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Author Topic: MDickie's "HARDtime" - a gloriously unfinished prison simulator  (Read 27820 times)

miauw62

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Re: MDickie's "HARDtime" - a gloriously unfinished prison simulator
« Reply #15 on: October 04, 2013, 09:28:17 am »

He seems like the second evolution of LazyFeline.
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Iceblaster

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Re: MDickie's "HARDtime" - a gloriously unfinished prison simulator
« Reply #16 on: October 04, 2013, 09:48:47 am »

He seems like the second evolution of LazyFeline.

[Snark]

Anyway, I swear this guy's narcissism is the type that, while I hate it, can't help but look at.

Kinda how car wrecks go, as we know what they look like, yet we insist in looking

Neonivek

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Re: MDickie's "HARDtime" - a gloriously unfinished prison simulator
« Reply #17 on: October 04, 2013, 01:13:10 pm »

The thing I dislike the MOST about "HARDtime" is that it stumbles across what can only be called an INGENIUS concept for a game. It touches upon the commonly held belief that "what goes on in prison is part of the punishment" and shows that for what it really is, horror.

Yet the execution and thought put behind it can only be described as clumsy and horrible.
« Last Edit: October 04, 2013, 01:17:12 pm by Neonivek »
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LeoLeonardoIII

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Re: MDickie's "HARDtime" - a gloriously unfinished prison simulator
« Reply #18 on: October 04, 2013, 01:42:39 pm »

The thing I dislike the MOST about "HARDtime" is that it stumbles across what can only be called an INGENIUS concept for a game. It touches upon the commonly held belief that "what goes on in prison is part of the punishment" and shows that for what it really is, horror.

Yet the execution and thought put behind it can only be described as clumsy and horrible.

Like somebody shat in a cronut.
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Graknorke

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Re: MDickie's "HARDtime" - a gloriously unfinished prison simulator
« Reply #19 on: October 04, 2013, 02:36:37 pm »

The thing I dislike the MOST about "HARDtime" is that it stumbles across what can only be called an INGENIUS concept for a game. It touches upon the commonly held belief that "what goes on in prison is part of the punishment" and shows that for what it really is, horror.

Yet the execution and thought put behind it can only be described as clumsy and horrible.
It's a wrestling game set in a prison.
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Neonivek

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Re: MDickie's "HARDtime" - a gloriously unfinished prison simulator
« Reply #20 on: October 04, 2013, 02:38:03 pm »

The thing I dislike the MOST about "HARDtime" is that it stumbles across what can only be called an INGENIUS concept for a game. It touches upon the commonly held belief that "what goes on in prison is part of the punishment" and shows that for what it really is, horror.

Yet the execution and thought put behind it can only be described as clumsy and horrible.
It's a wrestling game set in a prison.

It is a wrestling game engine set in a prison.

It would be like calling Soul Calibur 3  a Unreal Tournament medieval fighting game.
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Sensei

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Re: MDickie's "HARDtime" - a gloriously unfinished prison simulator
« Reply #21 on: October 04, 2013, 02:55:52 pm »

No, no it really is. He took all of his work on character design, animations, combat and general game mechanics (like holding items and hitting people with them) from his wrestling games he had made previously.

Not surprisingly, the effect is that everyone behaves like pro wrestlers in the rink at all times.
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Neonivek

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Re: MDickie's "HARDtime" - a gloriously unfinished prison simulator
« Reply #22 on: October 04, 2013, 03:00:13 pm »

No, no it really is. He took all of his work on character design, animations, combat and general game mechanics (like holding items and hitting people with them) from his wrestling games he had made previously.

Not surprisingly, the effect is that everyone behaves like pro wrestlers in the rink at all times.

You know what I mean.
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UristMcDwarf

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Re: MDickie's "HARDtime" - a gloriously unfinished prison simulator
« Reply #23 on: October 04, 2013, 03:07:03 pm »

When you're sad enough, do you just lose control and go berserk?
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Neonivek

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Re: MDickie's "HARDtime" - a gloriously unfinished prison simulator
« Reply #24 on: October 04, 2013, 08:19:28 pm »

When you're sad enough, do you just lose control and go berserk?

I just drink water.
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Cheedows

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Re: MDickie's "HARDtime" - a gloriously unfinished prison simulator
« Reply #25 on: October 06, 2013, 11:14:14 am »

Any way you can run this in windowed mode?
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h3lblad3

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Re: MDickie's "HARDtime" - a gloriously unfinished prison simulator
« Reply #26 on: October 06, 2013, 03:22:25 pm »

Does the game still force itself to crash whenever you try to use the in-game "Exit Game" function?

Wait do you mean it's one of those games where the exit function causes a CTD because it's just poorly coded, or do you mean it literally intentionally crashes itself instead of programming a shutdown function.

That's Matt Dickie for you. Don't forget he is the best programmer in the world and the only reason he's not making new games because nothing can match up to the perfection of gems like this.

The guy who did this:

;DELIBERATE CRASH LOOPHOLE
Function LoopHole()
 LoopHole()
End Function

to close his game, also claims this:

"Sometimes I feel that the world can't take me on, and that I'm going to revolutionize the games industry for the better."
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Graknorke

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Re: MDickie's "HARDtime" - a gloriously unfinished prison simulator
« Reply #27 on: October 06, 2013, 03:28:30 pm »

Sometimes I wonder is MDickie was some sort of ARG all along, but he's too believable for anyone to have actually analysed him that hard.
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Cheedows

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Re: MDickie's "HARDtime" - a gloriously unfinished prison simulator
« Reply #28 on: October 06, 2013, 03:44:27 pm »

Played the game, and it's a clusterfuck. Everyone is in wrestling poses, the fucking AI doesn't know what the hell it's doing. It's amusing temporarily but honestly I don't know who could survive 60 days in a game where guards will happily fill your sorry hide with holes and then blame it on you. 
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Neonivek

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Re: MDickie's "HARDtime" - a gloriously unfinished prison simulator
« Reply #29 on: October 06, 2013, 04:20:08 pm »

Played the game, and it's a clusterfuck. Everyone is in wrestling poses, the fucking AI doesn't know what the hell it's doing. It's amusing temporarily but honestly I don't know who could survive 60 days in a game where guards will happily fill your sorry hide with holes and then blame it on you.

Honestly... I wish someone would take the games concept and apply it seriously to an artsy game.
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