted, Victor discarded that name, and took the project's codename as his own - X5. Then he set out, searching for Derius, a man who dissapeared through the portal.
Items: Winchester 20V Shotgun (2d6) (2/6), Persuader Pistol (1d6)(3/6)(Quick), Sub Dermal Armor (1d6)(-1)
Health: 8
Additional Status:
Skills: Shotguns (3), Hand Guns (3), Heavy Guns (2)
Strength: 4
Dexterity: 3
Reflexes: 4
Intelligence: 2
Charisma: 2
You walk past the shops and the crowd of people, finally finding the main road. It is no less crowded, groups of people or carts or horses box you in as you follow the signs to the best of your ability. The crowds thin the closer you get to the wall in the distance, people ducking into side roads one by one, carts stopping at nearby buildings, and horses galloping off ahead. While you are by no means alone, you at least have some elbow room now.
Soon, after a long hour of walking and stopping in traffic, you finally make it to the other gate. There is a guard, much like the one on the other side, but also much younger and with a happier disposition. He waves you in, brings up a copy of the paper you wrote on entrance, and asks you to sign it confirming you left the city. You think about asking him for directions, but as if guessing your question, he explains that he is new to the job and has never even left the city limits before. He thanks you, and lets you leave.
Looking away, there is a main path that forks in three directions. The middle one is the largest, a well trodden path with worn cobblestones. The one on the left was a dirt road, looking even more worn with dried grass growing in clumps, leading down to an evergreen forest. The one to the right was by far the worst off, a rocky footpath leading up to the mountains. There was no other being to ask here, the only other beast in sight was a single raven pecking at fallen grain in the middle of the path. And even then, once you started walking, it only squawked once before flying off toward the mountains.
What do you do now?
-------------------
Name: Georgia Ross
Items: GlaivesX2 (3d6), Throwing Stars (1d6)(2/3)
Profession: Assassin.
Race: Augment.
Health: 8
Additional Status:
Skills: Swordsman (3), Throwing Weapons (3)
Bio: Georgia's parents died in a bombing when she was a child and the bombers were never caught. She was found half dead amongst the rubble. She was given a black tag in the triage station set up in the aftermath as the over stretched medics began to pick out those with the best chance of survival. A doctor from a research facility took her from the station and in the confusion she was forgotten. When she woke several months later she discovered that the doctor had augmented her body to save her life and to test a project he had been unable to find willing subjects for. Taking the principles of the lupine he had turned her into a human/feline hybrid. He raised her from then on but she became obsessed with taking revenge on those who had killed her family and in time discovered that the augmentations could be used to accomplish that.
With her new fathers help she discovered her new bodies strengths and weaknesses then one by one hunted down and killed the bombers who had killed her family.
Having spent most of her life training to kill and seen first hand how often people carried out evil deeds and escaped she decided to use her skills to bring the evil people of the world to justice and to track down people like her who could help her in her goal so that her father could augment them as he had her.
Location: Fantasy. On a contract to kill a murderer who escaped to the Fantasy world to avoid justice.
Augment strengths.
Feline senses. ( Better hearing, smell and most forms of sight then any human. )
Feline grace. ( She has the grace, agility and speed of a panther. )
Feline strength. ( Her muscles are more dense then a normal humans allowing her to hit harder, jump higher, take more damage and so on. )
Augment weaknesses:
Limited color vision.
Needs a large meat intake to provide her body with the protien to maintain her musculature.
The alterations to her body and especially to her hands have made it all but impossible for her to wield any weapon that wasn't adapted for her use.
Contacts.
Her father is a highly skilled genetic augmentation expert and is dedicated to aiding her.
A skilled weaponsmith who forges the weaponry she wields adapted to her physiology.
A tailor who creates the reinforced leather armor she wears.
Stats:
Strength: 4
Dexterity:3
Reflexes: 3
Intelligence:2
Charisma: 2
Anything I forgot:
You poke a pinhole in the wall with your sword, putting your catlike ears to it and listening intently. You listen intently, but can't make it out. You widen the hole, now big enough to see the padded drywall inside, just barley. You listen once again, now fully understanding the sound. It was a drum beat. A steady *Thump.Thump.Thump*, as if it was the heartbeat of the building. You don't think you can find anything interesting in here.
You exit the room, putting your head to the door and floor, to check for footsteps or other signs of life. Finding none, you open the door. It leads to a medium-size room, probably some kind of living room, but it is difficult to tell with the limited amount of furniture present. The room was illuminated by a single bare lightbulb, hanging from the middle. Below it was a group of rags and padding, scarcely fit for a dog's bed. Nothing else is apparent here, either. You can see the entrance, the door that you saw the man walk through. It was now shut tight, with a verity of low-tech locks and bolts, making it look like the door is a chained prisoner. Just as you are staring at it, it makes a sound. Somebody is knocking on it.
What do you do now?